mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
DebugRaycaster now reports a plane perpendicular to its normal and rotated so that the plane's positive y is as close to 'up' relative to the planet as possible
This commit is contained in:
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33737482bd
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c1a7750ad5
@ -19,14 +19,21 @@ namespace NewHorizons.Utility.DebugMenu
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class DebugMenuNomaiText : DebugSubmenu
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{
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private Vector2 recentPropsScrollPosition = Vector2.zero;
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private HashSet<string> favoriteProps = new HashSet<string>();
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public static readonly char separatorCharacter = '☧'; // since no chars are illegal in game object names, I picked one that's extremely unlikely to be used to be a separator
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private static readonly string favoritePropsPlayerPrefKey = "FavoriteProps";
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internal DebugPropPlacer _dpp;
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internal DebugRaycaster _drc;
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class NomaiTextTree
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{
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public GameObject text;
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public int variation;
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public float arcLengthLocationOnParent;
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public List<NomaiTextTree> children = new List<NomaiTextTree>();
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}
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List<NomaiTextTree> textTrees = new List<NomaiTextTree>();
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NomaiTextTree currentTree;
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internal override string SubmenuName()
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{
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return "Text Placer";
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@ -34,15 +41,12 @@ namespace NewHorizons.Utility.DebugMenu
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internal override void OnInit(DebugMenu menu)
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{
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_dpp = menu.GetComponent<DebugPropPlacer>();
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_drc = menu.GetComponent<DebugRaycaster>();
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}
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internal override void OnAwake(DebugMenu menu)
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{
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_dpp = menu.GetComponent<DebugPropPlacer>();
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_drc = menu.GetComponent<DebugRaycaster>();
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LoadFavoriteProps();
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}
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internal override void OnBeginLoadMod(DebugMenu debugMenu)
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@ -52,73 +56,26 @@ namespace NewHorizons.Utility.DebugMenu
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internal override void LoadConfigFile(DebugMenu menu, PlanetConfig config)
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{
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_dpp.FindAndRegisterPropsFromConfig(config);
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}
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private void LoadFavoriteProps()
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{
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string favoritePropsPlayerPref = PlayerPrefs.GetString(favoritePropsPlayerPrefKey);
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if (favoritePropsPlayerPref == null || favoritePropsPlayerPref == "") return;
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var favoritePropPaths = favoritePropsPlayerPref.Split(separatorCharacter);
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foreach (string favoriteProp in favoritePropPaths)
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{
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DebugPropPlacer.RecentlyPlacedProps.Add(favoriteProp);
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this.favoriteProps.Add(favoriteProp);
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}
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// TODO: populate textTrees
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}
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internal override void OnGUI(DebugMenu menu)
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{
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//
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// DebugPropPlacer
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//
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GUILayout.Label("Currently placing: ");
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_dpp.SetCurrentObject(GUILayout.TextArea(_dpp.currentObject));
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GUILayout.Space(5);
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// List of recently placed objects
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GUILayout.Label("Recently placed objects");
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recentPropsScrollPosition = GUILayout.BeginScrollView(recentPropsScrollPosition, GUILayout.Width(menu.EditorMenuSize.x), GUILayout.Height(500));
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foreach (string propPath in DebugPropPlacer.RecentlyPlacedProps)
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{
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GUILayout.BeginHorizontal();
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var propPathElements = propPath[propPath.Length-1] == '/'
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? propPath.Substring(0, propPath.Length-1).Split('/')
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: propPath.Split('/');
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string propName = propPathElements[propPathElements.Length - 1];
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string favoriteButtonIcon = favoriteProps.Contains(propPath) ? "★" : "☆";
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if (GUILayout.Button(favoriteButtonIcon, GUILayout.ExpandWidth(false)))
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{
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if (favoriteProps.Contains(propPath))
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{
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favoriteProps.Remove(propPath);
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}
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else
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{
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favoriteProps.Add(propPath);
