Nick
0991b36d67
Used the wrong method
2022-10-08 13:35:15 -04:00
Nick
6a4e670a51
Fix spawning OWItem
...
Fixes (#409 )
2022-10-08 13:29:53 -04:00
Noah Pilarski
088dc07fed
Merge branch 'dev' into relative
2022-10-08 12:49:08 -04:00
Noah Pilarski
a0a9ff8640
Merge branch 'dev' into eye-of-the-universe
2022-10-08 12:40:18 -04:00
Nick
6210f2e594
Use Custom Ship Log Modes utility mod ( #411 )
...
## Improvements
- Use the new [Custom Ship Log
Modes](https://github.com/dgarroDC/CustomShipLogModes ) utility mod to
add the Interstellar Mode for better compatibility and functionality
with other mods adding modes.
## Bug fixes
- Fixed Interstellar Mode not selectable when Rumor Mode was disabled by
the user
The mod isn't in the database yet
(https://github.com/ow-mods/ow-mod-db/pull/445 ) so don't merge this PR
yet!
2022-10-07 00:05:04 -04:00
Damián Garro
cfd6c6fda5
Use Custom Ship Log Modes utility mod
2022-10-05 02:09:40 -03:00
Nick
e5a5e8fcb4
Fix hide in map for reference frames ( #410 )
2022-10-05 00:27:48 -04:00
Noah Pilarski
f786febde7
Fix hide in map
2022-10-03 23:53:07 -04:00
Nick
10f3231674
Revert "CCU was ignoring this anyway"
...
This reverts commit 2fc0c7924f356c54976e3a711bc48b3cfee85a83.
2022-10-03 22:13:13 -04:00
Noah Pilarski
588621f3d5
Merge branch 'dev' into eye-of-the-universe
2022-10-03 22:00:15 -04:00
Nick
8c0b73f869
Use EnumUtils ( #376 )
2022-10-03 21:51:24 -04:00
Nick
2fc0c7924f
CCU was ignoring this anyway
2022-10-03 21:40:59 -04:00
Nick
50a4422c79
var
2022-10-03 21:04:53 -04:00
github-actions[bot]
56e1a8428a
Updated Schemas
2022-10-03 23:45:44 +00:00
Nick
eea5e3cebb
Merge branch 'dev' into enum
2022-10-03 19:43:52 -04:00
Nick
87e753552e
Merge branch 'dev' into eye-of-the-universe
2022-10-03 19:43:15 -04:00
Nick
ab6e0074e7
Merge branch 'main' into dev
2022-10-03 19:42:40 -04:00
github-actions[bot]
b1113e3eb2
Updated Schemas
2022-10-03 22:05:16 +00:00
Noah Pilarski
13025f2e48
Merge branch 'dev' into enum
2022-10-03 18:02:58 -04:00
Noah Pilarski
830900f417
Can save relative location now
2022-10-02 23:15:45 -04:00
Noah Pilarski
36dd053a08
Abort player spawn when warping from vessel
2022-10-02 23:15:09 -04:00
Noah Pilarski
06234a2079
instant suit up
2022-10-02 22:53:02 -04:00
Nick
d42185e595
Remove buildPriority (unused)
2022-10-02 17:23:53 -04:00
Noah Pilarski
5dcdd6a882
Merge branch 'dev' into eye-of-the-universe
2022-10-02 13:01:43 -04:00
Noah
c3910844a9
Check contains half as much ( #408 )
...
## Improvements
- Improved signal scope lag somewhat
2022-10-02 12:59:06 -04:00
Noah Pilarski
79b45c002b
Turn these into extension methods
2022-10-02 12:57:53 -04:00
Noah Pilarski
c23d403d2b
Move texture prefabs to before _isInit
...
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Noah Pilarski
3da4d9d6ee
Match dev
2022-10-02 12:44:38 -04:00
Nick
720ecede5d
Check contains half as much
2022-10-02 12:34:35 -04:00
Noah
f8f0ae92cb
Merge branch 'dev' into eye-of-the-universe
2022-10-02 11:57:42 -04:00
Nick
7e48f5b4bf
Translate credits, popups, update OWML version ( #406 )
...
## Improvements
- Allow translating popups and credits
- Updated OWML version, removed HarmonyX reference (handled by OWML)
v1.6.2
2022-10-01 01:02:13 -04:00
Nick
971ffd34fa
Remove HarmonyX reference (OWML handles this now)
2022-10-01 00:57:03 -04:00
Nick
8c62b56bc0
Translate credits, popups, update OWML version
2022-10-01 00:50:31 -04:00
Nick
2c23db7ef3
1.6.1 ( #399 )
...
## Minor features
- Added new `stretch` option to scatter and details, allowing setting
the local scale on the x, y, and z axes.
- Added `volume` option to AudioVolumes for setting how loud the audio
is.
## Bug fixes
- Reimplemented group builder that was accidentally disabled.
- Fix components flagged to be removed throwing errors on Awake
- Hardcoded backwards compat for mods broken by keepLoaded = false like
WARIO
- Fixed two debug raycast prompts appearing
- Sorted Nomai text prefabs to (hopefully) stop future updates breaking
them again (you have to re-orient them still since patch 13, sorry)
- Fixed some more paths that might be broken on Linux
v1.6.1
2022-10-01 00:21:31 -04:00
Nick
12d0d102f9
more path.combine ( #405 )
...
self explanatory (use it more)
2022-09-30 23:58:54 -04:00
Nick
29be18c69c
Fix the weird orb bug
2022-09-30 23:57:25 -04:00
JohnCorby
b3a9a4690c
use schema
2022-09-30 20:50:45 -07:00
JohnCorby
6c8d2ede89
use path.combine for linux
2022-09-30 20:45:39 -07:00
Nick
9bc68d74e3
Move ShockEffect backwards compat to the right place
2022-09-30 23:18:25 -04:00
Will Corby
69356395fa
Random fixes ( #404 )
...
## Bug fixes
- Fix components flagged to be removed throwing errors on Awake
- Hardcoded backwards compat for mods broken by keepLoaded = false like
WARIO
- Fixed two debug raycast prompts appearing
- Sorted Nomai text prefabs to (hopefully) stop future updates breaking
them again (you have to re-orient them still since patch 13, sorry)
2022-09-30 20:04:34 -07:00
Nick
fb2de48d8f
Use bool to check if we should init prefabs (avoids excess null checks)
2022-09-30 22:58:31 -04:00
JohnCorby
7ce78d2ed0
comment
2022-09-30 19:51:59 -07:00
JohnCorby
e42c81488c
Merge remote-tracking branch 'origin/random-fixes' into random-fixes
2022-09-30 19:49:09 -07:00
JohnCorby
ecc51a32f3
add missing parenthesis here lol
2022-09-30 19:49:04 -07:00
Nick
f0c24dc93e
Merge branch 'random-fixes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into random-fixes
2022-09-30 22:47:09 -04:00
JohnCorby
63f87e4c6d
sort arcs by path to hopefully prevent future updates from breaking everything
2022-09-30 19:46:36 -07:00
Nick
70467b76a1
Fixed #393
2022-09-30 22:45:39 -04:00
JohnCorby
db2d1aebcd
move group builder down here too
2022-09-30 19:33:06 -07:00
JohnCorby
24eedc887a
you dont need it here HAHA
2022-09-30 19:31:31 -07:00
Nick
d1da5c3791
Remove stupid null check, only set active at the end
2022-09-30 22:30:26 -04:00