FreezeDriedMangoes
151d935b59
Merge branch 'caching' into auto-spiral-placement-2-electric-boogaloo
2023-01-30 22:54:40 -05:00
FreezeDriedMangoes
c7f12c967b
cache now gets written to file when body building is successful
2023-01-30 22:52:43 -05:00
FreezeDriedMangoes
c9e46050d2
added a cache to new horizons bodies that get loaded on body creation and then released
2023-01-30 22:51:04 -05:00
FreezeDriedMangoes
3372073a8d
updated some comments
2023-01-30 19:00:57 -05:00
Nick
b9d4eda6c6
fix submerge controller again ( #515 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- make ghost matter hazard volume builder workee
2023-01-30 17:35:22 -05:00
JohnCorby
621c3e3ad9
guh
2023-01-30 14:25:45 -08:00
JohnCorby
5386806fb0
make it match base game fr
2023-01-30 14:25:17 -08:00
JohnCorby
d972463f12
set stuff that matches base game
2023-01-30 14:14:07 -08:00
JohnCorby
245870c2b9
set RadialFluidVolume._radius in the size controller
2023-01-30 13:48:39 -08:00
JohnCorby
a7560279ef
set sector on submerge controller
2023-01-30 10:59:52 -08:00
FreezeDriedMangoes
cca1afe034
finally switched startS and endS so they're consistent
2023-01-29 10:45:17 -05:00
JohnCorby
b0142b6ef8
bump version
2023-01-28 21:02:33 -08:00
JohnCorby
02f4d085bc
set field here too (same bug as detail builder bug)
2023-01-28 20:56:40 -08:00
FreezeDriedMangoes
155b7869bb
fixed oob error with stranger arcs
2023-01-28 23:30:19 -05:00
FreezeDriedMangoes
932b0bf3e8
light refactoring
2023-01-28 23:19:42 -05:00
FreezeDriedMangoes
d5e771709f
more refactoring in NomaiTextArcArranger
2023-01-28 23:14:19 -05:00
FreezeDriedMangoes
e7534b7629
some refactoring in NomaiTextArcArranger
2023-01-28 23:07:30 -05:00
FreezeDriedMangoes
8a1488a4ee
consolidated AddChild functions
2023-01-28 22:53:42 -05:00
FreezeDriedMangoes
ab966c5f63
improved comments and slight refactoring on PlaceOnParentPoint for readability
2023-01-28 22:50:39 -05:00
FreezeDriedMangoes
3fa1e867fc
organized code into regions and made BuildSpiralGameObject more readable
2023-01-28 22:44:17 -05:00
FreezeDriedMangoes
d5770df27d
replaced static PlaceChildOnParentPoint with non static PlaceOnParentPoint because that just makes so much more sense
2023-01-28 22:43:44 -05:00
FreezeDriedMangoes
4ecfe3d5c9
removed commented out code and dead code
2023-01-28 19:19:59 -05:00
FreezeDriedMangoes
e9fb9f23f0
removed more features that have been moved from MathematicalSpiral to SpiralManipulator
2023-01-28 19:14:43 -05:00
FreezeDriedMangoes
40eea158a6
removed now unused syncRandomRanges feature
2023-01-28 19:07:55 -05:00
FreezeDriedMangoes
8152e78903
improved the child spiral profile a lot
2023-01-28 19:01:28 -05:00
FreezeDriedMangoes
5460929afc
updated child spiral profile
2023-01-28 18:51:01 -05:00
FreezeDriedMangoes
9b01f5b053
fixed child spiral profile, so now generated child spirals look more like the original base game child spirals
2023-01-27 23:15:39 -05:00
FreezeDriedMangoes
73a542cd21
found a child spiral to steal the material from and added that to the setup
2023-01-27 22:26:13 -05:00
FreezeDriedMangoes
d2cb4edc5c
removed temp disable and call to disabled function
2023-01-27 21:50:58 -05:00
FreezeDriedMangoes
1f91e2e57b
forgot to commit the module change
2023-01-27 14:20:46 -05:00
FreezeDriedMangoes
05e4e0a1fa
added a property to ArcInfo to allow for easy modification of auto placement results
2023-01-27 14:11:28 -05:00
FreezeDriedMangoes
befd23018c
removed some commented code, implemented seed-by-file-hash, and readded support for manual spiral placements
2023-01-27 14:05:13 -05:00
FreezeDriedMangoes
24f7a9dfc8
removed debug code
2023-01-27 13:41:31 -05:00
FreezeDriedMangoes
d5480d9781
generated spirals now start off in the hidden state, allowing the reveal on translate stuff to work
2023-01-27 13:40:06 -05:00
FreezeDriedMangoes
b62db562f0
fixed bug with wall text not rotating around its normal properly
2023-01-27 13:29:55 -05:00
FreezeDriedMangoes
a13b790145
when trying to move a spiral back in bounds, if no solution is found, the spiral is mirrored and then attempted to be put in bounds again - this solves most cases of spirals being stuck out of bounds
2023-01-26 23:54:07 -05:00
FreezeDriedMangoes
179b94424c
shrunk the bounds a bit to account for whiteboards being crumbly around the edges
2023-01-26 23:45:37 -05:00
FreezeDriedMangoes
775554fbe4
removed debugging hardcoded rotation
2023-01-26 23:39:25 -05:00
FreezeDriedMangoes
275008e15e
prevented spirals from repeating the same mirrored status 3 in a row
2023-01-26 23:33:20 -05:00
FreezeDriedMangoes
941f971b5a
updated the force directed graph code with the latest version from nh-unity
2023-01-26 22:28:01 -05:00
Will Corby
c382e90f7f
Add water, sand, lava to title screen planets ( #495 )
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## Improvements
- Water, sand, and lava will appear on title screen planets
2023-01-23 10:06:58 -08:00
Nick
2dd9b2e995
Fix funnels not working on static bodies ( #510 )
2023-01-23 09:14:08 -05:00
Nick
e827399255
Merge branch 'dev' into funnel
2023-01-23 08:51:23 -05:00
Nick
d42df46a33
Only use primary body sector if its a binary focal point
2023-01-23 08:48:22 -05:00
Nick
e26ead5985
Use a fallback key for rich presence ( #508 )
2023-01-23 08:39:57 -05:00
Noah Pilarski
7ebfd1ebf6
use planet sector if no primary body
2023-01-23 05:25:18 -05:00
Will Corby
53ea4a055d
Fix submerge controller PR ( #507 )
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set a field instead of calling a method because Awake hasnt run yet
2023-01-22 14:38:13 -08:00
JohnCorby
e38b8b5319
fix
2023-01-22 12:59:45 -08:00
Nick
0cecf29799
Update TitleSceneHandler.cs
2023-01-22 15:07:07 -05:00
Nick
72ac673bcb
Fix materials (thanks john)
2023-01-22 14:58:39 -05:00