5428 Commits

Author SHA1 Message Date
Will Corby
d5aa088e09
Spawn in bramble (#990)
## Improvements

- Allow spawning inside Bramble dimensions (base game spawn point does not work yet)
2024-11-03 16:07:09 -08:00
xen-42
e6eafda4ff Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-11-01 15:57:33 -04:00
xen-42
c934389037 Update manifest.json 2024-11-01 15:57:27 -04:00
xen-42
1de0119e3f Make a dialogue faq why not 2024-11-01 15:40:42 -04:00
Ben C
4bec7914ac Updated Schemas 2024-11-01 19:37:12 +00:00
xen-42
a16c479728 Document pathToAnimController more 2024-11-01 15:35:54 -04:00
JohnCorby
d639df7d08 bump el manifest 2024-10-31 14:15:32 -07:00
xen-42
9d4dbe97fd Merge branch 'dev' into spawn-in-bramble 2024-10-31 16:21:12 -04:00
Will Corby
d7f0fd493f
Fix slide colors (#986)
## Bug fixes

- fix bug where projected slides look too bright
2024-10-31 12:59:19 -07:00
JohnCorby
c560715f9d bad grammar 2024-10-31 12:55:47 -07:00
JohnCorby
4e4d69c41a update comments 2024-10-31 12:54:18 -07:00
JohnCorby
5ea7b82a6c comment 2024-10-31 01:33:39 -07:00
JohnCorby
732e981a8b comment 2024-10-31 01:32:40 -07:00
JohnCorby
0583b22788 comment 2024-10-31 01:30:29 -07:00
JohnCorby
14ad72eef7 DONT keep it linear 2024-10-31 01:28:36 -07:00
JohnCorby
2ff4d909e6 i am stupid 2024-10-31 00:59:56 -07:00
JohnCorby
41ec0e8ecb do it on individual channels 2024-10-31 00:59:09 -07:00
JohnCorby
cf263a6609 dont invert alpha 2024-10-31 00:56:28 -07:00
JohnCorby
2b25c6b9f2 keep it linear 2024-10-31 00:34:00 -07:00
JohnCorby
90b421314b remove doc comment since name is obvious 2024-10-31 00:22:02 -07:00
JohnCorby
ea668ae28c do it simpler 2024-10-31 00:12:31 -07:00
JohnCorby
b8afb5df71 fix slide reel inverting (do gamma-to-linear before invert instead of linear-to-gamma after convert) 2024-10-31 00:12:00 -07:00
xen-42
c1cc8029ee Move spawning to shared 2024-10-30 20:09:58 -04:00
xen-42
ec1da98800 Also ignore empty primary 2024-10-27 16:13:09 -04:00
xen-42
f00095e316 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-10-27 16:11:04 -04:00
xen-42
c189482f67 Fall back to file name before validating also dont call migrate twice 2024-10-27 16:11:03 -04:00
Noah Pilarski
071354bfd9
Update Docs Deps (#982) 2024-10-27 13:29:14 -04:00
xen-42
f7338066e8
1.24.2 (#985)
## Minor features

- Added `persistentConditionsToSet` and `conditionsToSet` to slide
reels. Now instead of just revealing ship logs at the end of a slide
reel/vision, you can set persistent and dialogue conditions. (fixes
#976)

## Improvements

- Static body shiplogs are now automatically arranged by their distance
to the primary (previously only considered semi-major axis)
- Will register a planet config as invalid if the planet is listed as
its own primary orbital body (nonsense) (fixes #983)
v1.24.2
2024-10-27 13:26:33 -04:00
Ben C
1e15445c0c Updated Schemas 2024-10-27 17:05:34 +00:00
xen-42
9408fd43f8 Format summary better 2024-10-27 13:03:39 -04:00
xen-42
dfcec42838 Update manifest.json 2024-10-27 13:01:27 -04:00
xen-42
7c3a8096cf
Slide reel conditions + some wyrm things (#984)
## Minor features

- Added `persistentConditionsToSet` and `conditionsToSet` to slide
reels. Now instead of just revealing ship logs at the end of a slide
reel/vision, you can set persistent and dialogue conditions.

## Improvements

- Static body shiplogs are now automatically arranged by their distance
to the primary (previously only considered semi-major axis)
- Will register a planet config as invalid if the planet is listed as
its own primary orbital body (nonsense) (fixes #983)
2024-10-27 12:59:55 -04:00
xen-42
a7e446b37b Complaints from wyrm 2024-10-26 19:07:52 -04:00
Ben C
c941385247
Update Docs Deps 2024-10-26 12:06:46 -04:00
Ben C
14c0231a34
Fix docs build 2024-10-26 12:02:27 -04:00
xen-42
ee8098b1ba Merge branch 'slide-reel-conditions' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-conditions 2024-10-25 22:52:41 -04:00
xen-42
c273b0d8cf Make it actually work 2024-10-25 22:52:34 -04:00
Ben C
2b0ce8da06 Updated Schemas 2024-10-26 02:34:06 +00:00
xen-42
162237d3ad Add them 2024-10-25 22:32:43 -04:00
Ben C
0622d2aa87 Updated Schemas 2024-10-25 19:51:45 +00:00
xen-42
c566aa4075 what if i do this 2024-10-25 15:39:11 -04:00
xen-42
fdf048b675 Merge branch 'main' of https://github.com/Outer-Wilds-New-Horizons/new-horizons 2024-10-25 15:34:48 -04:00
xen-42
564e16ffad Will the website document death types 2024-10-25 15:34:47 -04:00
Ben C
28d73c5c53
Update getting-started.md (#981)
Clear up what to click when generating from NH template
2024-10-25 12:44:57 -04:00
Ben C
ab15adbe98
Update getting-started.md 2024-10-25 12:32:54 -04:00
Ben C
ca0a0b7b45
Update getting-started.md 2024-10-25 12:31:00 -04:00
xen-42
3c9ea2e7ee
1.24.1 (#980)
- Fixed an Outsider-compatibility bug accidentally introduced by an old
Outsider-compatibility fix (affected The Vision)
v1.24.1
2024-10-24 21:14:45 -04:00
xen-42
8c809e8b12 Fixed an Outsider-compat fix that ended up creating a new Outsider-compat bug 2024-10-24 21:08:03 -04:00
xen-42
0646e5f1d3
1.24.0 (#978)
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world. Thank you
Hawkbar for these features!

## Minor features
- Add `colliderRadius` to `itemSocket` so that you can make them
actually work
v1.24.0
2024-10-20 02:37:59 -04:00
xen-42
834fc03ea7 Remove and sort usings 2024-10-20 02:35:37 -04:00