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@ -40,6 +40,7 @@ namespace NewHorizons.Handlers
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var matchInitialMotion = SearchUtilities.Find("Player_Body").GetComponent<MatchInitialMotion>();
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var matchInitialMotion = SearchUtilities.Find("Player_Body").GetComponent<MatchInitialMotion>();
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if (matchInitialMotion != null) UnityEngine.Object.Destroy(matchInitialMotion);
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if (matchInitialMotion != null) UnityEngine.Object.Destroy(matchInitialMotion);
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// Arbitrary number, depending on the machine some people die, some people fall through the floor, its very inconsistent
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Main.Instance.StartCoroutine(SpawnCoroutine(10));
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Main.Instance.StartCoroutine(SpawnCoroutine(10));
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}
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}
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}
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}
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