Merge pull request #109 from xen-42/quantum2

Quantum2
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Nick 2022-05-11 23:24:33 -04:00 committed by GitHub
commit a61d4043ea
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54 changed files with 674 additions and 399 deletions

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@ -1,21 +1,22 @@
using OWML.Utils;
using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class AirBuilder
public static class AirBuilder
{
public static void Make(GameObject body, float airScale, bool isRaining, bool hasOxygen)
public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info)
{
GameObject airGO = new GameObject("Air");
airGO.SetActive(false);
airGO.layer = 17;
airGO.transform.parent = body.transform;
airGO.transform.parent = sector?.transform ?? body.transform;
SphereCollider SC = airGO.AddComponent<SphereCollider>();
SC.isTrigger = true;
SC.radius = airScale;
SC.radius = info.Scale;
SimpleFluidVolume SFV = airGO.AddComponent<SimpleFluidVolume>();
SFV._layer = 5;
@ -25,12 +26,12 @@ namespace NewHorizons.Builder.Atmosphere
SFV._allowShipAutoroll = true;
SFV._disableOnStart = false;
if(hasOxygen)
if(info.HasOxygen)
{
airGO.AddComponent<OxygenVolume>();
}
if (isRaining)
if (info.IsRaining)
{
VisorRainEffectVolume VREF = airGO.AddComponent<VisorRainEffectVolume>();
VREF._rainDirection = VisorRainEffectVolume.RainDirection.Radial;

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@ -4,13 +4,13 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class AtmosphereBuilder
public static class AtmosphereBuilder
{
public static void Make(GameObject body, AtmosphereModule atmosphereModule, float surfaceSize)
public static void Make(GameObject body, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
{
GameObject atmoGO = new GameObject("Atmosphere");
atmoGO.SetActive(false);
atmoGO.transform.parent = body.transform;
atmoGO.transform.parent = sector?.transform ?? body.transform;
if (atmosphereModule.HasAtmosphere)
{

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@ -8,7 +8,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class CloudsBuilder
public static class CloudsBuilder
{
private static Shader _sphereShader = null;
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
@ -34,7 +34,7 @@ namespace NewHorizons.Builder.Atmosphere
GameObject cloudsMainGO = new GameObject("Clouds");
cloudsMainGO.SetActive(false);
cloudsMainGO.transform.parent = body.transform;
cloudsMainGO.transform.parent = sector?.transform ?? body.transform;
GameObject cloudsTopGO = new GameObject("TopClouds");
cloudsTopGO.SetActive(false);

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@ -1,17 +1,18 @@
using NewHorizons.Utility;
using NewHorizons.External;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class EffectsBuilder
public static class EffectsBuilder
{
public static void Make(GameObject body, Sector sector, float surfaceSize, float atmoSize, bool hasRain, bool hasSnow)
public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info, float surfaceSize)
{
GameObject effectsGO = new GameObject("Effects");
effectsGO.SetActive(false);
effectsGO.transform.parent = body.transform;
effectsGO.transform.parent = sector?.transform ?? body.transform;
effectsGO.transform.localPosition = Vector3.zero;
SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
@ -21,7 +22,7 @@ namespace NewHorizons.Builder.Atmosphere
SCG._dynamicCullingBounds = false;
SCG._waitForStreaming = false;
if(hasRain)
if(info.IsRaining)
{
var rainGO = GameObject.Instantiate(SearchUtilities.CachedFind("/GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Rain"), effectsGO.transform);
rainGO.transform.localPosition = Vector3.zero;
@ -31,7 +32,7 @@ namespace NewHorizons.Builder.Atmosphere
{
new Keyframe(surfaceSize - 0.5f, 0),
new Keyframe(surfaceSize, 10f),
new Keyframe(atmoSize, 0f)
new Keyframe(info.Scale, 0f)
});
rainGO.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
@ -39,7 +40,7 @@ namespace NewHorizons.Builder.Atmosphere
rainGO.SetActive(true);
}
if(hasSnow)
if(info.IsSnowing)
{
var snowGO = new GameObject("SnowEffects");
snowGO.transform.parent = effectsGO.transform;
@ -55,7 +56,7 @@ namespace NewHorizons.Builder.Atmosphere
{
new Keyframe(surfaceSize - 0.5f, 0),
new Keyframe(surfaceSize, 10f),
new Keyframe(atmoSize, 0f)
new Keyframe(info.Scale, 0f)
});
snowEmitter.GetComponent<PlanetaryVectionController>()._activeInSector = sector;

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@ -10,13 +10,13 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class FogBuilder
public static class FogBuilder
{
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo)
{
GameObject fogGO = new GameObject("FogSphere");
fogGO.SetActive(false);
fogGO.transform.parent = body.transform;
fogGO.transform.parent = sector?.transform ?? body.transform;
fogGO.transform.localScale = Vector3.one;
// Going to copy from dark bramble

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@ -5,13 +5,13 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class SunOverrideBuilder
public static class SunOverrideBuilder
{
public static void Make(GameObject body, Sector sector, float surfaceSize, AtmosphereModule atmo)
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, float surfaceSize)
{
GameObject overrideGO = new GameObject("SunOverride");
overrideGO.SetActive(false);
overrideGO.transform.parent = body.transform;
overrideGO.transform.parent = sector?.transform ?? body.transform;
GiantsDeepSunOverrideVolume GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>();
GDSOV._sector = sector;

