changed line endings

This commit is contained in:
FreezeDriedMangoes 2022-05-25 17:54:12 -04:00
parent c1369aab0b
commit 9639ab6a56

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using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class DetailBuilder
{
private static Dictionary<PropModule.DetailInfo, GameObject> detailInfoToCorrespondingSpawnedGameObject = new Dictionary<PropModule.DetailInfo, GameObject>();
public static GameObject GetSpawnedGameObjectByDetailInfo(PropModule.DetailInfo detail)
{
if (!detailInfoToCorrespondingSpawnedGameObject.ContainsKey(detail)) return null;
return detailInfoToCorrespondingSpawnedGameObject[detail];
}
public static void Make(GameObject go, Sector sector, PlanetConfig config, IModBehaviour mod, PropModule.DetailInfo detail)
{
GameObject detailGO = null;
if (detail.assetBundle != null)
{
var prefab = AssetBundleUtilities.LoadPrefab(detail.assetBundle, detail.path, mod);
detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
}
else if (detail.objFilePath != null)
{
try
{
var prefab = mod.ModHelper.Assets.Get3DObject(detail.objFilePath, detail.mtlFilePath);
AssetBundleUtilities.ReplaceShaders(prefab);
prefab.SetActive(false);
detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
}
catch (Exception e)
{
Logger.LogError($"Could not load 3d object {detail.objFilePath} with texture {detail.mtlFilePath} : {e.Message}");
}
}
else detailGO = MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
if (detailGO != null && detail.removeChildren != null)
{
foreach (var childPath in detail.removeChildren)
{
var childObj = detailGO.transform.Find(childPath);
if (childObj != null) childObj.gameObject.SetActive(false);
else Logger.LogWarning($"Couldn't find {childPath}");
}
}
if (detailGO != null && detail.removeComponents)
{
// Just swap all the children to a new game object
var newDetailGO = new GameObject(detailGO.name);
newDetailGO.transform.position = detailGO.transform.position;
newDetailGO.transform.parent = detailGO.transform.parent;
// Can't modify parents while looping through children bc idk
var children = new List<Transform>();
foreach (Transform child in detailGO.transform)
{
children.Add(child);
}
foreach (var child in children)
{
child.parent = newDetailGO.transform;
}
GameObject.Destroy(detailGO);
detailGO = newDetailGO;
}
detailInfoToCorrespondingSpawnedGameObject[detail] = detailGO;
}
public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
{
var prefab = SearchUtilities.Find(propToClone);
if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}");
return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal);
}
public static GameObject MakeDetail(GameObject planetGO, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
{
if (prefab == null) return null;
GameObject prop = prefab.InstantiateInactive();
prop.transform.parent = sector?.transform ?? planetGO.transform;
prop.SetActive(false);
if (sector != null) sector.OnOccupantEnterSector += (SectorDetector sd) => OWAssetHandler.OnOccupantEnterSector(prop, sd, sector);
OWAssetHandler.LoadObject(prop);
foreach (var component in prop.GetComponents<Component>().Concat(prop.GetComponentsInChildren<Component>()))
{
// Enable all children or something
var enabledField = component?.GetType()?.GetField("enabled");
if (enabledField != null && enabledField.FieldType == typeof(bool)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => enabledField.SetValue(component, true));
// Fix a bunch of sector stuff
if (sector != null)
{
if (component is Sector s)
{
s._parentSector = sector;
}
// TODO: Make this work or smthng
if (component is GhostIK ik) ik.enabled = false;
if (component is GhostEffects effects) effects.enabled = false;
if (component is DarkMatterVolume)
{
var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
if (probeVisuals != null) probeVisuals.gameObject.SetActive(true);
}
if (component is SectoredMonoBehaviour behaviour)
{
behaviour.SetSector(sector);
}
else
{
var sectorField = component?.GetType()?.GetField("_sector");
if (sectorField != null && sectorField.FieldType == typeof(Sector)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => sectorField.SetValue(component, sector));
}
if (component is AnglerfishController angler)
{
try
{
angler._chaseSpeed += OWPhysics.CalculateOrbitVelocity(planetGO.GetAttachedOWRigidbody(), planetGO.GetComponent<AstroObject>().GetPrimaryBody().GetAttachedOWRigidbody()).magnitude;
}
catch (Exception e)
{
