Nick
2ad9784b34
Fix primary body stuff
2023-04-22 15:51:36 -04:00
JohnCorby
342130e216
make it a readonly struct to reduce allocations etc
2023-04-22 12:48:20 -07:00
Nick
76a0dd9f42
Clean up tiles
2023-04-22 15:32:40 -04:00
Nick
deaa55efe9
Fix issue with textures being null, heightmap being reused
2023-04-22 14:42:06 -04:00
JohnCorby
cfd1fda28e
CoordinateUtilities.cs: match shader jank
2023-04-21 19:49:13 -07:00
JohnCorby
468126b9b0
use size instead of scale
2023-04-21 19:39:10 -07:00
TerrificTrifid
7866981119
Fix load method
2023-04-21 19:19:22 -05:00
TerrificTrifid
09fbd3124a
Fix collider stretch bug
2023-04-21 16:52:33 -05:00
TerrificTrifid
df6c31d45e
Restructure
2023-04-21 16:50:33 -05:00
JohnCorby
3d94e07a98
okay xen jeez sorry
2023-04-21 13:08:40 -07:00
JohnCorby
1005d7d6b5
oops i forgot one
2023-04-20 19:33:20 -07:00
JohnCorby
c677134583
all the maps
2023-04-20 19:32:26 -07:00
JohnCorby
84d59a1d76
fog ramp path
2023-04-04 00:16:09 -07:00
Nick
944ba3fde3
Add colours and fix orientation
2023-03-26 00:56:26 -04:00
Nick
d81dde6ea0
Try and fail to make the tails move right
2023-03-26 00:19:36 -04:00
Nick
52e1971568
Add scale curve to comet
2023-03-25 22:42:25 -04:00
Nick
2d54076a67
Have comet face away from primary body
2023-03-25 22:35:46 -04:00
Nick
64e2e3ce19
Rearrange components, add comet tail controller
2023-03-25 22:11:05 -04:00
Nick
5dd8e8db4e
Add in comet tail module
2023-03-25 21:50:07 -04:00
Nick
219002bad8
Namespace issues
2023-03-25 15:21:07 -04:00
Nick
b20c59e860
MORE REARRANGE!!!!!
2023-03-25 15:15:24 -04:00
Nick
3cede76bed
Remove all unused usings
2023-03-25 13:51:15 -04:00
Nick
85797df25c
Big reorganize
2023-03-25 13:44:31 -04:00
Nick
608c9bb27f
Properly check if texture exists
2023-03-25 11:44:35 -04:00
Nick
df41617c04
Set water to use Layer util
2023-03-23 21:27:09 -04:00
Nick
aa88285748
Warp pads ( #546 )
...
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in position arguments for a Nomai computer
which will display the departure and arrival times.
2023-03-23 00:58:44 -04:00
Nick
d847f13e83
Simplify calls to detail builder
2023-03-22 23:46:40 -04:00
Joshua Thome
c7632aa70e
Pair up singularities after all planets have been built
2023-03-22 18:27:09 -05:00
JohnCorby
0cfe62dda5
rename LayerUtilities to Layer
2023-03-21 17:27:07 -07:00
Nick
6e5e0e6a68
Merge branch 'dev' into hawkbar-prop-cleanup
2023-03-18 18:33:36 -04:00
Nick
431bc6dbfc
Merge branch 'dev' into patch-cleanup
2023-03-18 18:27:47 -04:00
Nick
8a30017c8a
Move more stuff
2023-03-18 18:24:22 -04:00
Joshua Thome
ace2c78985
Switch to planetGO and sector for GeneralPropBuilder
2023-03-18 16:53:48 -05:00
Nick
851b4608c2
Use layer util
2023-03-18 16:48:31 -04:00
Nick
b040373123
Does it break if I do this
2023-03-18 16:28:05 -04:00
Nick
e25cf1e00c
Fixes #514 Setting scale value to 0 should disable it
2023-03-18 14:51:13 -04:00
JohnCorby
36a31f3b80
get bramble node fix from the other pr
2023-03-18 11:30:32 -07:00
Joshua Thome
77fc15f18e
Revert "Moved prop info and volume info classes to their own files"
...
This reverts commit 550c96d1678a0969edaa40c7266d9459ccd4c2f8.
2023-03-18 12:35:15 -05:00
Joshua Thome
550c96d167
Moved prop info and volume info classes to their own files
2023-03-18 11:40:21 -05:00
Joshua Thome
e021523151
Using GeneralPropBuilder for spawn points, vessel and warp exit points, and remotr dialogue triggers
2023-03-18 09:17:36 -05:00
Joshua Thome
049bb5ba33
Use GeneralPropBuilder for singularities
2023-03-17 14:32:18 -05:00
TerrificTrifid
0a2e4a096b
Fix supernova effect
2023-02-25 18:42:47 -06:00
TerrificTrifid
d482ff60ea
Update SupernovaEffectBuilder.cs
2023-02-25 17:47:50 -06:00
TerrificTrifid
5b9809f041
Obsolete and tweak supernova effects
2023-02-23 23:17:55 -06:00
TerrificTrifid
4d5404bc6d
Fix map mode sunlight and water sunlight
2023-02-21 19:07:24 -06:00
JohnCorby
245870c2b9
set RadialFluidVolume._radius in the size controller
2023-01-30 13:48:39 -08:00
Nick
d42df46a33
Only use primary body sector if its a binary focal point
2023-01-23 08:48:22 -05:00
Noah Pilarski
7ebfd1ebf6
use planet sector if no primary body
2023-01-23 05:25:18 -05:00
Will Corby
d6479df127
Submerge dark matter ( #504 )
...
## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
2023-01-21 22:57:04 -08:00
Nick
d7c3e06e3a
Add submerge controller to dark matter
2023-01-21 23:52:51 -05:00