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@ -33,9 +33,10 @@ Check the ship's log for how to use your warp drive to travel between star syste
- Load planet meshes or details from asset bundles
- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
- Remove existing planets
- Create planets from heightmaps/texturemaps
- Create stars, comets, asteroid belts, satellites, geysers, cloak fields, meteor-launching volcanoes
- Remove or edit existing planets
- Create custom planets from heightmaps/texturemaps
- Create stars, comets, asteroid belts, and satellites too.
- Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, and tornados.
- Binary orbits
- Signalscope signals and custom frequencies
- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
@ -44,14 +45,9 @@ Check the ship's log for how to use your warp drive to travel between star syste
- Funnels and variable surface height (can be made of sand/water/lava/star)
## Roadmap
- Procedural terrain generation (started)
- "Quantum" planet parameters
- Better terrain and water LOD
- Edit existing planet orbits (started)
- Implement all planet features:
- Tornados
- Supernovae
- Bramble dimensions
- Let custom stars go supernova
## Development
If you want to help (please dear god help us) then check out the [contact](#contact) info below.