keep the walls batched collider instead of the walls one

This commit is contained in:
JohnCorby 2022-07-16 17:20:02 -07:00
parent 72d5bc196e
commit f88c16a236

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@ -85,7 +85,7 @@ namespace NewHorizons.Builder.Body
// remove default vines // remove default vines
var geoBatchedGroup = geometry.FindChild("BatchedGroup"); var geoBatchedGroup = geometry.FindChild("BatchedGroup");
var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_1"); var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_0");
collider.transform.parent = geometry.transform; collider.transform.parent = geometry.transform;
GameObject.Destroy(geoBatchedGroup); GameObject.Destroy(geoBatchedGroup);