diff --git a/NewHorizons/Handlers/PlayerSpawnHandler.cs b/NewHorizons/Handlers/PlayerSpawnHandler.cs index 1dcf23ea..09e88c79 100644 --- a/NewHorizons/Handlers/PlayerSpawnHandler.cs +++ b/NewHorizons/Handlers/PlayerSpawnHandler.cs @@ -40,6 +40,7 @@ namespace NewHorizons.Handlers var matchInitialMotion = SearchUtilities.Find("Player_Body").GetComponent(); if (matchInitialMotion != null) UnityEngine.Object.Destroy(matchInitialMotion); + // Arbitrary number, depending on the machine some people die, some people fall through the floor, its very inconsistent Main.Instance.StartCoroutine(SpawnCoroutine(10)); } }