Joshua Thome
0752b11b65
Dream candles
2024-10-14 01:45:44 -05:00
Joshua Thome
0f0f704b75
Correctly position portholes relative to provided position
2024-10-13 23:34:46 -05:00
Joshua Thome
9a2843c8dc
Start of projection totems
2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9
Portholes
2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33
Make NH-spawned grapple totems work with the flashlight automatically
2024-10-13 22:16:57 -05:00
Joshua Thome
863717ee06
Update alarm properties on instances not the prefab
2024-10-07 22:03:30 -05:00
Joshua Thome
4baf9b264e
Alarm totems
2024-10-07 21:54:35 -05:00
Joshua Thome
4876cf9ef8
Grapple totems
2024-10-06 18:14:36 -05:00
xen-42
ca7a35c19e
Custom DreamWorld Support ( #953 )
...
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes #916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
2024-10-06 13:27:10 -04:00
xen-42
3c1abb582e
I don't feel like uploading my visual studio
2024-10-06 11:30:56 -04:00
Joshua Thome
05d0dfc185
Use EnterDreamWorld/ExitDreamWorld events instead of polling in update
2024-10-05 22:47:02 -05:00
xen-42
cfd4fc3750
Probably fixes duplicate OrbitLines
2024-10-05 11:53:31 -04:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819
Dreamworld dimensions
2024-10-05 09:55:03 -05:00
Joshua Thome
823aa36b56
Handle possible null parent parent
2024-10-05 01:40:23 -05:00
Joshua Thome
3317221f58
Remove ambient light code
2024-10-05 01:29:25 -05:00
Joshua Thome
637fa401cf
Disable ambient lights in dream world
2024-10-05 00:55:40 -05:00
Joshua Thome
6528d2c654
Build simulation meshes
2024-10-05 00:55:29 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
xen-42
490b168364
Fix caches in other systems ( #950 )
...
## Bug fixes
- Fixed slide reel caches in multi-system mods
2024-10-04 21:27:31 -04:00
xen-42
fad1cd82c5
Multiple spawn points ( #947 )
...
## Minor features
- The spawn module now has `playerSpawnPoints` and `shipSpawnPoints`
allowing you to define multiple possible spawns on one planet.
- Spawn points now have `makeDefaultIfFactRevealed` and
`makeDefaultIfPersistentCondition` allowing you to change which spawn
the player uses. Priority goes fact -> persistent condition -> default
- Black holes and change star system volumes now have `spawnPointID`. If
this is set, entering one of these volumes will send you to the spawn
with a matching `id` (fixes #917 )
## Bug fixes:
- Fix empty warp drive ship log page appearing
- Use save data directly when checking for facts for ship log warp drive
2024-10-04 21:26:41 -04:00
xen-42
cbffa8f5b4
Fix caches in other systems
2024-10-04 21:25:43 -04:00
xen-42
3de8dabe12
Fix Stranger Text Misalignment #924
2024-10-04 17:24:32 -04:00
xen-42
4a80fa7076
Allow system change volumes to specify custom targets #917
2024-10-04 15:04:50 -04:00
xen-42
63c8f09a4a
Update BrambleDimensionBuilder.cs
2024-10-04 14:45:43 -04:00
xen-42
aeb08f1480
Merge branch 'dev' into ship-spawn-facts
2024-10-04 13:34:15 -04:00
xen-42
be97d815ae
Allow multiple spawn points
2024-10-04 13:17:55 -04:00
xen-42
25aceb676d
Should actually work now with priorities
2024-10-04 12:47:22 -04:00
xen-42
3f92573c4c
Allow making multiple spawns and choosing which with fact or persistent condition
2024-10-04 12:33:01 -04:00
xen-42
96a08d410e
Log a warning if you do the anglerfish thing
2024-10-03 00:14:41 -04:00
xen-42
c9fa785ac6
Replaced invulernableToSun to hasFluidDetector, document anglerfish behaviour ( #830 )
2024-10-03 00:10:51 -04:00
xen-42
51ea50ac68
Add allowShipAutoroll to Atmosphere and Water modules #935
2024-10-02 23:54:18 -04:00
xen-42
95cd20fca7
Fix Disappearing Signalscope UI #934 after warping to new system wearing suit
2024-10-02 23:36:32 -04:00
xen-42
95bd1f78e2
Fix #933 probably
2024-10-02 22:25:26 -04:00
xen-42
676fc3672d
Fix #940
2024-10-02 22:13:24 -04:00
xen-42
6a47777497
Fix #941
2024-10-02 22:10:42 -04:00
xen-42
b42fb36925
Fix SetDefaultStarSystem not working, fix Outsider breaking map mode
2024-09-16 18:32:16 -04:00
Joshua Thome
8e7e85d9a1
Add support for dialogue attention points
2024-08-15 14:16:03 -05:00
xen-42
63cb8e6f5d
Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does
2024-07-14 20:48:56 -04:00
xen-42
18f35df554
Sequential loading works, is under new option, also redid default config to have tooltips and stuff
2024-07-14 18:47:50 -04:00
xen-42
784b1adb60
it doesnt work
2024-07-11 21:12:07 -04:00
Noah Pilarski
58996f2e85
Rename some more
2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111
comment
2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21
Rename
2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4
Fix warp computer log
2024-07-07 01:10:30 -04:00
Nick
a32ba6fbd1
Manually copy the lantern values in so that it works at the eye
2024-06-20 00:05:07 -04:00
JohnCorby
e2fbd48289
gotta update visuals
2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f
possibly fix lantern petals
2024-06-19 14:53:48 -07:00
Nick
804665b3a9
Ignore asset bundle guys, remove unneeded comment, comment angler stuff
2024-06-18 22:33:20 -04:00
Nick
3530057a50
Fix an ernesto nre in the eye
2024-06-18 21:16:18 -04:00