Nick
|
e617d98e1f
|
Add comment
|
2024-06-03 22:52:04 -04:00 |
|
Noah Pilarski
|
90f7d23479
|
Make it local so that scatter works on tidally locked bodies
|
2024-05-31 00:13:28 -04:00 |
|
Noah Pilarski
|
3265f8b076
|
Add parentPath to scatter
|
2024-05-31 00:11:36 -04:00 |
|
Joshua Thome
|
358f130c0d
|
Add IModBehavior params to detail builder and hierarchy
|
2023-10-31 01:31:05 -05:00 |
|
JohnCorby
|
9616a1aca4
|
switch to simpler rotation shader
|
2023-04-23 16:14:48 -07:00 |
|
JohnCorby
|
df0370582c
|
rotate in the same way heightmaps are rotated
|
2023-04-22 16:15:03 -07:00 |
|
JohnCorby
|
5ba8a4241b
|
Merge branch 'dev' into triplanar-heightmap
# Conflicts:
# NewHorizons/Builder/Props/ScatterBuilder.cs
|
2023-04-22 14:43:08 -07:00 |
|
Nick
|
942a37df2a
|
im insano mode
|
2023-04-22 16:11:55 -04:00 |
|
JohnCorby
|
0c05cd28f6
|
fix the silly typo
|
2023-04-22 12:56:20 -07:00 |
|
Nick
|
79dd968e33
|
Think this will fix scatter and heightmap getting messed up
|
2023-04-22 15:30:34 -04:00 |
|
JohnCorby
|
cfd1fda28e
|
CoordinateUtilities.cs: match shader jank
|
2023-04-21 19:49:13 -07:00 |
|
Nick
|
b20c59e860
|
MORE REARRANGE!!!!!
|
2023-03-25 15:15:24 -04:00 |
|
Nick
|
3cede76bed
|
Remove all unused usings
|
2023-03-25 13:51:15 -04:00 |
|
Nick
|
85797df25c
|
Big reorganize
|
2023-03-25 13:44:31 -04:00 |
|
Nick
|
8a30017c8a
|
Move more stuff
|
2023-03-18 18:24:22 -04:00 |
|
Nick
|
b040373123
|
Does it break if I do this
|
2023-03-18 16:28:05 -04:00 |
|
Noah Pilarski
|
782f344065
|
Use string.IsNullOrEmpty instead
|
2023-01-16 19:13:48 -05:00 |
|
JohnCorby
|
2cee9ebd42
|
add stretch to scatter
|
2022-09-17 11:42:45 -07:00 |
|
Nick
|
84b86dc379
|
Merge branch 'dev' into scatter-optimization
|
2022-09-13 22:01:09 -04:00 |
|
Nick
|
7bcddf4261
|
Fix collision issue
|
2022-09-13 21:58:31 -04:00 |
|
JohnCorby
|
da211eff75
|
scatter builder keep loaded
|
2022-09-07 17:33:38 -07:00 |
|
Nick
|
2967565653
|
Remove redundant cast
|
2022-08-31 22:59:31 -04:00 |
|
Nick
|
9039c00908
|
Add preventOverlap option for better performance, fixed heights
|
2022-08-31 22:57:50 -04:00 |
|
Nick
|
422489f8de
|
Forgot to multiply by height
|
2022-08-31 19:16:40 -04:00 |
|
Nick
|
93ef061b4b
|
Destroy prefab
|
2022-08-31 19:09:05 -04:00 |
|
Nick
|
fb85ecdb35
|
Set parent dingus
|
2022-08-31 19:07:44 -04:00 |
|
Nick
|
3f6a0f04f5
|
Set active dingus
|
2022-08-31 19:04:36 -04:00 |
|
Nick
|
e73c48e5fc
|
Only run detail builder once
|
2022-08-31 19:00:27 -04:00 |
|
Nick
|
f4b05940e3
|
Fibonacci deadass thought his sequence counted rabbits
|
2022-08-31 18:31:26 -04:00 |
|
Noah Pilarski
|
5f7eae91ab
|
rename MakeDetail and move removeChildren and removeComponents into it.
|
2022-08-21 15:57:34 -04:00 |
|
Nick
|
a2da11a64a
|
Change MakeDetail to take in just DetailInfo and not all the individual parameters
|
2022-08-05 18:30:37 -04:00 |
|
JohnCorby
|
b0b661bd4d
|
todo
|
2022-07-30 12:00:27 -07:00 |
|
JohnCorby
|
83dad8d68e
|
move water thing outta for loop
|
2022-07-27 20:56:36 -07:00 |
|
Nick
|
5be88e7bfa
|
John smart
|
2022-07-27 23:54:18 -04:00 |
|
Nick
|
eba3affba5
|
Don't scatter underwater by default
|
2022-07-27 23:52:01 -04:00 |
|
Nick
|
25ab009e28
|
Use quick remove
|
2022-07-26 00:15:15 -04:00 |
|
Nick
|
00ef0e85f3
|
Add min/max height to scatter
|
2022-07-25 22:33:53 -04:00 |
|
Nick
|
e67ddc7fe6
|
Cap the number of points we generate when doing scatter to not run out of memory
|
2022-07-25 21:25:36 -04:00 |
|
Nick
|
d66f179eb7
|
Fix scatterer being off
|
2022-07-24 21:48:53 -04:00 |
|
Nick
|
5c5b4e0764
|
Wrap Main.Instance.ModHelper.Events.Unity into Delay
|
2022-07-13 23:48:43 -04:00 |
|
Noah Pilarski
|
977c790ef5
|
Use SearchUtilities.Find instead GameObject.Find
|
2022-06-03 03:02:05 -04:00 |
|
JohnCorby
|
12edcea9ee
|
remove unused string uniqueModName parameter
|
2022-05-25 14:29:40 -07:00 |
|
JohnCorby
|
b10106b66c
|
height map: remove the texture next frame so it dont use memory
|
2022-05-24 23:11:21 -07:00 |
|
JohnCorby
|
53dd88584b
|
Revert "reformat again"
This reverts commit 93d82358
|
2022-05-22 18:55:27 -07:00 |
|
JohnCorby
|
93d82358fa
|
reformat again
|
2022-05-22 18:48:23 -07:00 |
|
JohnCorby
|
656ff16305
|
Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
|
2022-05-22 18:41:34 -07:00 |
|
Ben C
|
7c0ba55977
|
Reformat
|
2022-05-22 21:30:45 -04:00 |
|
Ben C
|
466df12003
|
Got Schema generation working!
|
2022-05-22 18:57:05 -04:00 |
|
Nick
|
e1e630aaef
|
Organize + validate
|
2022-05-17 19:41:45 -04:00 |
|
Nick
|
eebccceaab
|
Fix asset bundle issue and made a class of them
|
2022-05-13 16:49:29 -04:00 |
|