4996 Commits

Author SHA1 Message Date
Ben C
9e00c229c7
Bump Version 2024-06-21 02:24:00 -04:00
Nick
a32ba6fbd1 Manually copy the lantern values in so that it works at the eye 2024-06-20 00:05:07 -04:00
xen-42
d81bb2c6e1
Fix lantern petals (#912)
## Bug fixes

- copied dream lanterns now look correct
2024-06-19 18:12:55 -04:00
JohnCorby
e2fbd48289 gotta update visuals 2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f possibly fix lantern petals 2024-06-19 14:53:48 -07:00
xen-42
103e041129
Cache details used on the eye (#910)
## Improvements

- When making changes to the Eye of the Universe you can now use any
path from the base solar system. Note some objects might not behave as
expected since many things aren't made to exist at the eye.
2024-06-18 22:55:45 -04:00
Nick
aaa21aa3ba Make scatter work too and dont set warpedToEye since its unneeded 2024-06-18 22:48:13 -04:00
Nick
804665b3a9 Ignore asset bundle guys, remove unneeded comment, comment angler stuff 2024-06-18 22:33:20 -04:00
Nick
67ef927725 Don't cache guys continuously forever, make reload configs work at eye 2024-06-18 22:30:40 -04:00
Noah Pilarski
f4bc2f1aa7 Add vessel to eye children 2024-06-18 21:18:21 -04:00
Nick
3530057a50 Fix an ernesto nre in the eye 2024-06-18 21:16:18 -04:00
Nick
565a0575b8 Cache details used on the eye 2024-06-18 21:04:00 -04:00
xen-42
0e7d1b0cf2
1.22.1 (#909)
## Bug fixes

- Fix an NRE that affected Astral Codec
- Undo a change that made NH stop creating props if their parent path
was invalid (will revert to whatever the old behaviour was; using root
sector or dialogue anim controller). Affected Astral Codec.
v1.22.1
2024-06-18 12:29:22 -04:00
Nick
e2f1fb681d Update PropBuildManager.cs 2024-06-18 12:17:55 -04:00
Nick
5bcc6ce292 Update manifest.json 2024-06-18 12:15:39 -04:00
Nick
6d7c2fef04 Fix an NRE in codec, still try to make props with invalid paths as before 2024-06-18 12:15:24 -04:00
xen-42
07acba41fb
1.22.0 (#902)
## Major features

- Added `GlobalMusic` module to system config (change end times, bramble
dimension, and final end times music) (Resolves #894)
- Slides are now loaded in the background instead of freezing your game.
Brings load time of current Eyes of the Past dev build from 2.5 minutes
to 40 seconds (hooray). (Fixes #812)

## Improvements

- Setting `parentPath` will be more robust on most props (retries the
build operation until it finds the parent)

## Bug fixes

- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
- Fixed global bramble music not playing because all dimensions have an
ambient audio volume
- No more infinite load when warping back to Outer Wilds system with the
Vessel
v1.22.0
2024-06-18 00:34:21 -04:00
Nick
c923af084b Don't bother with regular images when using the cache 2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99 Save blank and inverted blank slide reels to nh 2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d Dont use obsolete guy 2024-06-17 21:14:46 -04:00
Nick
4c9f1fd7a7 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-06-17 21:11:26 -04:00
Nick
96cebc3476 Fix atlas breaking if it had a blank slide, cache solid colour texture 2024-06-17 21:11:25 -04:00
Noah Pilarski
773ef3089f
No more infinite load when warping back to Outer Wilds system with vessel (#908)
## Bug fixes

- No more infinite load when warping back to Outer Wilds system with
vessel
2024-06-17 20:35:20 -04:00
Noah Pilarski
10562543cf Deactivate streaming soft lock 2024-06-17 20:23:42 -04:00
Nick
45c7971347 better error message for bramblor 2024-06-17 20:20:34 -04:00
xen-42
e1a2bda4ba
dont reinsert into image cache (#907) 2024-06-17 19:35:10 -04:00
JohnCorby
37cad651f0 dont reinsert into image cache. we want it to error there 2024-06-17 16:32:54 -07:00
Nick
d25a301cee Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-06-17 19:16:31 -04:00
Nick
0a4ea4c277 Update manifest.json 2024-06-17 19:16:29 -04:00
xen-42
4b9a1297b8
Global music module (#901)
## Major features

- Added `GlobalMusic` module to system config (change end times, bramble
dimension, and final end times music) (Resolves #894)

## Bug fixes

- Fixed global bramble music not playing because all dimensions have an
ambient audio volume
2024-06-17 19:14:58 -04:00
JohnCorby
22b425a569 obsolete guy 2024-06-17 16:10:35 -07:00
Nick
4664ff59df Merge branch 'dev' into globalMusicModule 2024-06-17 19:08:41 -04:00
xen-42
ae1c958541
If parent cant be found try creating prop again (#881)
## Improvements
- Setting `parentPath` will be more robust on most props


Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75 Obsolete old RemoteBuilder method, give better name to used method 2024-06-17 18:57:46 -04:00
Will Corby
a541d5ddce
dont spam recenter on spawn (#876)
- [ ] test with mods
  - [x] evacuation
  - [x] daylight savings
  - [ ] whatever the one xen found that flung you off the planet
  - [ ] other mods with tidally locked body spawn points
2024-06-17 15:44:23 -07:00
JohnCorby
a89fec9655 comment 2024-06-17 15:37:38 -07:00
JohnCorby
213aebce33 Merge remote-tracking branch 'origin/dont-spam-recenter' into dont-spam-recenter 2024-06-17 15:36:40 -07:00
JohnCorby
c08548ce86 default recenter to true 2024-06-17 15:36:07 -07:00
Nick
ef6b9cd7f1 Merge branch 'dev' into dont-spam-recenter 2024-06-17 18:30:09 -04:00
Nick
52e96ad133 Remove outdated comment 2024-06-17 18:21:39 -04:00
Nick
dd20750084 Split bool into for inverted and for atlas 2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better (#903)
Will explode if the cache is wrong.

Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE (#906)
## Bug fixes

- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
xen-42
765ce3040e
Fix quantum planet NRE (#905)
## Bug fixes

- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
2024-06-17 18:07:55 -04:00
Nick
dd05a79b1c Don't try to load cache for vision reels 2024-06-17 18:06:25 -04:00
Nick
50db88ecbe Load all slides async 2024-06-17 17:58:03 -04:00
Nick
a946d87cdc Update SlideReelAsyncImageLoader.cs 2024-06-17 17:37:21 -04:00
Nick
0f433fc6d3 Fixed slide reels not working after first loop 2024-06-17 17:35:51 -04:00
Nick
6623805d78 Merge branch 'dev' into make-slide-reel-better 2024-06-17 17:15:45 -04:00
Nick
9570e24f37 Make error message more clear for textblock length mismatch 2024-06-17 16:47:23 -04:00