* Update PropModule.cs

* Debugging FluidDetector AddVolume

* Catch exceptions if they don't have the DLC

* Update PropBuildManager.cs

* Added the ability to make custom sky boxes

* Move config reset to `ResetConfigs` in Main.cs

* Bump version

Co-authored-by: Nick <nicholasconnors@hotmail.ca>
This commit is contained in:
Ben C 2022-05-06 22:46:21 -04:00 committed by GitHub
parent e3070b2b20
commit e19e486f9d
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13 changed files with 257 additions and 71 deletions

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@ -50,7 +50,6 @@ namespace NewHorizons.Builder.Props
_ghostArcPrefabs = new List<GameObject>();
foreach (var existingArc in existingGhostArcs)
{
Logger.Log("Found ghost");
var arc = existingArc.InstantiateInactive();
arc.name = "Arc";
_ghostArcPrefabs.Add(arc);
@ -313,7 +312,7 @@ namespace NewHorizons.Builder.Props
{
arc = _childArcPrefabs[Random.Range(0, _childArcPrefabs.Count())].InstantiateInactive();
}
else if(type == "stranger")
else if(type == "stranger" && _ghostArcPrefabs.Count() > 0) // It could be empty if they dont have the DLC
{
arc = _ghostArcPrefabs[Random.Range(0, _ghostArcPrefabs.Count())].InstantiateInactive();
}

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@ -28,7 +28,12 @@ namespace NewHorizons.Builder.Props
{
if (_slideReelPrefab == null)
{
_slideReelPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath").gameObject.InstantiateInactive();
_slideReelPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive();
if (_slideReelPrefab == null)
{
Logger.LogWarning($"Tried to make a slide reel but couldn't. Do you have the DLC installed?");
return;
}
_slideReelPrefab.name = "Prefab_IP_Reel";
}
@ -101,7 +106,12 @@ namespace NewHorizons.Builder.Props
{
if (_autoPrefab == null)
{
_autoPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer").gameObject.InstantiateInactive();
_autoPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer")?.gameObject?.InstantiateInactive();
if (_autoPrefab == null)
{
Logger.LogWarning($"Tried to make a auto projector but couldn't. Do you have the DLC installed?");
return;
}
_autoPrefab.name = "Prefab_IP_AutoProjector";
}

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@ -21,79 +21,157 @@ namespace NewHorizons.Builder.Props
public static void Make(GameObject go, Sector sector, OWRigidbody planetBody, IPlanetConfig config, IModBehaviour mod, string uniqueModName)
{
if (config.Props.Scatter != null)
{
try
{
ScatterBuilder.Make(go, sector, config, mod, uniqueModName);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make planet scatter for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
if (config.Props.Details != null)
{
foreach (var detail in config.Props.Details)
{
try
{
DetailBuilder.Make(go, sector, config, mod, uniqueModName, detail);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make planet detail [{detail.path}] for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
if (config.Props.Geysers != null)
{
foreach (var geyserInfo in config.Props.Geysers)
{
try
{
GeyserBuilder.Make(go, sector, geyserInfo);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make geyser for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
if(config.Props.Rafts != null)
}
}
if (Main.HasDLC && config.Props.Rafts != null)
{
foreach (var raftInfo in config.Props.Rafts)
{
try
{
RaftBuilder.Make(go, sector, raftInfo, planetBody);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make raft for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
if (config.Props.Tornados != null)
{
foreach (var tornadoInfo in config.Props.Tornados)
{
try
{
TornadoBuilder.Make(go, sector, tornadoInfo, config.Atmosphere?.Cloud != null);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make tornado for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
if (config.Props.Volcanoes != null)
{
foreach (var volcanoInfo in config.Props.Volcanoes)
{
try
{
VolcanoBuilder.Make(go, sector, volcanoInfo);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make volcano for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
// Reminder that dialogue has to be built after props if they're going to be using CharacterAnimController stuff
if (config.Props.Dialogue != null)
{
foreach (var dialogueInfo in config.Props.Dialogue)
{
try
{
DialogueBuilder.Make(go, sector, dialogueInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make dialogue [{dialogueInfo.xmlFile}] for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
if (config.Props.Reveal != null)
{
foreach (var revealInfo in config.Props.Reveal)
{
try
{
RevealBuilder.Make(go, sector, revealInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make reveal location [{revealInfo.reveals}] for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
if (config.Props.EntryLocation != null)
{
foreach (var entryLocationInfo in config.Props.EntryLocation)
{
try
{
EntryLocationBuilder.Make(go, sector, entryLocationInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make entry location [{entryLocationInfo.id}] for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
if (config.Props.NomaiText != null)
{
foreach (var nomaiTextInfo in config.Props.NomaiText)
{
try
{
NomaiTextBuilder.Make(go, sector, nomaiTextInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make text [{nomaiTextInfo.xmlFile}] for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
if(config.Props.SlideShows != null)
}
}
if (Main.HasDLC && config.Props.SlideShows != null)
{
foreach (var slideReelInfo in config.Props.SlideShows)
{
try
{
ProjectionBuilder.Make(go, sector, slideReelInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make slide reel for [{go.name}] : {ex.Message}, {ex.StackTrace}");
}
}
}
}

