diff --git a/NewHorizons/External/Modules/GameOverModule.cs b/NewHorizons/External/Modules/GameOverModule.cs index d9dba70b..2f62a5b6 100644 --- a/NewHorizons/External/Modules/GameOverModule.cs +++ b/NewHorizons/External/Modules/GameOverModule.cs @@ -25,7 +25,7 @@ namespace NewHorizons.External.Modules public string condition; /// - /// Path to the audio file to use as custom music for the credits. + /// Path to the audio file to use as custom music for the credits. When creditsType is set to "custom", credits will be silent unless this is specified. /// Note: only applies when creditsType is set to "custom". /// public string audio = string.Empty; // Explicitly declaring this for condition in NHGameOverManager @@ -37,7 +37,7 @@ namespace NewHorizons.External.Modules [DefaultValue(1f)] public float audioVolume = 1f; /// - /// Determines if the credits music should loop. + /// Determines if the credits music should loop () /// Note: only applies when creditsType is set to "custom". /// [DefaultValue(false)] public bool audioLooping = false;