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keep the walls batched collider instead of the walls one
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@ -85,7 +85,7 @@ namespace NewHorizons.Builder.Body
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// remove default vines
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var geoBatchedGroup = geometry.FindChild("BatchedGroup");
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var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_1");
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var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_0");
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collider.transform.parent = geometry.transform;
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GameObject.Destroy(geoBatchedGroup);
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