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@ -22,7 +22,12 @@ namespace NewHorizons.Builder.Props
{
if(_prefab == null)
{
_prefab = GameObject.FindObjectOfType<RaftController>().gameObject.InstantiateInactive();
_prefab = GameObject.FindObjectOfType<RaftController>()?.gameObject?.InstantiateInactive();
if (_prefab == null)
{
Logger.LogWarning($"Tried to make a raft but couldn't. Do you have the DLC installed?");
return;
}
_prefab.name = "Raft_Body_Prefab";
}

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@ -1,12 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NewHorizons.External.Configs;
using NewHorizons.Utility;
using OWML.Common;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = System.Object;
namespace NewHorizons.Builder.StarSystem
{
class SkyboxBuilder
internal class SkyboxBuilder
{
public static Material LoadMaterial(string assetBundle, string path, string uniqueModName, IModBehaviour mod)
{
string key = uniqueModName + "." + assetBundle;
AssetBundle bundle;
Material cubemap;
try
{
if (Main.AssetBundles.ContainsKey(key)) bundle = Main.AssetBundles[key];
else
{
bundle = mod.ModHelper.Assets.LoadBundle(assetBundle);
Main.AssetBundles[key] = bundle;
}
}
catch (Exception e)
{
Logger.LogError($"Couldn't load AssetBundle {assetBundle} : {e.Message}");
return null;
}
try
{
cubemap = bundle.LoadAsset<Material>(path);
}
catch (Exception e)
{
Logger.Log($"Couldn't load asset {path} from AssetBundle {assetBundle} : {e.Message}");
return null;
}
return cubemap;
}
public static void Make(StarSystemConfig.SkyboxConfig info, IModBehaviour mod)
{
Logger.Log("Building Skybox");
Material skyBoxMaterial = LoadMaterial(info.assetBundle, info.path, mod.ModHelper.Manifest.UniqueName, mod);
RenderSettings.skybox = skyBoxMaterial;
DynamicGI.UpdateEnvironment();
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
{
foreach (var camera in Resources.FindObjectsOfTypeAll<OWCamera>())
{
camera.clearFlags = CameraClearFlags.Skybox;
}
});
}
}
}

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@ -14,6 +14,7 @@ namespace NewHorizons.External.Configs
public bool destroyStockPlanets = true;
public string factRequiredForWarp;
public NomaiCoordinates coords;
public SkyboxConfig skybox;
public class NomaiCoordinates
{
@ -22,6 +23,14 @@ namespace NewHorizons.External.Configs
public int[] z;
}
public class SkyboxConfig
{
public string assetBundle = null;
public string path = null;
public bool destroyStarField = false;
}
public StarSystemConfig(Dictionary<string, object> dict) : base(dict) { }
}
}

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@ -59,7 +59,7 @@ namespace NewHorizons.External
{
public MVector3 position;
public float elevation;
public float height;
public float height = 30;
public MColor tint;
public bool downwards;
public float wanderRate;

