remove todo

This commit is contained in:
JohnCorby 2022-05-24 23:06:00 -07:00
parent 0928c427c1
commit c0ed8b17f5

View File

@ -38,7 +38,6 @@ namespace NewHorizons.Builder.Body
cubeSphere.AddComponent<MeshFilter>();
cubeSphere.GetComponent<MeshFilter>().mesh = mesh;
// TODO: fix UVs so we can switch to the default shader
if (PlanetShader == null) PlanetShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
//if (PlanetShader == null) PlanetShader = Shader.Find("Standard");