signals are now suppored I think

This commit is contained in:
FreezeDriedMangoes 2022-07-01 08:15:33 -04:00
parent 841ec59a46
commit 7a6068400f
2 changed files with 31 additions and 105 deletions

View File

@ -12,102 +12,14 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
// [HarmonyPatch]
//public static class FogDebuggingPatches
//{
// [HarmonyPrefix]
// [HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.WarpDetector))]
// public static bool FogWarpVolume_WarpDetector(FogWarpVolume __instance, FogWarpDetector detector, FogWarpVolume linkedWarpVolume)
// {
// bool flag = detector.CompareName(FogWarpDetector.Name.Player);
// bool flag2 = detector.CompareName(FogWarpDetector.Name.Ship);
// if (!flag || !PlayerState.IsInsideShip())
// {
// OWRigidbody oWRigidbody = detector.GetOWRigidbody();
// if (flag && PlayerState.IsAttached())
// {
// oWRigidbody = detector.GetOWRigidbody().transform.parent.GetComponentInParent<OWRigidbody>();
// MonoBehaviour.print("body to warp: " + oWRigidbody.name);
// }
// Vector3 localRelVelocity = __instance.transform.InverseTransformDirection(oWRigidbody.GetVelocity() - __instance._attachedBody.GetVelocity());
// Vector3 localPos = __instance.transform.InverseTransformPoint(oWRigidbody.transform.position);
// Quaternion localRot = Quaternion.Inverse(__instance.transform.rotation) * oWRigidbody.transform.rotation;
// if (flag2 && PlayerState.IsInsideShip())
// {
// __instance._sector.GetTriggerVolume().RemoveObjectFromVolume(Locator.GetPlayerDetector());
// __instance._sector.GetTriggerVolume().RemoveObjectFromVolume(Locator.GetPlayerCameraDetector());
// }
// if (flag || (flag2 && PlayerState.IsInsideShip()))
// {
// GlobalMessenger.FireEvent("PlayerFogWarp");
// }
// __instance._sector.GetTriggerVolume().RemoveObjectFromVolume(detector.gameObject);
// linkedWarpVolume.ReceiveWarpedDetector(detector, localRelVelocity, localPos, localRot);
// //if (__instance.OnWarpDetector != null)
// //{
// // __instance.OnWarpDetector(detector);
// //}
// }
// return false;
// }
// [HarmonyPrefix]
// [HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.OnOccupantEnterSector))]
// private static bool FogWarpVolume_OnOccupantEnterSector(FogWarpVolume __instance, SectorDetector detector)
// {
// Logger.LogWarning($"Warp volume {__instance.name} is attempting to get sector detector {detector.name} to register it");
// FogWarpDetector component = detector.GetComponent<FogWarpDetector>();
// if (component != null)
// {
// Logger.LogWarning("FogWarpDetector component was found");
// component.TrackFogWarpVolume(__instance);
// }
// return false;
// }
// [HarmonyPrefix]
// [HarmonyPatch(typeof(FogWarpDetector), nameof(FogWarpDetector.TrackFogWarpVolume))]
// public static bool FogWarpDetector_TrackFogWarpVolume(FogWarpDetector __instance, FogWarpVolume volume)
// {
// Logger.LogWarning($"Detector {__instance.name} is attempting to track fog warp volume {volume.name}");
// bool flag = false;
// if (!__instance._warpVolumes.SafeAdd(volume))
// {
// Logger.LogError("Failed to add warp volume to tracking list");
// return false;
// }
// __instance.enabled = true;
// if (volume.IsOuterWarpVolume())
// {
// if (__instance._outerWarpVolume != null)
// {
// Logger.LogError("Entering an outer warp volume before leaving the old one!");
// //Debug.Break();
// }
// if (__instance._outerWarpVolume != volume)
// {
// flag = true;
// }
// __instance._outerWarpVolume = (OuterFogWarpVolume)volume;
// }
// //if (__instance.OnTrackFogWarpVolume != null)
// //{
// // __instance.OnTrackFogWarpVolume(volume);
// //}
// //if (flag && __instance.OnOuterFogWarpVolumeChange != null)
// //{
// // __instance.OnOuterFogWarpVolumeChange(__instance._outerWarpVolume);
// //}
// return false;