Logger.LogError($"Couldn't update AnglerFish chase speed: {e.Message}");
}
}
// Fix slide reel
if (component is SlideCollectionContainer container)
{
sector.OnOccupantEnterSector.AddListener(_ => container.LoadStreamingTextures());
}
if (component is OWItemSocket socket)
{
socket._sector = sector;
}
// Fix vision torch
if (component is VisionTorchItem)
{
(component as VisionTorchItem).enabled = true;
(component as VisionTorchItem).mindProjectorTrigger.enabled = true;
(component as VisionTorchItem).mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
}
}
else
{
// Remove things that require sectors. Will just keep extending this as things pop up
if (component is FogLight or SectoredMonoBehaviour)
{
GameObject.DestroyImmediate(component);
continue;
}
}
// Fix a bunch of stuff when done loading
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () =>
{
try
{
if (component is Animator animator) animator.enabled = true;
else if (component is Collider collider) collider.enabled = true;
else if (component is Renderer renderer) renderer.enabled = true;
else if (component is Shape shape) shape.enabled = true;
// If it's not a moving anglerfish make sure the anim controller is regular
else if (component is AnglerfishAnimController angler && angler.GetComponentInParent<AnglerfishController>() == null)
{
Logger.Log("Enabling anglerfish animation");
// Remove any reference to its angler
if (angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
angler.enabled = true;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
}
}
catch (Exception e)
{
Logger.LogWarning($"Exception when modifying component [{component.GetType().Name}] on [{planetGO.name}] : {e.Message}, {e.StackTrace}");
}
});
}
prop.transform.position = position == null ? planetGO.transform.position : planetGO.transform.TransformPoint((Vector3)position);
Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation);
if (alignWithNormal)
{
// Apply the rotation after aligning it with normal
var up = planetGO.transform.InverseTransformPoint(prop.transform.position).normalized;
prop.transform.rotation = Quaternion.FromToRotation(Vector3.up, up);
prop.transform.rotation *= rot;
}
else
{
prop.transform.rotation = planetGO.transform.TransformRotation(rot);
}
prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale;
prop.SetActive(true);
return prop;
}
}
}
>>>>>>> dev
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class DetailBuilder
{
private static Dictionary<PropModule.DetailInfo, GameObject> detailInfoToCorrespondingSpawnedGameObject = new Dictionary<PropModule.DetailInfo, GameObject>();
public static GameObject GetSpawnedGameObjectByDetailInfo(PropModule.DetailInfo detail)
{
if (!detailInfoToCorrespondingSpawnedGameObject.ContainsKey(detail)) return null;
return detailInfoToCorrespondingSpawnedGameObject[detail];
}
public static void Make(GameObject go, Sector sector, PlanetConfig config, IModBehaviour mod, PropModule.DetailInfo detail)
{
GameObject detailGO = null;
if (detail.assetBundle != null)
{
var prefab = AssetBundleUtilities.LoadPrefab(detail.assetBundle, detail.path, mod);
detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
}
else if (detail.objFilePath != null)
{
try
{
var prefab = mod.ModHelper.Assets.Get3DObject(detail.objFilePath, detail.mtlFilePath);
AssetBundleUtilities.ReplaceShaders(prefab);
prefab.SetActive(false);
detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
}
catch (Exception e)
{
Logger.LogError($"Could not load 3d object {detail.objFilePath} with texture {detail.mtlFilePath} : {e.Message}");
}
}
else detailGO = MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
if (detailGO != null && detail.removeChildren != null)
{
foreach (var childPath in detail.removeChildren)
{
var childObj = detailGO.transform.Find(childPath);
if (childObj != null) childObj.gameObject.SetActive(false);
else Logger.LogWarning($"Couldn't find {childPath}");
}
}
if (detailGO != null && detail.removeComponents)
{
// Just swap all the children to a new game object
var newDetailGO = new GameObject(detailGO.name);
newDetailGO.transform.position = detailGO.transform.position;
newDetailGO.transform.parent = detailGO.transform.parent;
// Can't modify parents while looping through children bc idk
var children = new List<Transform>();
foreach (Transform child in detailGO.transform)
{
children.Add(child);
}
foreach (var child in children)
{
child.parent = newDetailGO.transform;
}
GameObject.Destroy(detailGO);
detailGO = newDetailGO;
}
