This commit is contained in:
Nick 2023-07-17 10:54:33 -04:00
parent 114af7ef26
commit fbbdbe1b22

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@ -40,6 +40,7 @@ namespace NewHorizons.Handlers
var matchInitialMotion = SearchUtilities.Find("Player_Body").GetComponent<MatchInitialMotion>();
if (matchInitialMotion != null) UnityEngine.Object.Destroy(matchInitialMotion);
// Arbitrary number, depending on the machine some people die, some people fall through the floor, its very inconsistent
Main.Instance.StartCoroutine(SpawnCoroutine(10));
}
}