// }
//}
// TODO
//1) fix node fog color
//2) test size setting for nodes/seeds and radius for dimensions
//2) test that when a dimension has normal fog color and you shoot your probe through a seed leading to that dimension, the pictures look normal
//3) support for existing dimensions?
//4) signals
//5) test whether nodes can lead to vanilla dimensions
public static class BrambleNodeBuilder
{
@ -124,7 +36,7 @@ namespace NewHorizons.Builder.Props
foreach (var nodeWarpController in unpairedNodes[dimensionName])
{
Pair(nodeWarpController, dimensionName, dimensionAO);
PairEntrance(nodeWarpController, dimensionName, dimensionAO);
}
unpairedNodes.Remove(dimensionName);
@ -149,15 +61,27 @@ namespace NewHorizons.Builder.Props
return outerFogWarpVolume;
}
private static bool Pair(InnerFogWarpVolume nodeWarp, string destinationName, AstroObject dimensionAO = null)
private static bool PairEntrance(InnerFogWarpVolume nodeWarp, string destinationName, AstroObject dimensionAO = null)
{
var destinationAO = dimensionAO ?? AstroObjectLocator.GetAstroObject(destinationName); // find child "Sector/OuterWarp"
if (destinationAO == null) return false;
// add the destination dimension's signals to this node
var dimensionNewHorizonsBody = destinationAO.GetComponent<NewHorizonsBody>();
if (dimensionNewHorizonsBody != null && dimensionNewHorizonsBody.Config?.Signal?.signals != null)
{
var body = nodeWarp.GetComponentInParent<AstroObject>().gameObject;
var sector = nodeWarp.GetComponentInParent<Sector>();
foreach(var signalConfig in dimensionNewHorizonsBody.Config?.Signal?.signals)
{
var signalGO = SignalBuilder.Make(body, sector, signalConfig, dimensionNewHorizonsBody.Mod);
signalGO.GetComponent<AudioSignal>()._identificationDistance = 0;
signalGO.transform.position = nodeWarp.transform.position;
}
}
//
// TODO: support adding destinationAO's signals to these nodes
//
// link the node's warp volume to the destination's
var destination = GetOuterFogWarpVolumeFromAstroObject(destinationAO.gameObject);
if (destination == null) return false;
@ -218,7 +142,7 @@ namespace NewHorizons.Builder.Props
warpController._sector = sector;
warpController._attachedBody = go.GetComponent<OWRigidbody>(); // I don't think this is necessary, it seems to be set correctly on its own
warpController._containerWarpVolume = GetOuterFogWarpVolumeFromAstroObject(go); // the OuterFogWarpVolume of the dimension this node is inside of (null if this node is not inside of a bramble dimension (eg it's sitting on a planet or something))
var success = Pair(warpController, config.linksTo);
var success = PairEntrance(warpController, config.linksTo);
if (!success) RecordUnpairedNode(warpController, config.linksTo);
warpController.Awake(); // I can't spawn this game object disabled, but Awake needs to run after _sector is set. That means I need to call Awake myself

View File

@ -133,7 +133,7 @@ namespace NewHorizons.Builder.Props
}
}
public static void Make(GameObject planetGO, Sector sector, SignalModule.SignalInfo info, IModBehaviour mod)
public static GameObject Make(GameObject planetGO, Sector sector, SignalModule.SignalInfo info, IModBehaviour mod)
{
var signalGO = new GameObject($"Signal_{info.name}");
signalGO.SetActive(false);
@ -167,7 +167,7 @@ namespace NewHorizons.Builder.Props
if (clip == null)
{
Logger.LogError($"Couldn't find AudioClip {info.audioClip} or AudioFile {info.audioFilePath}");
return;
return null;
}
audioSignal.SetSector(sector);
@ -218,7 +218,9 @@ namespace NewHorizons.Builder.Props
audioSignalDetectionTrigger._trigger = owTriggerVolume;
signalGO.SetActive(true);
signalDetectionGO.SetActive(true);
signalDetectionGO.SetActive(true);
return signalGO;
}
private static SignalFrequency StringToFrequency(string str)