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@ -33,9 +33,10 @@ Check the ship's log for how to use your warp drive to travel between star syste
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- Load planet meshes or details from asset bundles
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- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
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- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
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- Remove existing planets
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- Create planets from heightmaps/texturemaps
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- Create stars, comets, asteroid belts, satellites, geysers, cloak fields, meteor-launching volcanoes
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- Remove or edit existing planets
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- Create custom planets from heightmaps/texturemaps
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- Create stars, comets, asteroid belts, and satellites too.
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- Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, and tornados.
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- Binary orbits
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- Signalscope signals and custom frequencies
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- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
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@ -44,14 +45,9 @@ Check the ship's log for how to use your warp drive to travel between star syste
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- Funnels and variable surface height (can be made of sand/water/lava/star)
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## Roadmap
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- Procedural terrain generation (started)
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- "Quantum" planet parameters
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- Better terrain and water LOD
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- Edit existing planet orbits (started)
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- Implement all planet features:
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- Tornados
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- Supernovae
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- Bramble dimensions
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- Let custom stars go supernova
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## Development
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If you want to help (please dear god help us) then check out the [contact](#contact) info below.
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