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remove todo
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@ -38,7 +38,6 @@ namespace NewHorizons.Builder.Body
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cubeSphere.AddComponent<MeshFilter>();
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cubeSphere.GetComponent<MeshFilter>().mesh = mesh;
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// TODO: fix UVs so we can switch to the default shader
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if (PlanetShader == null) PlanetShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
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//if (PlanetShader == null) PlanetShader = Shader.Find("Standard");
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