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@ -6,9 +6,9 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class VolumesBuilder
public static class VolumesBuilder
{
public static void Make(GameObject body, float innerRadius, float outerRadius, IPlanetConfig config)
public static void Make(GameObject body, float innerRadius, float outerRadius, bool useMiniMap)
{
GameObject volumesGO = new GameObject("Volumes");
volumesGO.SetActive(false);
@ -30,8 +30,8 @@ namespace NewHorizons.Builder.Atmosphere
PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
PR._altitudeFloor = innerRadius;
PR._altitudeCeiling = outerRadius;
PR._useMinimap = !config.Base.IsSatellite;
PR._useAltimeter = !config.Base.IsSatellite;
PR._useMinimap = useMiniMap;
PR._useAltimeter = useMiniMap;
EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
ER._type = EffectRuleset.BubbleType.Underwater;

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@ -14,7 +14,7 @@ using NewHorizons.Handlers;
namespace NewHorizons.Builder.Body
{
static class AsteroidBeltBuilder
public static class AsteroidBeltBuilder
{
public static void Make(string bodyName, IPlanetConfig parentConfig, IModBehaviour mod)
{

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@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body
{
static class CloakBuilder
public static class CloakBuilder
{
public static void Make(GameObject body, Sector sector, float radius)
{

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@ -12,9 +12,9 @@ namespace NewHorizons.Builder.Body
{
public static class CometTailBuilder
{
public static void Make(GameObject go, IPlanetConfig config, AstroObject primary)
public static void Make(GameObject go, Sector sector, IPlanetConfig config, AstroObject primary)
{
var cometTail = GameObject.Instantiate(GameObject.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), go.transform);
var cometTail = GameObject.Instantiate(GameObject.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), sector?.transform ?? go.transform);
cometTail.transform.localPosition = Vector3.zero;
cometTail.name = "CometTail";
cometTail.transform.localScale = Vector3.one * config.Base.SurfaceSize / 110;

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@ -8,7 +8,7 @@ using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Body.Geometry
{
static class Icosphere
public static class Icosphere
{
private static readonly float t = (1f + Mathf.Sqrt(5f)) / 2f;
// By subdivisions, will add to this to memoize computation of icospheres

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@ -3,12 +3,12 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class GeometryBuilder
public static class GeometryBuilder
{
public static void Make(GameObject body, float groundScale)
public static void Make(GameObject body, Sector sector, float groundScale)
{
GameObject groundGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
groundGO.transform.parent = body.transform;
groundGO.transform.parent = sector?.transform ?? body.transform;
groundGO.transform.localScale = new Vector3(groundScale, groundScale, groundScale);
groundGO.transform.localPosition = Vector3.zero;
groundGO.GetComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;

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@ -13,11 +13,11 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class HeightMapBuilder
public static class HeightMapBuilder
{
public static Shader PlanetShader;
public static void Make(GameObject go, HeightMapModule module, IModBehaviour mod)
public static void Make(GameObject go, Sector sector, HeightMapModule module, IModBehaviour mod)
{
Texture2D heightMap, textureMap;
try
@ -35,7 +35,7 @@ namespace NewHorizons.Builder.Body
GameObject cubeSphere = new GameObject("CubeSphere");
cubeSphere.SetActive(false);
cubeSphere.transform.parent = go.transform;
cubeSphere.transform.parent = sector?.transform ?? go.transform;
cubeSphere.transform.rotation = Quaternion.Euler(90, 0, 0);
Mesh mesh = CubeSphere.Build(51, heightMap, module.MinHeight, module.MaxHeight, module.Stretch);

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@ -10,9 +10,9 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class LavaBuilder
public static class LavaBuilder
{
public static void Make(GameObject body, Sector sector, OWRigidbody rb, LavaModule module)
public static void Make(GameObject go, Sector sector, OWRigidbody rb, LavaModule module)
{
var heightScale = module.Size;
if(module.Curve != null)
@ -27,7 +27,7 @@ namespace NewHorizons.Builder.Body
var moltenCore = new GameObject("MoltenCore");
moltenCore.SetActive(false);
moltenCore.transform.parent = body.transform;
moltenCore.transform.parent = sector?.transform ?? go.transform;
moltenCore.transform.localPosition = Vector3.zero;
moltenCore.transform.localScale = Vector3.one * module.Size;

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@ -9,12 +9,12 @@ using UnityEngine;
namespace NewHorizons.Builder.Body
{
static class ProcGenBuilder
public static class ProcGenBuilder
{
public static void Make(GameObject go, ProcGenModule module)
public static void Make(GameObject go, Sector sector, ProcGenModule module)
{
GameObject icosphere = new GameObject("Icosphere");
icosphere.transform.parent = go.transform;
icosphere.transform.parent = sector?.transform ?? go.transform;
icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);
icosphere.transform.localPosition = Vector3.zero;

