Noah Pilarski
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095e8819c8
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Target When Close For Ship
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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96e9294ef0
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rename
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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c8e88f10b2
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Star Light Radius
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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977c790ef5
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Use SearchUtilities.Find instead GameObject.Find
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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712873b58a
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Simplify
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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d6c8f0a6da
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More detail for exception
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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368b494f2c
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Add ProxyShadowCaster when ProxyShadowCasterSuperGroup exists
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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f28e4030e2
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Set Proxy Shadow Caster Super Group
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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fa414929e3
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Zero Gravity Volume
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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75ce7349cf
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Reference Frame Module
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2022-06-03 03:02:04 -04:00 |
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Noah Pilarski
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0e0766e870
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Fix NullReferenceExceptions
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2022-06-03 03:02:04 -04:00 |
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Noah Pilarski
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5e1ddde773
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Add comment to detail
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2022-05-29 17:06:10 -04:00 |
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Noah Pilarski
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0fe3ed06ac
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Cloak Entry Audio
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2022-05-28 01:28:57 -04:00 |
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Noah Pilarski
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855a4caa2f
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Cloak Module
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2022-05-27 23:47:34 -04:00 |
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Noah Pilarski
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3ed6834f61
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Keep Reference Frame for Cloak
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2022-05-27 23:47:09 -04:00 |
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Noah Pilarski
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bb22b03c18
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Fix Cloak Invisible Bug
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2022-05-27 23:47:09 -04:00 |
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Noah Pilarski
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b8b3d70638
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Create reference frame but disable if not wanted
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2022-05-27 23:47:09 -04:00 |
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Noah Pilarski
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76e4ed12d5
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Manually enable sector
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2022-05-27 23:47:09 -04:00 |
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Noah Pilarski
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74873efc11
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Manually set attached components
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2022-05-27 23:47:09 -04:00 |
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JohnCorby
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e492fc3ea7
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move AsyncImageLoader to inner class, make it add to cache
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2022-05-26 17:56:10 -07:00 |
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JohnCorby
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778eaa8d59
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make objFilePath and mtlFilePath obsolete and remove usage
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2022-05-26 17:26:08 -07:00 |
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Noah Pilarski
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194b42313b
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Cloak Sphere Volume
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2022-05-25 23:26:21 -04:00 |
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Noah
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923c071a99
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Merge branch 'main' into adaptation
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2022-05-25 20:02:17 -04:00 |
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Noah Pilarski
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96421fc079
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Other
Remove GetValue
Add names
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2022-05-25 19:56:56 -04:00 |
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FreezeDriedMangoes
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4879c68184
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made lines pretty
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2022-05-25 18:15:57 -04:00 |
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FreezeDriedMangoes
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8aab28d6b0
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removed artifact from merge conflict
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2022-05-25 17:54:45 -04:00 |
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FreezeDriedMangoes
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9639ab6a56
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changed line endings
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2022-05-25 17:54:12 -04:00 |
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FreezeDriedMangoes
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c1369aab0b
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merged from dev
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2022-05-25 17:53:40 -04:00 |
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FreezeDriedMangoes
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5cc232ee8c
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fixed line endings
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2022-05-25 17:42:18 -04:00 |
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JohnCorby
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12edcea9ee
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remove unused string uniqueModName parameter
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2022-05-25 14:29:40 -07:00 |
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FreezeDriedMangoes
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5943e306ba
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added a FindChild function to search utilities, disabled standing vision torches until all their textures have loaded
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2022-05-25 11:19:26 -04:00 |
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FreezeDriedMangoes
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3f4b2fbe88
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added async texture loading to autoprojectors and slide reels, also removed some dead code and uneeded comments
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2022-05-25 11:04:53 -04:00 |
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FreezeDriedMangoes
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ff8dfa21ad
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added async texture loading to standing vision torches and vision torch targets
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2022-05-25 10:40:44 -04:00 |
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FreezeDriedMangoes
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714deaea05
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switched to using var for all declarations
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2022-05-25 07:34:20 -04:00 |
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FreezeDriedMangoes
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c1b2a2fc8c
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fixed line endings, stupid visual studio
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2022-05-25 07:27:07 -04:00 |
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FreezeDriedMangoes
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41c8e17f49
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removed separate CreateVisionTorch function and folded it into the regular Make function
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2022-05-25 07:26:50 -04:00 |
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JohnCorby
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b10106b66c
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height map: remove the texture next frame so it dont use memory
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2022-05-24 23:11:21 -07:00 |
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JohnCorby
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421c6b624c
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goofy ahh
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2022-05-24 23:07:26 -07:00 |
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JohnCorby
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c0ed8b17f5
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remove todo
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2022-05-24 23:06:00 -07:00 |
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JohnCorby
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a12ba1f466
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fix inner fog yay
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2022-05-24 22:44:44 -07:00 |
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JohnCorby
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745a776182
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comment
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2022-05-24 22:36:48 -07:00 |
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JohnCorby
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20b87db3a7
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WATER WORK!!!!!!!!!!!!!! (enough)
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2022-05-24 22:34:18 -07:00 |
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JohnCorby
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f118ac1080
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water work almost
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2022-05-24 22:21:07 -07:00 |
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JohnCorby
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d32f907426
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shmoopy
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2022-05-24 22:09:44 -07:00 |
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JohnCorby
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63750e2782
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wee snaw
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2022-05-24 21:50:02 -07:00 |
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JohnCorby
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1f1a1f3787
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remove as cast after is check for nicer syntax
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2022-05-24 21:00:31 -07:00 |
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FreezeDriedMangoes
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b1688c0a6d
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added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit
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2022-05-24 18:16:12 -04:00 |
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JohnCorby
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297377e1f1
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fix case / field-ness for SandModule and VariableSizeModule
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2022-05-24 10:59:38 -07:00 |
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JohnCorby
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73b03a3557
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remove ToColor32
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2022-05-24 10:44:51 -07:00 |
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JohnCorby
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cb1c3891fa
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revert color thing
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2022-05-24 10:36:38 -07:00 |
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