FreezeDriedMangoes
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47edd60589
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Merge branch 'dev' into prop-placer-life-support
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2022-11-30 22:49:59 -05:00 |
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FreezeDriedMangoes
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5551265561
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cleaned up for PR
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2022-11-30 22:47:15 -05:00 |
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FreezeDriedMangoes
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9b40d9d246
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merged with latest version of main
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2022-11-30 22:16:36 -05:00 |
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FreezeDriedMangoes
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67a2200920
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added log for helping placing props floating in zero 0
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2022-11-14 21:43:51 -05:00 |
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JohnCorby
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642c179eaf
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use origin instead of transform.position
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2022-11-09 13:10:23 -08:00 |
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JohnCorby
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6c7c02d71c
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use transform.forward
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2022-11-09 13:08:41 -08:00 |
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JohnCorby
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136a503058
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make raycast nicer
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2022-11-09 13:06:49 -08:00 |
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Nick
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8f52a9a528
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Debug raycast now prints rotation to align to normal
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2022-11-06 21:24:55 -05:00 |
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Damián Garro
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ec84ee260f
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Log collider of debug raycast
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2022-10-18 02:08:34 -03:00 |
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Nick
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70467b76a1
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Fixed #393
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2022-09-30 22:45:39 -04:00 |
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Nick
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27386e1730
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Fix reload configs breaking NH translations
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2022-09-14 21:08:28 -04:00 |
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Noah Pilarski
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29ccf772bf
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Add screen prompts for debug stuff
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2022-09-05 01:15:22 -04:00 |
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Noah Pilarski
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5f7eae91ab
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rename MakeDetail and move removeChildren and removeComponents into it.
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2022-08-21 15:57:34 -04:00 |
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Noah Pilarski
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b60b384a8a
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Add customizable loop duration
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2022-08-09 00:11:17 -04:00 |
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Noah Pilarski
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5be2cb43ff
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Fix NRE in DebugPropPlacer.cs
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2022-08-08 16:42:27 -04:00 |
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Nick
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a2da11a64a
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Change MakeDetail to take in just DetailInfo and not all the individual parameters
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2022-08-05 18:30:37 -04:00 |
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Nick
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a01c50a194
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Renormalize line endings
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2022-07-26 12:33:06 -04:00 |
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Nick
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2e47d170f9
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Change fifty gorillion logs to be verbose
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2022-07-05 19:28:38 -04:00 |
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FreezeDriedMangoes
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e023939346
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added a Verbose level for logs that print way too much
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2022-07-05 17:46:13 -04:00 |
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JohnCorby
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fca19ba895
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make getpath extension method
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2022-06-30 20:30:35 -07:00 |
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Noah Pilarski
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e907fcfe19
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Add names to meshes
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2022-06-27 23:38:33 -04:00 |
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Nick
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4b67cf838d
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clean
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2022-06-27 13:10:19 -04:00 |
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FreezeDriedMangoes
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690356d348
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switched to using astroobject references instead of astro objects' names
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2022-06-27 13:00:13 -04:00 |
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FreezeDriedMangoes
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60d7d01bbf
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replaced concat string with interp string
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2022-06-26 22:23:34 -04:00 |
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FreezeDriedMangoes
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f30320e758
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made AstroObjectLocator also register astro objects under the name of their game object, eg MyPlanet_Body
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2022-06-25 22:53:38 -04:00 |
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FreezeDriedMangoes
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756a08d342
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rolled back the 3 section prop placer changes and added spherical positioning
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2022-06-23 12:03:50 -04:00 |
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FreezeDriedMangoes
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da907bea78
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separated props into three separate dropdowns
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2022-06-23 08:53:48 -04:00 |
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Ben C
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5088749539
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Add missing null check and fallback for DebugRaycaster.cs
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2022-06-19 13:38:19 -04:00 |
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Nick
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979c09b1b5
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Update DebugRaycaster.cs
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2022-06-19 12:00:02 -04:00 |
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FreezeDriedMangoes
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ee519a24d5
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added an arrow that can point at whatever you want
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2022-06-13 23:09:10 -04:00 |
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FreezeDriedMangoes
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18e77c4c7a
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added class for an on screen arrow to point to whatever transform you want
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2022-06-13 22:22:48 -04:00 |
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FreezeDriedMangoes
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e25fdb2de8
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fixed merge conflict with dev
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2022-06-10 17:26:40 -04:00 |
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Noah Pilarski
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977c790ef5
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Use SearchUtilities.Find instead GameObject.Find
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2022-06-03 03:02:05 -04:00 |
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FreezeDriedMangoes
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d572a20c2c
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support for positioning non-wall text objects, added spiral positioning controls
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2022-06-02 09:18:32 -04:00 |
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FreezeDriedMangoes
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4e7330ce09
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implemented basic UI skeleton for the text placer along with basic raycast-based placing functionality
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2022-06-01 22:23:45 -04:00 |
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FreezeDriedMangoes
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c1a7750ad5
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DebugRaycaster now reports a plane perpendicular to its normal and rotated so that the plane's positive y is as close to 'up' relative to the planet as possible
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2022-06-01 13:08:17 -04:00 |
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FreezeDriedMangoes
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0c102c6471
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moved debug menu classes to DebugMenu
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2022-05-31 19:54:29 -04:00 |
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FreezeDriedMangoes
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b8d933a249
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completed the separation of PropPlacer and DebugMenu
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2022-05-31 19:49:46 -04:00 |
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FreezeDriedMangoes
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ec27e6e6ab
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some more styling
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2022-05-31 19:34:23 -04:00 |
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FreezeDriedMangoes
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9424c106ad
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some styling
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2022-05-31 19:31:39 -04:00 |
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FreezeDriedMangoes
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489fac98e7
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created DebugSubmenus and moved most prop placer stuff out of DebugMenu.cs, also made a tab bar for submenus and added styling
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2022-05-31 19:27:23 -04:00 |
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Noah Pilarski
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d5d85cd7be
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Check for null hit object
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2022-05-28 01:28:57 -04:00 |
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Noah
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923c071a99
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Merge branch 'main' into adaptation
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2022-05-25 20:02:17 -04:00 |
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Noah Pilarski
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96421fc079
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Other
Remove GetValue
Add names
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2022-05-25 19:56:56 -04:00 |
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JohnCorby
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53dd88584b
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Revert "reformat again"
This reverts commit 93d82358
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2022-05-22 18:55:27 -07:00 |
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JohnCorby
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93d82358fa
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reformat again
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2022-05-22 18:48:23 -07:00 |
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JohnCorby
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656ff16305
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Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
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2022-05-22 18:41:34 -07:00 |
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Ben C
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7c0ba55977
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Reformat
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2022-05-22 21:30:45 -04:00 |
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Ben C
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466df12003
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Got Schema generation working!
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2022-05-22 18:57:05 -04:00 |
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Nick
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7d3e002d70
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Change positions/rotations to use InverseTransform
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2022-05-22 12:08:25 -04:00 |
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