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@ -14,242 +14,242 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body
{
static class RingBuilder
public static class RingBuilder
{
public static Shader RingShader;
public static Shader RingShader1Pixel;
public static Shader UnlitRingShader;
public static Shader UnlitRingShader1Pixel;
public static Shader RingShader;
public static Shader RingShader1Pixel;
public static Shader UnlitRingShader;
public static Shader UnlitRingShader1Pixel;
public static GameObject Make(GameObject body, RingModule ring, IModBehaviour mod)
public static GameObject Make(GameObject body, Sector sector, RingModule ring, IModBehaviour mod)
{
// Properly lit shader doesnt work yet
ring.Unlit = true;
// Properly lit shader doesnt work yet
ring.Unlit = true;
Texture2D ringTexture;
try
{
ringTexture = ImageUtilities.GetTexture(mod, ring.Texture);
}
catch (Exception e)
{
Logger.LogError($"Couldn't load Ring texture, {e.Message}, {e.StackTrace}");
return null;
}
Texture2D ringTexture;
try
{
ringTexture = ImageUtilities.GetTexture(mod, ring.Texture);
}
catch (Exception e)
{
Logger.LogError($"Couldn't load Ring texture, {e.Message}, {e.StackTrace}");
return null;
}
var ringGO = new GameObject("Ring");
ringGO.transform.parent = body.transform;
ringGO.transform.localPosition = Vector3.zero;
ringGO.transform.localRotation = Quaternion.Euler(0, 0, 0);
ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.up), ring.LongitudeOfAscendingNode);
ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.right), ring.Inclination);
var ringGO = new GameObject("Ring");
ringGO.transform.parent = sector?.transform ?? body.transform;
ringGO.transform.localPosition = Vector3.zero;
ringGO.transform.localRotation = Quaternion.Euler(0, 0, 0);
ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.up), ring.LongitudeOfAscendingNode);
ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.right), ring.Inclination);
var ringMF = ringGO.AddComponent<MeshFilter>();
var ringMesh = ringMF.mesh;
var ringMR = ringGO.AddComponent<MeshRenderer>();
var texture = ringTexture;
var texture = ringTexture;
if (RingShader == null) RingShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/Ring.shader");
if (UnlitRingShader == null) UnlitRingShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/UnlitTransparent.shader");
if (RingShader1Pixel == null) RingShader1Pixel = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/Ring1Pixel.shader");
if (UnlitRingShader1Pixel == null) UnlitRingShader1Pixel = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/UnlitRing1Pixel.shader");
if (RingShader == null) RingShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/Ring.shader");
if (UnlitRingShader == null) UnlitRingShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/UnlitTransparent.shader");
if (RingShader1Pixel == null) RingShader1Pixel = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/Ring1Pixel.shader");
if (UnlitRingShader1Pixel == null) UnlitRingShader1Pixel = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/UnlitRing1Pixel.shader");
var mat = new Material(ring.Unlit ? UnlitRingShader : RingShader);
if(texture.width == 1)
var mat = new Material(ring.Unlit ? UnlitRingShader : RingShader);
if (texture.width == 1)
{
mat = new Material(ring.Unlit ? UnlitRingShader1Pixel : RingShader1Pixel);
mat.SetFloat("_InnerRadius", 0);
mat = new Material(ring.Unlit ? UnlitRingShader1Pixel : RingShader1Pixel);
mat.SetFloat("_InnerRadius", 0);
}
ringMR.receiveShadows = !ring.Unlit;
ringMR.receiveShadows = !ring.Unlit;
mat.mainTexture = texture;
mat.renderQueue = 3000;
ringMR.material = mat;
mat.mainTexture = texture;
mat.renderQueue = 3000;
ringMR.material = mat;
// Make mesh
var segments = (int)Mathf.Clamp(ring.OuterRadius, 20, 2000);
BuildRingMesh(ringMesh, segments, ring.InnerRadius, ring.OuterRadius);
// Make mesh
var segments = (int)Mathf.Clamp(ring.OuterRadius, 20, 2000);
BuildRingMesh(ringMesh, segments, ring.InnerRadius, ring.OuterRadius);
if(ring.RotationSpeed != 0)
if (ring.RotationSpeed != 0)
{
var rot = ringGO.AddComponent<RotateTransform>();
rot._degreesPerSecond = ring.RotationSpeed;
rot._localAxis = Vector3.down;
var rot = ringGO.AddComponent<RotateTransform>();
rot._degreesPerSecond = ring.RotationSpeed;
rot._localAxis = Vector3.down;
}
// Funny collider thing
var ringVolume = new GameObject("RingVolume");
ringVolume.SetActive(false);
ringVolume.transform.parent = ringGO.transform;
ringVolume.transform.localPosition = Vector3.zero;
ringVolume.transform.localScale = Vector3.one;
ringVolume.transform.localRotation = Quaternion.identity;
ringVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
// Funny collider thing
var ringVolume = new GameObject("RingVolume");
ringVolume.SetActive(false);
ringVolume.transform.parent = ringGO.transform;
ringVolume.transform.localPosition = Vector3.zero;