detailInfoToCorrespondingSpawnedGameObject[detail] = detailGO;
}
public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
{
var prefab = SearchUtilities.Find(propToClone);
if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}");
return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal);
}
public static GameObject MakeDetail(GameObject planetGO, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
{
if (prefab == null) return null;
GameObject prop = prefab.InstantiateInactive();
prop.transform.parent = sector?.transform ?? planetGO.transform;
prop.SetActive(false);
if (sector != null) sector.OnOccupantEnterSector += (SectorDetector sd) => OWAssetHandler.OnOccupantEnterSector(prop, sd, sector);
OWAssetHandler.LoadObject(prop);
foreach (var component in prop.GetComponents<Component>().Concat(prop.GetComponentsInChildren<Component>()))
{
// Enable all children or something
var enabledField = component?.GetType()?.GetField("enabled");
if (enabledField != null && enabledField.FieldType == typeof(bool)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => enabledField.SetValue(component, true));
// Fix a bunch of sector stuff
if (sector != null)
{
if (component is Sector s)
{
s._parentSector = sector;
}
// TODO: Make this work or smthng
if (component is GhostIK ik) ik.enabled = false;
if (component is GhostEffects effects) effects.enabled = false;
if (component is DarkMatterVolume)
{
var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
if (probeVisuals != null) probeVisuals.gameObject.SetActive(true);
}
if (component is SectoredMonoBehaviour behaviour)
{
behaviour.SetSector(sector);
}
else
{
var sectorField = component?.GetType()?.GetField("_sector");
if (sectorField != null && sectorField.FieldType == typeof(Sector)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => sectorField.SetValue(component, sector));
}
if (component is AnglerfishController angler)
{
try
{
angler._chaseSpeed += OWPhysics.CalculateOrbitVelocity(planetGO.GetAttachedOWRigidbody(), planetGO.GetComponent<AstroObject>().GetPrimaryBody().GetAttachedOWRigidbody()).magnitude;
}
catch (Exception e)
{
Logger.LogError($"Couldn't update AnglerFish chase speed: {e.Message}");
}
}
// Fix slide reel
if (component is SlideCollectionContainer container)
{
sector.OnOccupantEnterSector.AddListener(_ => container.LoadStreamingTextures());
}
if (component is OWItemSocket socket)
{
socket._sector = sector;
}
// Fix vision torch
if (component is VisionTorchItem)
{
(component as VisionTorchItem).enabled = true;
(component as VisionTorchItem).mindProjectorTrigger.enabled = true;
(component as VisionTorchItem).mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
}
}
else
{
// Remove things that require sectors. Will just keep extending this as things pop up
if (component is FogLight or SectoredMonoBehaviour)
{
GameObject.DestroyImmediate(component);
continue;
}
}
// Fix a bunch of stuff when done loading
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () =>
{
try
{
if (component is Animator animator) animator.enabled = true;
else if (component is Collider collider) collider.enabled = true;
else if (component is Renderer renderer) renderer.enabled = true;
else if (component is Shape shape) shape.enabled = true;
// If it's not a moving anglerfish make sure the anim controller is regular
else if (component is AnglerfishAnimController angler && angler.GetComponentInParent<AnglerfishController>() == null)
{
Logger.Log("Enabling anglerfish animation");
// Remove any reference to its angler
if (angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
angler.enabled = true;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
}
}
catch (Exception e)
{
Logger.LogWarning($"Exception when modifying component [{component.GetType().Name}] on [{planetGO.name}] : {e.Message}, {e.StackTrace}");
}
});
}
prop.transform.position = position == null ? planetGO.transform.position : planetGO.transform.TransformPoint((Vector3)position);
Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation);
if (alignWithNormal)
{
// Apply the rotation after aligning it with normal
var up = planetGO.transform.InverseTransformPoint(prop.transform.position).normalized;
prop.transform.rotation = Quaternion.FromToRotation(Vector3.up, up);
prop.transform.rotation *= rot;
}
else
{
prop.transform.rotation = planetGO.transform.TransformRotation(rot);
}
prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale;
prop.SetActive(true);
return prop;
}
}
}
>>>>>>> dev