4855 Commits

Author SHA1 Message Date
Noah Pilarski
15531e5ec4 unparent after moving 2024-06-14 23:11:29 -04:00
Noah Pilarski
92634dade1 Fix quantum planet NRE 2024-06-14 21:48:30 -04:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies (#890)
## Bug fixes

- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Noah Pilarski
4c36a329b9
Update Actions (#896)
Updates all the actions to the latest version for speed and no warnings
hopefully
2024-06-12 23:20:54 -04:00
Ben C
7dbf7c1e15
Update all the actions 2024-06-12 22:15:24 -04:00
Nick
dc3f10ba33 Try stopping duplicate system cards 2024-06-12 20:51:26 -04:00
Nick
abfb3246d6 Update manifest.json 2024-06-12 20:37:17 -04:00
Nick
08e5fa2876 Map mode position outsider compat 2024-06-12 20:37:07 -04:00
xen-42
aca6ee2281
1.21.1 (#892)
## Bug fixes
- Fixed the hatchling just never opening their eyes ever again after
warping
v1.21.1
2024-06-10 23:28:39 -04:00
Nick
4cb3b07d88 Update ShipWarpController.cs 2024-06-10 23:24:14 -04:00
Nick
f914f121f5 Fix warp eyes 2024-06-10 23:12:19 -04:00
xen-42
779178e493
1.21.0 (#886)
## Major features

- Updated to work with Patch 15 (fixed game libs + game over text issue)
(thanks Jeff from Mobius for pointing that one out!)

## Minor features

- New slide reel options. `reelModel` and `reelCondition` parameters for
slide reel mesh and material. (#811)
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
- Added map marker module with display distance overrides (#847)

## Improvements
- Relative spawning when warping with vessel just like vanilla
- No more wake up effects for vessel warping
- Map mode icon setting changes now work when updating an existing
planet. Fixes #875

## Bug fixes

- Fixed nomai lamps on custom vessel looking like they are off
- Fixed broken black and white holes on custom vessel
- Fixed vessel coordinate orb not unlocking on start
- Dialogue replacement can no longer replace dialogue on other planets
than the one the config file is for.
- Fix seeing solar system before opening your eyes if there was
conditional object activation being used
- Fix getting stuck in chair when warping back from NH Examples
- Fix seeing solar system for one frame when going to the Eye
v1.21.0
2024-06-10 18:56:35 -04:00
xen-42
67590c5176
Merge branch 'main' into dev 2024-06-10 18:53:23 -04:00
xen-42
fa2982478d
Edit existing mapmode sprite (#891)
<!-- A new module or something else important -->

## Major features

-

<!-- A new parameter added to a module, or API feature -->

## Minor features

-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->

## Improvements

-

<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

-
2024-06-10 17:15:47 -04:00
Nick
66f0cd315c Reapply "Fix issues from 1.1.15"
This reverts commit 744e834dde11096d22ea0425b11529fb846cd37c.
2024-06-10 17:15:07 -04:00
Nick
744e834dde Revert "Fix issues from 1.1.15"
This reverts commit 28a96e25c9873e86e472ee775a9d8702c03b3abe.
2024-06-10 17:15:01 -04:00
Nick
28a96e25c9 Fix issues from 1.1.15 2024-06-10 17:10:34 -04:00
Noah Pilarski
746c84228d Fix NRE in NHSupernovaPlanetEffectController 2024-06-07 13:51:18 -04:00
Noah Pilarski
8b1db8d77c
Better vessel warp (#887)
## Improvements

- Relative spawning when warping with vessel just like vanilla
- No more wake up effects for vessel warping