ringVolume.transform.localScale = Vector3.one;
ringVolume.transform.localRotation = Quaternion.identity;
ringVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
var ringShape = ringVolume.AddComponent<RingShape>();
ringShape.innerRadius = ring.InnerRadius;
ringShape.outerRadius = ring.OuterRadius;
ringShape.height = 2f;
ringShape.center = Vector3.zero;
ringShape.SetCollisionMode(Shape.CollisionMode.Volume);
ringShape.SetLayer(Shape.Layer.Default);
ringShape.layerMask = -1;
ringShape.pointChecksOnly = true;
var trigger = ringVolume.AddComponent<OWTriggerVolume>();
trigger._shape = ringShape;
var ringShape = ringVolume.AddComponent<RingShape>();
ringShape.innerRadius = ring.InnerRadius;
ringShape.outerRadius = ring.OuterRadius;
ringShape.height = 2f;
ringShape.center = Vector3.zero;
ringShape.SetCollisionMode(Shape.CollisionMode.Volume);
ringShape.SetLayer(Shape.Layer.Default);
ringShape.layerMask = -1;
ringShape.pointChecksOnly = true;
var sfv = ringVolume.AddComponent<SimpleFluidVolume>();
var fluidType = FluidVolume.Type.NONE;
var trigger = ringVolume.AddComponent<OWTriggerVolume>();
trigger._shape = ringShape;
if(!string.IsNullOrEmpty(ring.FluidType))
var sfv = ringVolume.AddComponent<SimpleFluidVolume>();
var fluidType = FluidVolume.Type.NONE;
if (!string.IsNullOrEmpty(ring.FluidType))
{
try
{
fluidType = (FluidVolume.Type)Enum.Parse(typeof(FluidVolume.Type), ring.FluidType.ToUpper());
}
catch (Exception ex)
{
Logger.LogError($"Couldn't parse fluid volume type [{ring.FluidType}]: {ex.Message}, {ex.StackTrace}");
}
}
try
{
fluidType = (FluidVolume.Type)Enum.Parse(typeof(FluidVolume.Type), ring.FluidType.ToUpper());
}
catch (Exception ex)
{
Logger.LogError($"Couldn't parse fluid volume type [{ring.FluidType}]: {ex.Message}, {ex.StackTrace}");
}
}
sfv._fluidType = fluidType;
sfv._density = 1f;
sfv._fluidType = fluidType;
sfv._density = 1f;
ringVolume.SetActive(true);
ringVolume.SetActive(true);
if (ring.Curve != null)
{
var levelController = ringGO.AddComponent<SizeController>();
var curve = new AnimationCurve();
foreach (var pair in ring.Curve)
{
curve.AddKey(new Keyframe(pair.Time, pair.Value));
}
levelController.scaleCurve = curve;
}
if (ring.Curve != null)
{
var levelController = ringGO.AddComponent<SizeController>();
var curve = new AnimationCurve();
foreach (var pair in ring.Curve)
{
curve.AddKey(new Keyframe(pair.Time, pair.Value));
}
levelController.scaleCurve = curve;
}
return ringGO;
}
return ringGO;
}
public static void BuildQuadMesh(Mesh mesh, float width)
public static void BuildQuadMesh(Mesh mesh, float width)
{
Vector3[] vertices;
int[] tri;
Vector3[] normals;
Vector2[] uv;
Vector3[] vertices;
int[] tri;
Vector3[] normals;
Vector2[] uv;
vertices = new Vector3[4];
tri = new int[6];
normals = new Vector3[4];
uv = new Vector2[4];
vertices = new Vector3[4];
tri = new int[6];
normals = new Vector3[4];
uv = new Vector2[4];
vertices[0] = new Vector3(-width / 2, 0, -width / 2);
vertices[1] = new Vector3(width / 2, 0, -width / 2);
vertices[2] = new Vector3(-width / 2, 0, width / 2);
vertices[3] = new Vector3(width / 2, 0, width / 2);
vertices[0] = new Vector3(-width / 2, 0, -width / 2);
vertices[1] = new Vector3(width / 2, 0, -width / 2);
vertices[2] = new Vector3(-width / 2, 0, width / 2);
vertices[3] = new Vector3(width / 2, 0, width / 2);
tri[0] = 0;
tri[1] = 2;
tri[2] = 1;
tri[0] = 0;
tri[1] = 2;
tri[2] = 1;
tri[3] = 2;
tri[4] = 3;
tri[5] = 1;
tri[3] = 2;
tri[4] = 3;
tri[5] = 1;
normals[0] = Vector3.up;
normals[1] = Vector3.up;
normals[2] = Vector3.up;
normals[3] = Vector3.up;
normals[0] = Vector3.up;
normals[1] = Vector3.up;
normals[2] = Vector3.up;
normals[3] = Vector3.up;
uv[0] = new Vector2(0, 0);
uv[1] = new Vector2(1, 0);
uv[2] = new Vector2(0, 1);
uv[3] = new Vector2(1, 1);
uv[0] = new Vector2(0, 0);
uv[1] = new Vector2(1, 0);
uv[2] = new Vector2(0, 1);
uv[3] = new Vector2(1, 1);
mesh.vertices = vertices;
mesh.triangles = tri;
mesh.normals = normals;
mesh.uv = uv;
}
mesh.vertices = vertices;
mesh.triangles = tri;
mesh.normals = normals;
mesh.uv = uv;
}
// Thank you https://github.com/boardtobits/planet-ring-mesh/blob/master/PlanetRing.cs
public static void BuildRingMesh(Mesh ringMesh, int segments, float innerRadius, float outerRadius)
// Thank you https://github.com/boardtobits/planet-ring-mesh/blob/master/PlanetRing.cs
public static void BuildRingMesh(Mesh ringMesh, int segments, float innerRadius, float outerRadius)
{
Vector3[] vertices = new Vector3[(segments + 1) * 2 * 2];
int[] triangles = new int[segments * 6 * 2];
Vector2[] uv = new Vector2[(segments + 1) * 2 * 2];
int halfway = (segments + 1) * 2;
Vector3[] vertices = new Vector3[(segments + 1) * 2 * 2];
int[] triangles = new int[segments * 6 * 2];
Vector2[] uv = new Vector2[(segments + 1) * 2 * 2];
int halfway = (segments + 1) * 2;
for (int i = 0; i < segments + 1; i++)
