JohnCorby
e12d357c1d
Revert "Move further up"
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This reverts commit 95116061f38eb0ba3f303a65b6273ecab3e62058.
2024-06-17 13:32:11 -07:00
Noah Pilarski
95116061f3
Move further up
2024-06-15 02:48:13 -04:00
JohnCorby
396adcdbc6
PathToUrl
2024-06-14 23:02:03 -07:00
Nick
879b98bf2e
Remove unused sequential loading
2024-06-14 21:54:07 -04:00
Nick
827bf24339
Non sequential
2024-06-14 21:43:00 -04:00
Noah Pilarski
63cd86883b
Patch UpdateEndTimesMusic
2024-06-14 15:09:13 -04:00
Nick
5b830ceef1
Remove and sort usings
2024-06-14 12:27:42 -04:00
JohnCorby
de8470e595
comment all the async stuff, STOP USING LOCKS AND ATOMICS
2024-06-13 19:44:45 -07:00
Noah Pilarski
d325efc4bd
set name of audio clips to their file name
2024-06-13 16:14:21 -04:00
Nick
c9d4125f95
Fix it breaking between loops if it didnt finish
2024-06-13 13:40:13 -04:00
Nick
31ada350b4
Cache atlas, works first loop
2024-06-13 13:07:51 -04:00
Nick
540a501b9a
Cache inverted images
2024-06-13 01:13:25 -04:00
Nick
493365155f
the guys
2024-06-12 22:05:49 -04:00
Nick
69fcc2b462
im fast as fuck boi
2024-06-12 22:00:11 -04:00
Nick
5cb900d772
what if coroutine
2024-06-12 21:04:41 -04:00
Noah Pilarski
341652b4e7
Move local methods to static and add extra error message stuff
2024-06-07 07:19:37 -04:00
Noah Pilarski
f00d323de9
extensions
2024-06-04 18:45:46 -04:00
Noah Pilarski
91b6230a70
Reload into ship or vessel if you came into the system with them
2024-06-04 18:33:57 -04:00
JohnCorby
7489ecb7f8
MAYBE fix eye softlock (and use owml methods instead of copied qsb ones)
2024-06-01 00:43:31 -07:00
xen-42
70f3e92b56
ReuseDialogueOptionsListFrom ( #855 )
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## Minor features
- To avoid having to copy paste a repeated `DialogueOptionsList`, you
can instead put `ReuseDialogueOptionsListFrom` and reference another
`DialogueNode` whose options you want to repeat. Implements #854
2024-04-30 18:57:41 -04:00
Nick
700baec85a
Implement the feature
2024-04-29 12:07:50 -04:00
Noah Pilarski
a21b2c693c
Display name is localized so don't use + account for custom langs
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tested on the 3 current custom languages Czech Icelandic and Andalûh (Andalûh didn't work because it doesn't have a windows culture)
2024-04-27 21:07:36 -04:00
Noah Pilarski
6674a4c6e6
Upper/Lower extensions for translations
2024-04-27 20:51:42 -04:00
Nick
a188d5380a
Don't do invariant when its related to translations
2024-04-27 20:11:53 -04:00
Nick
ea47da32e7
Always use Upper/Lower Invariant to avoid issues with other languages
2024-04-27 19:59:09 -04:00
Nick
cb4f9c57a2
Probably fix turkish breaking
2024-04-27 19:35:16 -04:00
Nick
8f40db40b3
Fix compat issue with Visible Stranger where the probe marker would vanish
2024-03-28 00:57:49 -04:00
Nick
48e5229ca2
New owml changes, fix some debug menu stuff
2024-03-22 14:07:11 -04:00
Nick
1930882a03
Remove MF dependency (waiting on next owml update for missing hooks)
2024-03-20 17:05:07 -04:00
JohnCorby
a7c1af8357
imageutilities.invert makes images linear now to HOPEFULLY fix the brightness bug
2024-03-17 17:01:37 -07:00
Nick
5b989100cb
Adjust star start and end tinting to look better
2024-03-15 16:57:57 -04:00
Nick
bb39c98411
Fix translations with cdata in keys breaking
2024-03-15 14:14:23 -04:00
Nick
ccd3e297e6
Keys are now much more forgiving (ignores whitespace casing why not)
2024-03-08 10:59:25 -05:00
Nick
0298173935
Set pathToExisting dialogue to merge dialogue into existing ones
2024-02-26 00:57:03 -05:00
JohnCorby
e73afbebc7
wait until preload bundles are loaded before loading scene
2024-02-03 15:20:51 -08:00
Nick
f11099d62f
Don't impulsively change namespace brackets
2024-02-03 16:17:20 -05:00
Nick
1a56fe1ab2
Preloading bundles and setting subtitle path
2024-02-03 16:09:50 -05:00
Noah Pilarski
1349c05425
Replace shaders in tesselated renderers too
2024-01-02 00:37:47 -05:00
Noah Pilarski
aedeb80f16
curse you stalker of dreams
2024-01-01 23:55:16 -05:00
Nick
cb2d83e026
Implement StopTime, SlowTime mod compat
2023-12-23 13:37:02 -05:00
xen-42
daf5709b51
Item and Item Socket Props ( #750 )
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<!-- A new module or something else important -->
## Major features
- Custom items and item sockets, as an extension of the existing
details. Interactivity can be added without code by setting dialogue
conditions with an item's `pickupCondition` or socket's
`insertCondition`, and then turning other details on or off using their
`activationCondition`.
<!-- A new parameter added to a module, or API feature -->
## Minor features
- Added API methods for looking up translated strings for localization.
2023-12-17 00:42:28 -05:00
Nick
865327d79f
Take some rigidbody patches from QSB
2023-12-16 23:46:29 -05:00
Joshua Thome
358f130c0d
Add IModBehavior params to detail builder and hierarchy
2023-10-31 01:31:05 -05:00
JohnCorby
7beb66606c
force clear cache flag for less duplication
2023-09-14 20:47:24 -07:00
JohnCorby
d184a28ceb
better log
2023-09-14 20:40:46 -07:00
JohnCorby
ba38800450
manully clear system specific caches in reload configs
2023-09-14 19:33:24 -07:00
Nick
a687b1c4da
Update BoundsUtilities.cs
2023-08-26 19:58:23 -04:00
Nick
9fe2b5cede
Clean up more and refactor more
2023-08-26 19:56:41 -04:00
Nick
10f4c7a5a1
gruh
2023-08-26 19:43:10 -04:00
Nick
3b9d3dce46
STEALING!!!!
2023-08-26 19:40:00 -04:00