## Bug fixes

- Fixed nomai lamps on custom vessel looking like they are off
- Fixed broken black and white holes on custom vessel
- Fixed vessel coordinate orb not unlocking on start
2024-06-04 20:24:58 -04:00
Noah Pilarski
24a53cb2cc
Allow replacing ship log map mode icons of existing planets (#885)
## Improvements
- Map mode icon setting changes now work when updating an existing
planet. Fixes #875
2024-06-04 19:19:10 -04:00
Noah Pilarski
3ae5d2bb87 also check if did warp 2024-06-04 19:08:30 -04:00
Noah Pilarski
c768ff4dcd Better vessel warping
- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
2024-06-04 18:47:34 -04:00
Noah Pilarski
793f16d718 Fix broken black and white holes 2024-06-04 18:46:22 -04:00
Noah Pilarski
232508c0b3 Do not play power up sound when putting the warp core in 2024-06-04 18:46:05 -04:00
Noah Pilarski
e6e77efffd Fix coordinate orb not unlocking 2024-06-04 18:46:05 -04:00
Noah Pilarski
f00d323de9 extensions 2024-06-04 18:45:46 -04:00
Noah Pilarski
b357dafa8f Load dark bramble earlier 2024-06-04 18:45:46 -04:00
Noah Pilarski
5218968e26 Make the base an NHAstroObject 2024-06-04 18:45:45 -04:00
Noah Pilarski
19b0cdddbc Fix nomai lamps being black 2024-06-04 18:45:45 -04:00
Noah Pilarski
26dc4aebaa Move these 2 into a folder 2024-06-04 18:37:07 -04:00
Noah Pilarski
3f337a6ad7 Fix dynamic props from vessel when under parent body 2024-06-04 18:36:33 -04:00
Noah Pilarski
e56a3e6440 also do vessel here 2024-06-04 18:34:38 -04:00
Noah Pilarski
91b6230a70 Reload into ship or vessel if you came into the system with them 2024-06-04 18:33:57 -04:00
Will Corby
9277135a3e
Don't just cut to black on warp (#882)
## Bug fixes
- Undoes a "fix" that made warping just cut to black instantly
2024-06-04 15:02:57 -07:00
Nick
8b40938d1f fix seeing solar system for one frame! 2024-06-04 18:01:43 -04:00
Noah Pilarski
26723f3d67
Fix conditional object activation making everything viewable when loading (#884)
## Bug fixes

- Fix the world being visible when loading if an object had conditional
activation on it (#883)
2024-06-04 16:35:38 -04:00
Noah Pilarski
3069130c5c Also check if late initialized 2024-06-04 16:31:21 -04:00
Nick
51c046283f Allow replacing ship log map mode icons of existing planets 2024-06-04 12:46:31 -04:00
JohnCorby
d65daf10df fade out audio in FadeHandler 2024-06-04 09:32:27 -07:00
JohnCorby
755ba74fcc dont pause before fade 2024-06-04 09:29:09 -07:00
JohnCorby
02642983b5 Revert "Don't just cut to black"
This reverts commit bddcd88b1665ee07aef98c7adab8b1ae3fe86b68.
2024-06-04 09:25:55 -07:00
JohnCorby
af256ac164 update manifest 2024-06-04 09:25:41 -07:00
Noah Pilarski
eebcdc1ccd
Add map marker display distance overrides and make a map marker module (#878)
## Minor features

- Added a map marker module with display distance overrides (#847)
2024-06-04 11:44:00 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs (#879)
## Minor features

- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811)
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
3289a9c5b7 some extra thing 2024-06-04 09:24:15 -04:00
Ben C
978de836d8 Updated Schemas 2024-06-04 12:34:29 +00:00
Noah Pilarski
e70d9ba641 forgor 2024-06-04 08:32:06 -04:00
Ben C
e3b0dc0e34 Updated Schemas 2024-06-04 12:15:26 +00:00
Noah Pilarski
fbe301224a rotate slides 2024-06-04 08:12:53 -04:00
Noah Pilarski
df7cbae490
Allow adding an xml to an existing dialogue that had a null asset (#868)
## Bug fixes

- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
2024-06-04 05:13:56 -04:00