{
float progress = (float)i / (float)segments;
float angle = progress * 2 * Mathf.PI;
float x = Mathf.Sin(angle);
float z = Mathf.Cos(angle);
for (int i = 0; i < segments + 1; i++)
{
float progress = (float)i / (float)segments;
float angle = progress * 2 * Mathf.PI;
float x = Mathf.Sin(angle);
float z = Mathf.Cos(angle);
vertices[i * 2] = vertices[i * 2 + halfway] = new Vector3(x, 0f, z) * outerRadius;
vertices[i * 2 + 1] = vertices[i * 2 + 1 + halfway] = new Vector3(x, 0f, z) * innerRadius;
//uv[i * 2] = uv[i * 2 + halfway] = new Vector2(progress, 0f);
//uv[i * 2 + 1] = uv[i * 2 + 1 + halfway] = new Vector2(progress, 1f);
uv[i * 2] = uv[i * 2 + halfway] = (new Vector2(x, z) / 2f) + Vector2.one * 0.5f;
uv[i * 2 + 1] = uv[i * 2 + 1 + halfway] = new Vector2(0.5f, 0.5f);
vertices[i * 2] = vertices[i * 2 + halfway] = new Vector3(x, 0f, z) * outerRadius;
vertices[i * 2 + 1] = vertices[i * 2 + 1 + halfway] = new Vector3(x, 0f, z) * innerRadius;
//uv[i * 2] = uv[i * 2 + halfway] = new Vector2(progress, 0f);
//uv[i * 2 + 1] = uv[i * 2 + 1 + halfway] = new Vector2(progress, 1f);
uv[i * 2] = uv[i * 2 + halfway] = (new Vector2(x, z) / 2f) + Vector2.one * 0.5f;
uv[i * 2 + 1] = uv[i * 2 + 1 + halfway] = new Vector2(0.5f, 0.5f);
if (i != segments)
{
triangles[i * 12] = i * 2;
triangles[i * 12 + 1] = triangles[i * 12 + 4] = (i + 1) * 2;
triangles[i * 12 + 2] = triangles[i * 12 + 3] = i * 2 + 1;
triangles[i * 12 + 5] = (i + 1) * 2 + 1;
if (i != segments)
{
triangles[i * 12] = i * 2;
triangles[i * 12 + 1] = triangles[i * 12 + 4] = (i + 1) * 2;
triangles[i * 12 + 2] = triangles[i * 12 + 3] = i * 2 + 1;
triangles[i * 12 + 5] = (i + 1) * 2 + 1;
triangles[i * 12 + 6] = i * 2 + halfway;
triangles[i * 12 + 7] = triangles[i * 12 + 10] = i * 2 + 1 + halfway;
triangles[i * 12 + 8] = triangles[i * 12 + 9] = (i + 1) * 2 + halfway;
triangles[i * 12 + 11] = (i + 1) * 2 + 1 + halfway;
}
triangles[i * 12 + 6] = i * 2 + halfway;
triangles[i * 12 + 7] = triangles[i * 12 + 10] = i * 2 + 1 + halfway;
triangles[i * 12 + 8] = triangles[i * 12 + 9] = (i + 1) * 2 + halfway;
triangles[i * 12 + 11] = (i + 1) * 2 + 1 + halfway;
}
}
}
ringMesh.vertices = vertices;
ringMesh.triangles = triangles;
ringMesh.uv = uv;
ringMesh.RecalculateNormals();
}
ringMesh.vertices = vertices;
ringMesh.triangles = triangles;
ringMesh.uv = uv;
ringMesh.RecalculateNormals();
}
public static void BuildCircleMesh(Mesh mesh, int segments, float outerRadius)
{
float angleStep = 360.0f / (float)segments;
List<Vector3> vertexList = new List<Vector3>();
List<int> triangleList = new List<int>();
List<Vector2> uv = new List<Vector2>();
Quaternion quaternion = Quaternion.Euler(0.0f, angleStep, 0f);
// Make first triangle.
vertexList.Add(new Vector3(0.0f, 0.0f, 0.0f)); // 1. Circle center.
vertexList.Add(new Vector3(0.0f, 0f, outerRadius)); // 2. First vertex on circle outline (radius = 0.5f)
vertexList.Add(quaternion * vertexList[1]); // 3. First vertex on circle outline rotated by angle)
// Add triangle indices.
uv.Add(new Vector2(0.5f, 0.5f));
uv.Add(new Vector2(0.5f, 1f));
uv.Add(quaternion * uv[1]);
public static void BuildCircleMesh(Mesh mesh, int segments, float outerRadius)
{
float angleStep = 360.0f / (float)segments;
List<Vector3> vertexList = new List<Vector3>();
List<int> triangleList = new List<int>();
List<Vector2> uv = new List<Vector2>();
Quaternion quaternion = Quaternion.Euler(0.0f, angleStep, 0f);
// Make first triangle.
vertexList.Add(new Vector3(0.0f, 0.0f, 0.0f)); // 1. Circle center.
vertexList.Add(new Vector3(0.0f, 0f, outerRadius)); // 2. First vertex on circle outline (radius = 0.5f)
vertexList.Add(quaternion * vertexList[1]); // 3. First vertex on circle outline rotated by angle)
// Add triangle indices.
uv.Add(new Vector2(0.5f, 0.5f));
uv.Add(new Vector2(0.5f, 1f));
uv.Add(quaternion * uv[1]);
triangleList.Add(0);
triangleList.Add(1);
triangleList.Add(2);
for (int i = 0; i < segments - 1; i++)
{
triangleList.Add(0); // Index of circle center.
triangleList.Add(vertexList.Count - 1);
triangleList.Add(vertexList.Count);
vertexList.Add(quaternion * vertexList[vertexList.Count - 1]);
uv.Add(quaternion * (uv[uv.Count - 1] - Vector2.one * 0.5f) + Vector3.one * 0.5f);
}
triangleList.Add(0);
triangleList.Add(1);
triangleList.Add(2);
for (int i = 0; i < segments - 1; i++)
{
triangleList.Add(0); // Index of circle center.
triangleList.Add(vertexList.Count - 1);
triangleList.Add(vertexList.Count);
vertexList.Add(quaternion * vertexList[vertexList.Count - 1]);
uv.Add(quaternion * (uv[uv.Count - 1] - Vector2.one * 0.5f) + Vector3.one * 0.5f);
}
mesh.vertices = vertexList.ToArray();
mesh.triangles = triangleList.ToArray();
mesh.uv = uv.ToArray();
mesh.RecalculateNormals();
mesh.vertices = vertexList.ToArray();
mesh.triangles = triangleList.ToArray();
mesh.uv = uv.ToArray();
mesh.RecalculateNormals();
}
}
}
}
}

