From ad3802d383febc14efa43abfcc57a8920c602011 Mon Sep 17 00:00:00 2001 From: josshmot Date: Fri, 11 Apr 2025 05:07:49 +1000 Subject: [PATCH] Added intended behaviour when unspecified to json description for GameOverModule.audio --- NewHorizons/External/Modules/GameOverModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/NewHorizons/External/Modules/GameOverModule.cs b/NewHorizons/External/Modules/GameOverModule.cs index d9dba70b..2f62a5b6 100644 --- a/NewHorizons/External/Modules/GameOverModule.cs +++ b/NewHorizons/External/Modules/GameOverModule.cs @@ -25,7 +25,7 @@ namespace NewHorizons.External.Modules public string condition; /// - /// Path to the audio file to use as custom music for the credits. + /// Path to the audio file to use as custom music for the credits. When creditsType is set to "custom", credits will be silent unless this is specified. /// Note: only applies when creditsType is set to "custom". /// public string audio = string.Empty; // Explicitly declaring this for condition in NHGameOverManager @@ -37,7 +37,7 @@ namespace NewHorizons.External.Modules [DefaultValue(1f)] public float audioVolume = 1f; /// - /// Determines if the credits music should loop. + /// Determines if the credits music should loop () /// Note: only applies when creditsType is set to "custom". /// [DefaultValue(false)] public bool audioLooping = false;