Added intended behaviour when unspecified to json description for GameOverModule.audio

This commit is contained in:
josshmot 2025-04-11 05:07:49 +10:00
parent 3cae688e2c
commit ad3802d383

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@ -25,7 +25,7 @@ namespace NewHorizons.External.Modules
public string condition; public string condition;
/// <summary> /// <summary>
/// Path to the audio file to use as custom music for the credits. /// Path to the audio file to use as custom music for the credits. When creditsType is set to "custom", credits will be silent unless this is specified.
/// Note: only applies when creditsType is set to "custom". /// Note: only applies when creditsType is set to "custom".
/// </summary> /// </summary>
public string audio = string.Empty; // Explicitly declaring this for condition in NHGameOverManager public string audio = string.Empty; // Explicitly declaring this for condition in NHGameOverManager
@ -37,7 +37,7 @@ namespace NewHorizons.External.Modules
[DefaultValue(1f)] public float audioVolume = 1f; [DefaultValue(1f)] public float audioVolume = 1f;
/// <summary> /// <summary>
/// Determines if the credits music should loop. /// Determines if the credits music should loop ()
/// Note: only applies when creditsType is set to "custom". /// Note: only applies when creditsType is set to "custom".
/// </summary> /// </summary>
[DefaultValue(false)] public bool audioLooping = false; [DefaultValue(false)] public bool audioLooping = false;