View File

@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body
{
static class SandBuilder
public static class SandBuilder
{
public static void Make(GameObject go, Sector sector, OWRigidbody rb, SandModule module)
{
@ -17,7 +17,7 @@ namespace NewHorizons.Builder.Body
sandGO.SetActive(false);
var sandSphere = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/SandSphere"), sandGO.transform);
if(module.Tint != null)
if (module.Tint != null)
{
var oldMR = sandSphere.GetComponent<TessellatedSphereRenderer>();
var sandMaterials = oldMR.sharedMaterials;
@ -38,25 +38,25 @@ namespace NewHorizons.Builder.Body
collider.SetActive(true);
var occlusionSphere = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/OcclusionSphere"), sandGO.transform);
var proxyShadowCasterGO = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/ProxyShadowCaster"), sandGO.transform);
var proxyShadowCaster = proxyShadowCasterGO.GetComponent<ProxyShadowCaster>();
proxyShadowCaster.SetSuperGroup(sandGO.GetComponent<ProxyShadowCasterSuperGroup>());
sandSphere.AddComponent<ChildColliderSettings>();
if(module.Curve != null)
if (module.Curve != null)
{
var levelController = sandGO.AddComponent<SandLevelController>();
var curve = new AnimationCurve();
foreach(var pair in module.Curve)
foreach (var pair in module.Curve)
{
curve.AddKey(new Keyframe(pair.Time, 2f * module.Size * pair.Value));
}
levelController._scaleCurve = curve;
}
sandGO.transform.parent = go.transform;
sandGO.transform.parent = sector?.transform ?? go.transform;
sandGO.transform.localPosition = Vector3.zero;
sandGO.transform.localScale = Vector3.one * module.Size * 2f;

View File

@ -12,7 +12,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class SingularityBuilder
public static class SingularityBuilder
{
enum Polarity
{
@ -23,14 +23,14 @@ namespace NewHorizons.Builder.Body
private static Shader blackHoleShader = null;
private static Shader whiteHoleShader = null;
public static void Make(GameObject body, Sector sector, OWRigidbody OWRB, IPlanetConfig config)
public static void Make(GameObject go, Sector sector, OWRigidbody OWRB, IPlanetConfig config)
{
// Backwards compatibility
if(config.Singularity == null)
{
if(config.Base.BlackHoleSize != 0)
{
MakeBlackHole(body, sector, Vector3.zero, config.Base.BlackHoleSize, true, null);
MakeBlackHole(go, sector, Vector3.zero, config.Base.BlackHoleSize, true, null);
}
return;
}
@ -47,16 +47,18 @@ namespace NewHorizons.Builder.Body
bool isWormHole = config.Singularity?.TargetStarSystem != null;
bool hasHazardVolume = !isWormHole && (pairedSingularity == null);
bool makeZeroGVolume = config.Singularity == null ? true : config.Singularity.MakeZeroGVolume;
Vector3 localPosition = config.Singularity?.Position == null ? Vector3.zero : (Vector3)config.Singularity.Position;
GameObject newSingularity = null;
switch (polarity)
{
case Polarity.BlackHole:
newSingularity = MakeBlackHole(body, sector, localPosition, size, hasHazardVolume, config.Singularity.TargetStarSystem);
newSingularity = MakeBlackHole(go, sector, localPosition, size, hasHazardVolume, config.Singularity.TargetStarSystem);
break;
case Polarity.WhiteHole:
newSingularity = MakeWhiteHole(body, sector, OWRB, localPosition, size);
newSingularity = MakeWhiteHole(go, sector, OWRB, localPosition, size, makeZeroGVolume);
break;
}
@ -92,11 +94,11 @@ namespace NewHorizons.Builder.Body
}
}
public static GameObject MakeBlackHole(GameObject body, Sector sector, Vector3 localPosition, float size, bool hasDestructionVolume, string targetSolarSystem, bool makeAudio = true)
public static GameObject MakeBlackHole(GameObject go, Sector sector, Vector3 localPosition, float size, bool hasDestructionVolume, string targetSolarSystem, bool makeAudio = true)
{
var blackHole = new GameObject("BlackHole");
blackHole.SetActive(false);
blackHole.transform.parent = body.transform;
blackHole.transform.parent = sector?.transform ?? go.transform;
blackHole.transform.localPosition = localPosition;
var blackHoleRender = new GameObject("BlackHoleRender");
@ -167,7 +169,7 @@ namespace NewHorizons.Builder.Body
{
var whiteHole = new GameObject("WhiteHole");
whiteHole.SetActive(false);
whiteHole.transform.parent = body.transform;
whiteHole.transform.parent = sector?.transform ?? body.transform;
whiteHole.transform.localPosition = localPosition;
var whiteHoleRenderer = new GameObject("WhiteHoleRenderer");

