1653 Commits

Author SHA1 Message Date
Nick
deaa55efe9 Fix issue with textures being null, heightmap being reused 2023-04-22 14:42:06 -04:00
JohnCorby
cfd1fda28e CoordinateUtilities.cs: match shader jank 2023-04-21 19:49:13 -07:00
JohnCorby
468126b9b0 use size instead of scale 2023-04-21 19:39:10 -07:00
TerrificTrifid
7866981119 Fix load method 2023-04-21 19:19:22 -05:00
TerrificTrifid
09fbd3124a Fix collider stretch bug 2023-04-21 16:52:33 -05:00
TerrificTrifid
df6c31d45e Restructure 2023-04-21 16:50:33 -05:00
JohnCorby
3d94e07a98 okay xen jeez sorry 2023-04-21 13:08:40 -07:00
JohnCorby
1005d7d6b5 oops i forgot one 2023-04-20 19:33:20 -07:00
JohnCorby
c677134583 all the maps 2023-04-20 19:32:26 -07:00
JohnCorby
660789ef52 comment 2023-04-04 00:19:48 -07:00
JohnCorby
84d59a1d76 fog ramp path 2023-04-04 00:16:09 -07:00
Nick
031ad5266c Added AudioSourceInfo as a new prop, refactors signals 2023-03-26 22:39:29 -04:00
Nick
28df733eab Fix details with removeComponents being active too early 2023-03-26 14:55:24 -04:00
Nick
a81f1e986a Fix parenting issue, add more dialogue verbose logs 2023-03-26 13:47:04 -04:00
Nick
944ba3fde3 Add colours and fix orientation 2023-03-26 00:56:26 -04:00
Nick
d81dde6ea0 Try and fail to make the tails move right 2023-03-26 00:19:36 -04:00
Nick
52e1971568 Add scale curve to comet 2023-03-25 22:42:25 -04:00
Nick
2d54076a67 Have comet face away from primary body 2023-03-25 22:35:46 -04:00
Nick
64e2e3ce19 Rearrange components, add comet tail controller 2023-03-25 22:11:05 -04:00
Nick
5dd8e8db4e Add in comet tail module 2023-03-25 21:50:07 -04:00
Nick
a664e7e861 Implement alignmentTargetBody for warp pads 2023-03-25 21:14:29 -04:00
Nick
219002bad8 Namespace issues 2023-03-25 15:21:07 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
Nick
e8c05f4818 Done rearranging volumes 2023-03-25 14:18:52 -04:00
Nick
3cede76bed Remove all unused usings 2023-03-25 13:51:15 -04:00
Nick
85797df25c Big reorganize 2023-03-25 13:44:31 -04:00
Nick
608c9bb27f Properly check if texture exists 2023-03-25 11:44:35 -04:00
Nick
74c1e80af9 Fix triflers bug! 2023-03-23 23:35:18 -04:00
Nick
1b441d0c53 Fix some warp exit stuff 2023-03-23 22:40:55 -04:00
Nick
df41617c04 Set water to use Layer util 2023-03-23 21:27:09 -04:00
JohnCorby
6a97137cef add it back and make it used 2023-03-23 17:33:33 -07:00
JohnCorby
b4340a93f7 silly space 2023-03-23 16:26:44 -07:00
JohnCorby
9910323ebc move this up so it returns early 2023-03-23 16:02:45 -07:00
JohnCorby
687151c36b potentially fix cull group map bug 2023-03-23 16:00:41 -07:00
JohnCorby
572702bac0 comment 2023-03-23 14:22:27 -07:00
JohnCorby
97c869bd16 FireOnNextUpdate my beloved 2023-03-23 14:18:04 -07:00
JohnCorby
b134e12389 use simplified call to detail info thing 2023-03-23 13:37:33 -07:00
JohnCorby
5f65bb5360 grrrrr 2023-03-23 13:32:55 -07:00
JohnCorby
6e49af5abc kill ignoresun entirely fuck it 2023-03-23 13:32:41 -07:00
JohnCorby
f9d9733fcc oops 2023-03-23 13:30:48 -07:00
JohnCorby
83d86ff485 kill ignoresun entirely fuck it 2023-03-23 13:28:48 -07:00
JohnCorby
3e681fea60 use better whiteboard 2023-03-22 22:28:52 -07:00
JohnCorby
ad704d9bf6 TranslatorTextBuilder: dont do auto spiral if any property is specified 2023-03-22 22:13:49 -07:00
Nick
aa88285748
Warp pads (#546)
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in position arguments for a Nomai computer
which will display the departure and arrival times.
2023-03-23 00:58:44 -04:00
Nick
31fb962f57 Remove register warp receiver 2023-03-23 00:39:58 -04:00
Nick
0c619e0fd1 Fix warp pads 2023-03-23 00:34:20 -04:00
Nick
d847f13e83 Simplify calls to detail builder 2023-03-22 23:46:40 -04:00
Nick
9c5982d9a4 Use detail info instead 2023-03-22 23:31:10 -04:00
Nick
30ff6367ef Fix bad merge 2023-03-22 22:38:53 -04:00
Nick
7179388094 Merge branch 'dev' into warp-pads 2023-03-22 22:38:21 -04:00