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}
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string[] favoritePropsArray = favoriteProps.ToArray<string>();
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PlayerPrefs.SetString(favoritePropsPlayerPrefKey, string.Join(separatorCharacter + "", favoritePropsArray));
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}
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if (GUILayout.Button(propName))
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{
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_dpp.SetCurrentObject(propPath);
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.EndScrollView();
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GUILayout.Space(5);
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}
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void DrawSpiralControls(int indentationLevel, NomaiTextTree tree)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(5*indentationLevel);
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GUILayout.EndHorizontal();
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tree.children.ForEach(child => DrawSpiralControls(indentationLevel+1, child));
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}
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internal override void PreSave(DebugMenu menu)
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{
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UpdateLoadedConfigsForRecentSystem(menu);
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@ -126,46 +83,46 @@ namespace NewHorizons.Utility.DebugMenu
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private void UpdateLoadedConfigsForRecentSystem(DebugMenu menu)
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{
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var newDetails = _dpp.GetPropsConfigByBody();
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//var newDetails = _dpp.GetPropsConfigByBody();
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Logger.Log("Updating config files. New Details Counts by planet: " + string.Join(", ", newDetails.Keys.Select(x => x + $" ({newDetails[x].Length})")));
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//Logger.Log("Updating config files. New Details Counts by planet: " + string.Join(", ", newDetails.Keys.Select(x => x + $" ({newDetails[x].Length})")));
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Dictionary<string, string> planetToConfigPath = new Dictionary<string, string>();
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//Dictionary<string, string> planetToConfigPath = new Dictionary<string, string>();
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// Get all configs
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foreach (var filePath in menu.loadedConfigFiles.Keys)
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{
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Logger.Log("potentially updating copy of config at " + filePath);
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//// Get all configs
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//foreach (var filePath in menu.loadedConfigFiles.Keys)
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//{
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// Logger.Log("potentially updating copy of config at " + filePath);
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if (menu.loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) return;
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if (menu.loadedConfigFiles[filePath].name == null || AstroObjectLocator.GetAstroObject(menu.loadedConfigFiles[filePath].name) == null) { Logger.Log("Failed to update copy of config at " + filePath); continue; }
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// if (menu.loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) return;
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// if (menu.loadedConfigFiles[filePath].name == null || AstroObjectLocator.GetAstroObject(menu.loadedConfigFiles[filePath].name) == null) { Logger.Log("Failed to update copy of config at " + filePath); continue; }
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var astroObjectName = DebugPropPlacer.GetAstroObjectName(menu.loadedConfigFiles[filePath].name);
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planetToConfigPath[astroObjectName] = filePath;
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// var astroObjectName = DebugPropPlacer.GetAstroObjectName(menu.loadedConfigFiles[filePath].name);
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// planetToConfigPath[astroObjectName] = filePath;
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if (!newDetails.ContainsKey(astroObjectName)) continue;
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// if (!newDetails.ContainsKey(astroObjectName)) continue;
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if (menu.loadedConfigFiles[filePath].Props == null) menu.loadedConfigFiles[filePath].Props = new External.Modules.PropModule();
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menu.loadedConfigFiles[filePath].Props.details = newDetails[astroObjectName];
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// if (menu.loadedConfigFiles[filePath].Props == null) menu.loadedConfigFiles[filePath].Props = new External.Modules.PropModule();
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// menu.loadedConfigFiles[filePath].Props.details = newDetails[astroObjectName];
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Logger.Log("successfully updated copy of config file for " + astroObjectName);
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}
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// Logger.Log("successfully updated copy of config file for " + astroObjectName);
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//}
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// find all new planets that do not yet have config paths
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var planetsThatDoNotHaveConfigFiles = newDetails.Keys.Where(x => !planetToConfigPath.ContainsKey(x)).ToList();
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foreach (var astroObjectName in planetsThatDoNotHaveConfigFiles)
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{
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Logger.Log("Fabricating new config file for " + astroObjectName);
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//// find all new planets that do not yet have config paths
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//var planetsThatDoNotHaveConfigFiles = newDetails.Keys.Where(x => !planetToConfigPath.ContainsKey(x)).ToList();
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//foreach (var astroObjectName in planetsThatDoNotHaveConfigFiles)
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//{
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// Logger.Log("Fabricating new config file for " + astroObjectName);
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var filepath = "planets/" + Main.Instance.CurrentStarSystem + "/" + astroObjectName + ".json";
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PlanetConfig c = new PlanetConfig();