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@ -5,7 +5,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NewHorizons.Builder.StarSystem;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
namespace NewHorizons.Handlers
{
@ -17,23 +20,15 @@ namespace NewHorizons.Handlers
var skybox = GameObject.Find("Skybox/Starfield");
/*
skybox.GetComponent<MeshRenderer>().material.shader = Shader.Find("Standard");
*/
if (system.Config.skybox?.destroyStarField ?? false)
{
Object.Destroy(skybox);
}
/*
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
GameObject.Destroy(sphere.GetComponent<SphereCollider>());
sphere.transform.parent = skybox.transform;
sphere.transform.localPosition = Vector3.zero;
var meshFilter = sphere.GetComponent<MeshFilter>();
meshFilter.mesh.triangles = meshFilter.mesh.triangles.Reverse().ToArray();
var meshRenderer = sphere.GetComponent<MeshRenderer>();
meshRenderer.material.color = Color.green;
*/
if (system.Config.skybox?.assetBundle != null && system.Config.skybox?.path != null)
{
SkyboxBuilder.Make(system.Config.skybox, system.Mod);
}
}
}

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@ -69,6 +69,8 @@ namespace NewHorizons
// For warping to the eye system
private GameObject _ship;
public static bool HasDLC { get => EntitlementsManager.IsDlcOwned() == EntitlementsManager.AsyncOwnershipStatus.Owned; }
public override object GetApi()
{
return new NewHorizonsApi();
@ -95,6 +97,30 @@ namespace NewHorizons
_wasConfigured = true;
}
public static void ResetConfigs(bool resetTranslation = true)
{
BodyDict.Clear();
SystemDict.Clear();
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), Instance)
{
Config =
{
destroyStockPlanets = false
}
};
foreach (AssetBundle bundle in AssetBundles.Values)
{
bundle.Unload(true);
}
AssetBundles.Clear();
if (!resetTranslation) return;
TranslationHandler.ClearTables();
TextTranslation.Get().SetLanguage(TextTranslation.Get().GetLanguage());
}
public void Start()
{
// Patches
@ -111,11 +137,7 @@ namespace NewHorizons
GlobalMessenger.AddListener("WakeUp", new Callback(OnWakeUp));
ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
SystemDict["SolarSystem"].Config.destroyStockPlanets = false;
ResetConfigs(resetTranslation: false);
Logger.Log("Begin load of config files...", Logger.LogType.Log);

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@ -111,5 +111,14 @@ namespace NewHorizons.Patches
return false;
}
/* For debugging
[HarmonyPrefix]
[HarmonyPatch(typeof(FluidDetector), nameof(FluidDetector.AddVolume), new Type[] { typeof(EffectVolume) })]
public static void FluidDetector_AddVolume(FluidDetector __instance, EffectVolume eVol)
{
Logger.Log($"[{__instance}] : AddVolume [{eVol}]");
}
*/
}
}

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@ -31,21 +31,10 @@ namespace NewHorizons.Utility
private static void ReloadConfigs()
{
Main.BodyDict.Clear();
Main.SystemDict.Clear();
Main.BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
Main.SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), Main.Instance);
foreach (AssetBundle bundle in Main.AssetBundles.Values)
{
bundle.Unload(true);
}
Main.AssetBundles.Clear();
TranslationHandler.ClearTables();
TextTranslation.Get().SetLanguage(TextTranslation.Get().GetLanguage());
Logger.Log("Begin reload of config files...", Logger.LogType.Log);
Main.ResetConfigs();
try
{
foreach (IModBehaviour mountedAddon in Main.MountedAddons)

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@ -3,7 +3,7 @@
"author": "xen, Bwc9876, & Book",
"name": "New Horizons",
"uniqueName": "xen.NewHorizons",
"version": "0.13.0",
"version": "0.13.1",
"owmlVersion": "2.1.0",
"dependencies": [ "PacificEngine.OW_CommonResources" ],
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.AutoResume" ],

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@ -19,6 +19,25 @@
"destroyStockPlanets": {
"type": "bool",
"description": "Do you want a clean slate for this star system? Or will it be a modified version of the original."
},
"skybox": {
"type": "object",
"description": "Options for the skybox of your system",
"properties": {
"destroyStarField": {
"type": "boolean",
"description": "Whether to destroy the star field around the player (always set to true if `assetBundle` and `path` is set)",
"default": false
},
"assetBundle": {
"type": "string",
"description": "Path to the Unity asset bundle to load the skybox material from"
},
"path": {
"type": "string",
"description": "Path to the material within the asset bundle specified by `assetBundle` to use for the skybox"
}
}
}
}
}