View File

@ -14,17 +14,17 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body
{
static class StarBuilder
public static class StarBuilder
{
public const float OuterRadiusRatio = 1.5f;
private static Texture2D _colorOverTime;
public static StarController Make(GameObject body, Sector sector, StarModule starModule)
public static StarController Make(GameObject go, Sector sector, StarModule starModule)
{
if (_colorOverTime == null) _colorOverTime = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/StarColorOverTime.png");
var starGO = new GameObject("Star");
starGO.transform.parent = body.transform;
starGO.transform.parent = sector?.transform ?? go.transform;
var sunSurface = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform);
sunSurface.transform.localPosition = Vector3.zero;
@ -67,7 +67,7 @@ namespace NewHorizons.Builder.Body
if(starModule.HasAtmosphere)
{
var sunAtmosphere = GameObject.Instantiate(GameObject.Find("Sun_Body/Atmosphere_SUN"), body.transform);
var sunAtmosphere = GameObject.Instantiate(GameObject.Find("Sun_Body/Atmosphere_SUN"), go.transform);
sunAtmosphere.transform.localPosition = Vector3.zero;
sunAtmosphere.transform.localScale = Vector3.one;
sunAtmosphere.name = "Atmosphere_Star";
@ -157,7 +157,7 @@ namespace NewHorizons.Builder.Body
StarController starController = null;
if (starModule.SolarLuminosity != 0)
{
starController = body.AddComponent<StarController>();
starController = go.AddComponent<StarController>();
starController.Light = light;
starController.AmbientLight = ambientLight;
starController.FaceActiveCamera = faceActiveCamera;

View File

@ -9,16 +9,16 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body
{
static class WaterBuilder
public static class WaterBuilder
{
public static void Make(GameObject body, Sector sector, OWRigidbody rb, WaterModule module)
public static void Make(GameObject go, Sector sector, OWRigidbody rb, WaterModule module)
{
var waterSize = module.Size;
GameObject waterGO = new GameObject("Water");
waterGO.SetActive(false);
waterGO.layer = 15;
waterGO.transform.parent = body.transform;
waterGO.transform.parent = sector?.transform ?? go.transform;
waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
var GDTSR = GameObject.Find("Ocean_GD").GetComponent<TessellatedSphereRenderer>();

View File

@ -6,11 +6,11 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class AmbientLightBuilder
public static class AmbientLightBuilder
{
public static void Make(GameObject body, float scale)
public static void Make(GameObject body, Sector sector, float scale)
{
GameObject lightGO = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/AmbientLight_BH_Surface"), body.transform);
GameObject lightGO = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/AmbientLight_BH_Surface"), sector?.transform ?? body.transform);
lightGO.transform.localPosition = Vector3.zero;
lightGO.name = "Light";

View File

@ -9,7 +9,7 @@ using NewHorizons.Components.Orbital;
namespace NewHorizons.Builder.General
{
static class AstroObjectBuilder
public static class AstroObjectBuilder
{
public static NHAstroObject Make(GameObject body, AstroObject primaryBody, IPlanetConfig config)
{

View File

@ -12,7 +12,7 @@ using NewHorizons.External.Configs;
namespace NewHorizons.Builder.General
{
static class DetectorBuilder
public static class DetectorBuilder
{
public static GameObject Make(GameObject body, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, IPlanetConfig config)
{

View File

@ -9,7 +9,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class GravityBuilder
public static class GravityBuilder
{
public static GravityVolume Make(GameObject body, AstroObject ao, IPlanetConfig config)
{

View File

@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class RFVolumeBuilder
public static class RFVolumeBuilder
{
public static void Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
{

View File

@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class MakeSector
public static class MakeSector
{
public static Sector Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
{

View File

@ -7,7 +7,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class SpawnPointBuilder
public static class SpawnPointBuilder
{
private static bool suitUpQueued = false;
public static SpawnPoint Make(GameObject body, SpawnModule module, OWRigidbody rb)

View File

@ -15,7 +15,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Orbital
{
static class FocalPointBuilder
public static class FocalPointBuilder
{
public static void Make(GameObject go, AstroObject ao, IPlanetConfig config, IModBehaviour mod)
{

View File

@ -13,7 +13,7 @@ using NewHorizons.Components.Orbital;
namespace NewHorizons.Builder.Orbital
{
static class InitialMotionBuilder
public static class InitialMotionBuilder
{
public static InitialMotion Make(GameObject body, AstroObject primaryBody, AstroObject secondaryBody, OWRigidbody OWRB, OrbitModule orbit)
{
@ -73,12 +73,12 @@ namespace NewHorizons.Builder.Orbital
{
// It's a circumbinary moon/planet
var fakePrimaryBody = focalPoint.FakeMassBody.GetComponent<AstroObject>();
SetMotionFromPrimary(fakePrimaryBody, secondaryBody as NHAstroObject, initialMotion);
SetMotionFromPrimary(fakePrimaryBody, secondaryBody, secondaryBody as NHAstroObject, initialMotion);
}
}
else if (primaryBody.GetGravityVolume())
{
SetMotionFromPrimary(primaryBody, secondaryBody as NHAstroObject, initialMotion);
SetMotionFromPrimary(primaryBody, secondaryBody, secondaryBody as NHAstroObject, initialMotion);
}
else
{
@ -86,13 +86,13 @@ namespace NewHorizons.Builder.Orbital
}
}
private static void SetMotionFromPrimary(AstroObject primaryBody, NHAstroObject secondaryBody, InitialMotion initialMotion)
public static void SetMotionFromPrimary(AstroObject primaryBody, AstroObject secondaryBody, IOrbitalParameters orbit, InitialMotion initialMotion)
{
initialMotion.SetPrimaryBody(primaryBody.GetAttachedOWRigidbody());
var primaryGravity = new Gravity(primaryBody.GetGravityVolume());
var secondaryGravity = new Gravity(secondaryBody.GetGravityVolume());
var velocity = secondaryBody.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialVelocity;
var velocity = orbit.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialVelocity;
var parentVelocity = primaryBody?.GetComponent<InitialMotion>()?.GetInitVelocity() ?? Vector3.zero;
initialMotion._cachedInitVelocity = velocity + parentVelocity;