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c.starSystem = Main.Instance.CurrentStarSystem;
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c.name = astroObjectName;
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c.Props = new PropModule();
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c.Props.details = newDetails[astroObjectName];
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// var filepath = "planets/" + Main.Instance.CurrentStarSystem + "/" + astroObjectName + ".json";
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// PlanetConfig c = new PlanetConfig();
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// c.starSystem = Main.Instance.CurrentStarSystem;
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// c.name = astroObjectName;
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// c.Props = new PropModule();
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// c.Props.details = newDetails[astroObjectName];
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menu.loadedConfigFiles[filepath] = c;
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}
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// menu.loadedConfigFiles[filepath] = c;
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//}
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}
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}
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}
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@ -94,9 +94,9 @@ namespace NewHorizons.Utility.DebugUtilities
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// TODO: implement sectors
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// if this hits a sector, store that sector and add a config file option for it
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if (!data.hitObject.name.EndsWith("_Body"))
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if (!data.hitBodyGameObject.name.EndsWith("_Body"))
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{
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Logger.Log("Cannot place object on non-body object: " + data.hitObject.name);
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Logger.Log("Cannot place object on non-body object: " + data.hitBodyGameObject.name);
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}
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try
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@ -106,7 +106,7 @@ namespace NewHorizons.Utility.DebugUtilities
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SetCurrentObject(DEFAULT_OBJECT);
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}
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GameObject prop = DetailBuilder.MakeDetail(data.hitObject, data.hitObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false);
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GameObject prop = DetailBuilder.MakeDetail(data.hitBodyGameObject, data.hitBodyGameObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false);
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PropPlacementData propData = RegisterProp_WithReturn(data.bodyName, prop);
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// align with surface normal
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@ -131,7 +131,7 @@ namespace NewHorizons.Utility.DebugUtilities
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}
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catch
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{
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Logger.Log($"Failed to place object {currentObject} on body ${data.hitObject} at location ${data.pos}.");
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Logger.Log($"Failed to place object {currentObject} on body ${data.hitBodyGameObject} at location ${data.pos}.");
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}
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}
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -12,9 +12,19 @@ namespace NewHorizons.Utility.DebugUtilities
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public bool hit;
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public Vector3 pos;
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public Vector3 norm;
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public Plane plane;
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public string bodyName;
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public string bodyPath;
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public GameObject hitObject;
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public GameObject hitBodyGameObject;
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public GameObject hitObject;
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}
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struct Plane
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{
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public Vector3 origin;
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public Vector3 normal;
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public Vector3 u; // the "+x" direction on the plane
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public Vector3 v; // the "+y" direction on the plane
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}
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}
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@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace NewHorizons.Utility.DebugUtilities
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@ -9,7 +9,13 @@ namespace NewHorizons.Utility.DebugUtilities
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private OWRigidbody _rb;
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private GameObject _surfaceSphere;
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private GameObject _normalSphere1;
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private GameObject _normalSphere2;
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private GameObject _normalSphere2;
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private GameObject _planeUpRightSphere;
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private GameObject _planeUpLeftSphere;
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private GameObject _planeDownRightSphere;
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private GameObject _planeDownLeftSphere;
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private void Awake()
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{
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@ -35,19 +41,36 @@ namespace NewHorizons.Utility.DebugUtilities
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DebugRaycastData data = Raycast();
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var posText = $"{{\"x\": {data.pos.x}, \"y\": {data.pos.y}, \"z\": {data.pos.z}}}";
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var normText = $"{{\"x\": {data.norm.x}, \"y\": {data.norm.y}, \"z\": {data.norm.z}}}";
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if(_surfaceSphere != null) GameObject.Destroy(_surfaceSphere);
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if(_normalSphere1 != null) GameObject.Destroy(_normalSphere1);
