38 Commits

Author SHA1 Message Date
Nick
2bb3c4e813 Signals are in props now 2022-07-13 21:43:15 -04:00
Nick
5a4f5ac207 Use new audio setting method for signals, unify audioClip and audioFilePath 2022-07-13 20:22:05 -04:00
Nick
2fabfcb1a5
Merge pull request #216 from xen-42/bramble-nodes
Bramble nodes
2022-07-05 22:31:07 -04:00
Nick
2e47d170f9 Change fifty gorillion logs to be verbose 2022-07-05 19:28:38 -04:00
FreezeDriedMangoes
71abd4495e fixed bramble signals and created a dictionary in planetcreationhandler for dimensions (non-body bodies, like bramble dimensions for example) and a lookup function for them 2022-07-01 15:26:40 -04:00
FreezeDriedMangoes
7a6068400f signals are now suppored I think 2022-07-01 08:15:33 -04:00
Nick
181f75b427 Track unlocking achievements with facts, signals, conditions 2022-06-19 14:46:02 -04:00
Noah Pilarski
60e0337648 Change to match SystemCreationHandler 2022-06-14 21:51:21 -04:00
Noah Pilarski
73f819218a Change to IsNullOrEmpty 2022-06-14 21:49:00 -04:00
Noah Pilarski
977c790ef5 Use SearchUtilities.Find instead GameObject.Find 2022-06-03 03:02:05 -04:00
JohnCorby
53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
JohnCorby
93d82358fa reformat again 2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305 Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977 Reformat 2022-05-22 21:30:45 -04:00
Ben C
466df12003 Got Schema generation working! 2022-05-22 18:57:05 -04:00
Noah
07ce1a45b3
Update to Latest 2022-05-18 23:26:04 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Noah Pilarski
17abc1e670 Manually add source to signal's field. 2022-05-15 10:49:02 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Nick
1e8e307112 Update SignalBuilder.cs
Fixes #81
2022-05-01 13:51:31 -04:00
Nick
bb586d4d2c AudioClip caching + cleanup 2022-05-01 12:57:32 -04:00
Nick J. Connors
661d1613d2 Remove profanity 2022-03-01 14:40:36 -05:00
Nick J. Connors
6cc848e2c9 Properly default to English for UI text 2022-02-25 18:26:27 -05:00
Nick J. Connors
f8209d010f Allow adding new frequencies 2022-02-25 16:13:04 -05:00
Nick J. Connors
d1d5b2e557 Add support for UI translations 2022-02-25 12:42:58 -05:00
Nick J. Connors
d2a223cefb Merge branch 'master' into dev 2022-02-23 02:35:55 -05:00
Nick J. Connors
877e240d6b Switch over to loading textures manually 2022-02-23 02:35:04 -05:00
Ben C
1673de69ac Added XML Schemas
- Improved Map mode
- Added XML Schemas for Dialogue and Ship Log
- Added New Properties to JSON Schema
- Added Reveal Props
2022-02-05 19:32:32 -05:00
Nick J. Connors
4d744d0cc1 Fixed loaded audio not looping bug 2022-02-05 14:15:31 -05:00
Nick
056e5a1b7b
Merge branch 'master' into warp-drive 2022-01-08 03:04:47 -05:00
Nick J. Connors
8d0bccb607 Warp drive works
Also basic cloud shader + unlimited signals
2022-01-08 02:26:06 -05:00
Nick J. Connors
9617b80420 Update SignalBuilder.cs 2022-01-05 20:46:20 -05:00
Nick J. Connors
2e0d9093c6 Some fixes + load assetbundles for props / audiofiles for signals 2022-01-03 02:21:40 -05:00
Nick J. Connors
0aa2c06576 Renamed WarpCore frequency 2022-01-02 01:29:34 -05:00
Nick J. Connors
11652e8939 Finished custom signals + custom save data 2022-01-01 23:21:11 -05:00
Nick J. Connors
9638caefe1 Record knowledge of custom signals 2021-12-31 23:10:50 -05:00
Nick J. Connors
b09df3b4bd Allow for custom signals 2021-12-31 21:43:32 -05:00