diff --git a/NewHorizons/External/Modules/GameOverModule.cs b/NewHorizons/External/Modules/GameOverModule.cs
index d9dba70b..2f62a5b6 100644
--- a/NewHorizons/External/Modules/GameOverModule.cs
+++ b/NewHorizons/External/Modules/GameOverModule.cs
@@ -25,7 +25,7 @@ namespace NewHorizons.External.Modules
public string condition;
///
- /// Path to the audio file to use as custom music for the credits.
+ /// Path to the audio file to use as custom music for the credits. When creditsType is set to "custom", credits will be silent unless this is specified.
/// Note: only applies when creditsType is set to "custom".
///
public string audio = string.Empty; // Explicitly declaring this for condition in NHGameOverManager
@@ -37,7 +37,7 @@ namespace NewHorizons.External.Modules
[DefaultValue(1f)] public float audioVolume = 1f;
///
- /// Determines if the credits music should loop.
+ /// Determines if the credits music should loop ()
/// Note: only applies when creditsType is set to "custom".
///
[DefaultValue(false)] public bool audioLooping = false;