2021-12-31 21:43:32 -05:00

147 lines
4.8 KiB
C#

using NewHorizons.External;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class SignalBuilder
{
private static AnimationCurve _customCurve = null;
private static Dictionary<SignalName, string> _customSignalNames;
private static Stack<int> _availableSignalNames;
public static void Reset()
{
_customSignalNames = new Dictionary<SignalName, string>();
_availableSignalNames = new Stack<int> (new int[]
{
17,
18,
19,
26,
27,
28,
29,
33,
34,
35,
36,
37,
38,
39,
50,
51,
52,
53,
54,
55,
56,
57,
58,
59
});
}
public static SignalName AddSignalName(string str)
{
if (_availableSignalNames.Count == 0)
{
Logger.LogWarning($"There are no more available SignalName spots. Cannot use name [{str}].");
return SignalName.Default;
}
Logger.Log($"Registering new signal name [{str}]");
var newName = (SignalName)_availableSignalNames.Pop();
_customSignalNames.Add(newName, str.ToUpper());
return newName;
}
public static string GetCustomSignalName(SignalName signalName)
{
if (_customSignalNames.ContainsKey(signalName)) return _customSignalNames[signalName];
return null;
}
public static void Make(GameObject body, Sector sector, SignalModule module)
{
foreach(var info in module.Signals)
{
Make(body, sector, info);
}
}
public static void Make(GameObject body, Sector sector, SignalModule.SignalInfo info)
{
var signalGO = new GameObject($"Signal_{info.Name}");
signalGO.SetActive(false);
signalGO.transform.parent = sector.transform;
signalGO.transform.localPosition = info.Position != null ? (Vector3)info.Position : Vector3.zero;
var source = signalGO.AddComponent<AudioSource>();
var owAudioSource = signalGO.AddComponent<OWAudioSource>();
var audioSignal = signalGO.AddComponent<AudioSignal>();
var frequency = StringToFrequency(info.Frequency);
var name = StringToSignalName(info.Name);
AudioClip clip = SearchUtilities.FindResourceOfTypeAndName<AudioClip>(info.AudioClip);
if (clip == null) return;
audioSignal.SetSector(sector);
audioSignal._frequency = frequency;
if (name == SignalName.Default)
{
name = AddSignalName(info.Name);
if(name == SignalName.Default) audioSignal._preventIdentification = true;
}
audioSignal._name = name;
audioSignal._sourceRadius = info.SourceRadius;
audioSignal._onlyAudibleToScope = info.OnlyAudibleToScope;
source.clip = clip;
source.loop = true;
source.minDistance = 0;
source.maxDistance = 30;
source.velocityUpdateMode = AudioVelocityUpdateMode.Fixed;
source.rolloffMode = AudioRolloffMode.Custom;
if(_customCurve == null)
_customCurve = GameObject.Find("Moon_Body/Sector_THM/Characters_THM/Villager_HEA_Esker/Signal_Whistling").GetComponent<AudioSource>().GetCustomCurve(AudioSourceCurveType.CustomRolloff);
source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, _customCurve);
source.playOnAwake = false;
source.spatialBlend = 1f;
source.volume = 0.5f;
owAudioSource.SetTrack(OWAudioMixer.TrackName.Signal);
signalGO.SetActive(true);
}
private static SignalFrequency StringToFrequency(string str)
{
foreach(SignalFrequency freq in Enum.GetValues(typeof(SignalFrequency)))
{
if (str.Equals(freq.ToString())) return freq;
}
return SignalFrequency.Default;
}
private static SignalName StringToSignalName(string str)
{
foreach (SignalName name in Enum.GetValues(typeof(SignalName)))
{
if (str.Equals(name.ToString())) return name;
}
return SignalName.Default;
}
}
}