diff --git a/NewHorizons/Builder/Body/HeightMapBuilder.cs b/NewHorizons/Builder/Body/HeightMapBuilder.cs index 2561cde6..b6e137b9 100644 --- a/NewHorizons/Builder/Body/HeightMapBuilder.cs +++ b/NewHorizons/Builder/Body/HeightMapBuilder.cs @@ -38,7 +38,6 @@ namespace NewHorizons.Builder.Body cubeSphere.AddComponent(); cubeSphere.GetComponent().mesh = mesh; - // TODO: fix UVs so we can switch to the default shader if (PlanetShader == null) PlanetShader = Main.NHAssetBundle.LoadAsset("Assets/Shaders/SphereTextureWrapper.shader"); //if (PlanetShader == null) PlanetShader = Shader.Find("Standard");