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if(_normalSphere2 != null) GameObject.Destroy(_normalSphere2);
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if(_planeUpRightSphere != null) GameObject.Destroy(_planeUpRightSphere );
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if(_planeUpLeftSphere != null) GameObject.Destroy(_planeUpLeftSphere );
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if(_planeDownLeftSphere != null) GameObject.Destroy(_planeDownLeftSphere );
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if(_planeDownRightSphere != null) GameObject.Destroy(_planeDownRightSphere);
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_surfaceSphere = AddDebugShape.AddSphere(data.hitObject, 0.1f, Color.green);
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_normalSphere1 = AddDebugShape.AddSphere(data.hitObject, 0.01f, Color.red);
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_normalSphere2 = AddDebugShape.AddSphere(data.hitObject, 0.01f, Color.red);
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_surfaceSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, 0.1f, Color.green);
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_normalSphere1 = AddDebugShape.AddSphere(data.hitBodyGameObject, 0.01f, Color.red);
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_normalSphere2 = AddDebugShape.AddSphere(data.hitBodyGameObject, 0.01f, Color.red);
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_surfaceSphere.transform.localPosition = data.pos;
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_normalSphere1.transform.localPosition = data.pos + data.norm * 0.5f;
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_normalSphere2.transform.localPosition = data.pos + data.norm;
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// plane corners
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var planeSize = 0.5f;
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var planePointSize = 0.05f;
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_planeUpRightSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.green);
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_planeUpLeftSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.cyan) ;
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_planeDownLeftSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.blue) ;
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_planeDownRightSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.cyan) ;
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_planeUpRightSphere .transform.localPosition = data.plane.origin + data.plane.u*1*planeSize + data.plane.v*1*planeSize;
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_planeUpLeftSphere .transform.localPosition = data.plane.origin + data.plane.u*-1*planeSize + data.plane.v*1*planeSize;
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_planeDownLeftSphere .transform.localPosition = data.plane.origin + data.plane.u*-1*planeSize + data.plane.v*-1*planeSize;
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_planeDownRightSphere.transform.localPosition = data.plane.origin + data.plane.u*1*planeSize + data.plane.v*-1*planeSize;
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Logger.Log($"Raycast hit \"position\": {posText}, \"normal\": {normText} on [{data.bodyName}] at [{data.bodyPath}]");
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}
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internal DebugRaycastData Raycast()
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@ -65,14 +88,49 @@ namespace NewHorizons.Utility.DebugUtilities
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data.pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
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data.norm = hitInfo.transform.InverseTransformDirection(hitInfo.normal);
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var o = hitInfo.transform.gameObject;
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var hitAstroObject = o.GetComponent<AstroObject>() ?? o.GetComponentInParent<AstroObject>();
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data.bodyName = o.name;
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data.bodyPath = SearchUtilities.GetPath(o.transform);
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data.hitObject = hitInfo.transform.gameObject;
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data.hitObject = o;
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data.hitBodyGameObject = hitAstroObject?.gameObject;
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data.plane = ConstructPlane(data);
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}
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_rb.EnableCollisionDetection();
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return data;
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}
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internal Plane ConstructPlane(DebugRaycastData data)
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{
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var U = data.pos - Vector3.zero; // U is the local "up" direction. the direction directly away from the center of the planet at this point. // pos is always relative to the body, so the body is considered to be at 0,0,0.
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var R = data.pos; // R is our origin point for the plane
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var N = data.norm.normalized; // N is the normal for this plane
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if (Vector3.Cross(U, N) == Vector3.zero) U = new Vector3(0, 0, 1);
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if (Vector3.Cross(U, N) == Vector3.zero) U = new Vector3(0, 1, 0); // if 0,0,1 was actually the same vector U already was (lol), try (0,1,0) instead
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Logger.Log("U is " + U.ToString());
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// stackoverflow.com/a/9605695
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// I don't know exactly how this works, but I'm projecting a point that is located above the plane's origin, relative to the planet, onto the plane. this gets us our v vector
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var q = (2*U)-R;
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var dist = Vector3.Dot(N, q);
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var v_raw = 2*U - dist*N;
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var v = (R-v_raw).normalized;
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var u = Vector3.Cross(N, v);
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Plane p = new Plane()
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{
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origin = R,
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normal = N,
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u = u,
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v = v
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};
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return p;
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}
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}
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}
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