mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
keep the walls batched collider instead of the walls one
This commit is contained in:
parent
72d5bc196e
commit
f88c16a236
@ -85,7 +85,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
|
|
||||||
// remove default vines
|
// remove default vines
|
||||||
var geoBatchedGroup = geometry.FindChild("BatchedGroup");
|
var geoBatchedGroup = geometry.FindChild("BatchedGroup");
|
||||||
var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_1");
|
var collider = geoBatchedGroup.FindChild("BatchedMeshColliders_0");
|
||||||
collider.transform.parent = geometry.transform;
|
collider.transform.parent = geometry.transform;
|
||||||
GameObject.Destroy(geoBatchedGroup);
|
GameObject.Destroy(geoBatchedGroup);
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user