From f88c16a2366f946aa336ca0e2bd3b373e33dec54 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Sat, 16 Jul 2022 17:20:02 -0700 Subject: [PATCH] keep the walls batched collider instead of the walls one --- NewHorizons/Builder/Body/BrambleDimensionBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs b/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs index 4dce6bc3..a96988dd 100644 --- a/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs +++ b/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs @@ -85,7 +85,7 @@ namespace NewHorizons.Builder.Body // remove default vines var geoBatchedGroup = geometry.FindChild("BatchedGroup"); - var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_1"); + var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_0"); collider.transform.parent = geometry.transform; GameObject.Destroy(geoBatchedGroup);