544 Commits

Author SHA1 Message Date
Nick
2ad9784b34 Fix primary body stuff 2023-04-22 15:51:36 -04:00
JohnCorby
342130e216 make it a readonly struct to reduce allocations etc 2023-04-22 12:48:20 -07:00
Nick
76a0dd9f42 Clean up tiles 2023-04-22 15:32:40 -04:00
Nick
deaa55efe9 Fix issue with textures being null, heightmap being reused 2023-04-22 14:42:06 -04:00
JohnCorby
cfd1fda28e CoordinateUtilities.cs: match shader jank 2023-04-21 19:49:13 -07:00
JohnCorby
468126b9b0 use size instead of scale 2023-04-21 19:39:10 -07:00
TerrificTrifid
7866981119 Fix load method 2023-04-21 19:19:22 -05:00
TerrificTrifid
09fbd3124a Fix collider stretch bug 2023-04-21 16:52:33 -05:00
TerrificTrifid
df6c31d45e Restructure 2023-04-21 16:50:33 -05:00
JohnCorby
3d94e07a98 okay xen jeez sorry 2023-04-21 13:08:40 -07:00
JohnCorby
1005d7d6b5 oops i forgot one 2023-04-20 19:33:20 -07:00
JohnCorby
c677134583 all the maps 2023-04-20 19:32:26 -07:00
JohnCorby
84d59a1d76 fog ramp path 2023-04-04 00:16:09 -07:00
Nick
944ba3fde3 Add colours and fix orientation 2023-03-26 00:56:26 -04:00
Nick
d81dde6ea0 Try and fail to make the tails move right 2023-03-26 00:19:36 -04:00
Nick
52e1971568 Add scale curve to comet 2023-03-25 22:42:25 -04:00
Nick
2d54076a67 Have comet face away from primary body 2023-03-25 22:35:46 -04:00
Nick
64e2e3ce19 Rearrange components, add comet tail controller 2023-03-25 22:11:05 -04:00
Nick
5dd8e8db4e Add in comet tail module 2023-03-25 21:50:07 -04:00
Nick
219002bad8 Namespace issues 2023-03-25 15:21:07 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
Nick
3cede76bed Remove all unused usings 2023-03-25 13:51:15 -04:00
Nick
85797df25c Big reorganize 2023-03-25 13:44:31 -04:00
Nick
608c9bb27f Properly check if texture exists 2023-03-25 11:44:35 -04:00
Nick
df41617c04 Set water to use Layer util 2023-03-23 21:27:09 -04:00
Nick
aa88285748
Warp pads (#546)
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in position arguments for a Nomai computer
which will display the departure and arrival times.
2023-03-23 00:58:44 -04:00
Nick
d847f13e83 Simplify calls to detail builder 2023-03-22 23:46:40 -04:00
Joshua Thome
c7632aa70e Pair up singularities after all planets have been built 2023-03-22 18:27:09 -05:00
JohnCorby
0cfe62dda5 rename LayerUtilities to Layer 2023-03-21 17:27:07 -07:00
Nick
6e5e0e6a68
Merge branch 'dev' into hawkbar-prop-cleanup 2023-03-18 18:33:36 -04:00
Nick
431bc6dbfc
Merge branch 'dev' into patch-cleanup 2023-03-18 18:27:47 -04:00
Nick
8a30017c8a Move more stuff 2023-03-18 18:24:22 -04:00
Joshua Thome
ace2c78985 Switch to planetGO and sector for GeneralPropBuilder 2023-03-18 16:53:48 -05:00
Nick
851b4608c2 Use layer util 2023-03-18 16:48:31 -04:00
Nick
b040373123 Does it break if I do this 2023-03-18 16:28:05 -04:00
Nick
e25cf1e00c Fixes #514 Setting scale value to 0 should disable it 2023-03-18 14:51:13 -04:00
JohnCorby
36a31f3b80 get bramble node fix from the other pr 2023-03-18 11:30:32 -07:00
Joshua Thome
77fc15f18e Revert "Moved prop info and volume info classes to their own files"
This reverts commit 550c96d1678a0969edaa40c7266d9459ccd4c2f8.
2023-03-18 12:35:15 -05:00
Joshua Thome
550c96d167 Moved prop info and volume info classes to their own files 2023-03-18 11:40:21 -05:00
Joshua Thome
e021523151 Using GeneralPropBuilder for spawn points, vessel and warp exit points, and remotr dialogue triggers 2023-03-18 09:17:36 -05:00
Joshua Thome
049bb5ba33 Use GeneralPropBuilder for singularities 2023-03-17 14:32:18 -05:00
TerrificTrifid
0a2e4a096b Fix supernova effect 2023-02-25 18:42:47 -06:00
TerrificTrifid
d482ff60ea Update SupernovaEffectBuilder.cs 2023-02-25 17:47:50 -06:00
TerrificTrifid
5b9809f041 Obsolete and tweak supernova effects 2023-02-23 23:17:55 -06:00
TerrificTrifid
4d5404bc6d Fix map mode sunlight and water sunlight 2023-02-21 19:07:24 -06:00
JohnCorby
245870c2b9 set RadialFluidVolume._radius in the size controller 2023-01-30 13:48:39 -08:00
Nick
d42df46a33 Only use primary body sector if its a binary focal point 2023-01-23 08:48:22 -05:00
Noah Pilarski
7ebfd1ebf6 use planet sector if no primary body 2023-01-23 05:25:18 -05:00
Will Corby
d6479df127
Submerge dark matter (#504)
## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
2023-01-21 22:57:04 -08:00
Nick
d7c3e06e3a Add submerge controller to dark matter 2023-01-21 23:52:51 -05:00