View File

@ -9,7 +9,7 @@ using System;
namespace NewHorizons.Builder.Orbital
{
static class OrbitlineBuilder
public static class OrbitlineBuilder
{
public static OrbitLine Make(GameObject body, NHAstroObject astroObject, bool isMoon, IPlanetConfig config)
{

View File

@ -85,29 +85,6 @@ namespace NewHorizons.Builder.Props
if (component is GhostIK) (component as GhostIK).enabled = false;
if (component is GhostEffects) (component as GhostEffects).enabled = false;
// If it's not a moving anglerfish make sure the anim controller is regular
if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () =>
{
Logger.Log("Enabling anglerfish animation");
var angler = (component as AnglerfishAnimController);
// Remove any reference to its angler
if(angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
angler.enabled = true;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
});
if (component is Animator) Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => (component as Animator).enabled = true);
if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);
if(component is DarkMatterVolume)
{
var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
@ -146,16 +123,47 @@ namespace NewHorizons.Builder.Props
{
(component as OWItemSocket)._sector = sector;
}
// Fix a bunch of stuff when done loading
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () =>
{
if (component is Animator) (component as Animator).enabled = true;
else if (component is Collider) (component as Collider).enabled = true;
else if (component is Renderer) (component as Renderer).enabled = true;
else if (component is Shape) (component as Shape).enabled = true;
// If it's not a moving anglerfish make sure the anim controller is regular
else if (component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
{
Logger.Log("Enabling anglerfish animation");
var angler = (component as AnglerfishAnimController);
// Remove any reference to its angler
if (angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
angler.enabled = true;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
}
});
}
prop.transform.position = position == null ? go.transform.position : go.transform.TransformPoint((Vector3)position);
Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation);
prop.transform.localRotation = rot;
prop.transform.localRotation = Quaternion.identity;
if (alignWithNormal)
{
// Apply the rotation after aligning it with normal
var up = prop.transform.localPosition.normalized;
prop.transform.rotation = Quaternion.FromToRotation(prop.transform.up, up) * prop.transform.rotation;
prop.transform.rotation *= rot;
}
else
{
prop.transform.localRotation = rot;
}
prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale;

View File

@ -15,7 +15,7 @@ namespace NewHorizons.Builder.Props
{
var original = GameObject.Find("TimberHearth_Body/Sector_TH/Interactables_TH/Geysers/Geyser_Village");
GameObject geyserGO = original.InstantiateInactive();
geyserGO.transform.parent = sector.transform;
geyserGO.transform.parent = sector?.transform ?? go.transform;
geyserGO.name = "Geyser";
var pos = ((Vector3)info.position);

View File

@ -92,7 +92,7 @@ namespace NewHorizons.Builder.Props
nomaiWallTextObj.transform.up = up;
nomaiWallTextObj.transform.forward = forward;
}
if(info.rotation != null)
if (info.rotation != null)
{
nomaiWallTextObj.transform.localRotation = Quaternion.Euler(info.rotation);
}
@ -161,6 +161,7 @@ namespace NewHorizons.Builder.Props
computerObject.transform.localPosition = info?.position ?? Vector3.zero;
var up = computerObject.transform.position - go.transform.position;
if (info.normal != null) up = go.transform.TransformDirection(info.normal);
computerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * computerObject.transform.rotation;
var computer = computerObject.GetComponent<NomaiComputer>();
@ -312,7 +313,7 @@ namespace NewHorizons.Builder.Props
{
arc = _childArcPrefabs[Random.Range(0, _childArcPrefabs.Count())].InstantiateInactive();
}
else if(type == "stranger" && _ghostArcPrefabs.Count() > 0) // It could be empty if they dont have the DLC
else if (type == "stranger" && _ghostArcPrefabs.Count() > 0) // It could be empty if they dont have the DLC
{
arc = _ghostArcPrefabs[Random.Range(0, _ghostArcPrefabs.Count())].InstantiateInactive();
}

View File

@ -25,7 +25,7 @@ namespace NewHorizons.Builder.Props
}
private static void MakeSlideReel(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
{
{
if (_slideReelPrefab == null)
{
_slideReelPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive();
@ -46,7 +46,7 @@ namespace NewHorizons.Builder.Props
var slideCollectionContainer = slideReelObj.GetRequiredComponent<SlideCollectionContainer>();
foreach(var renderer in slideReelObj.GetComponentsInChildren<Renderer>())
foreach (var renderer in slideReelObj.GetComponentsInChildren<Renderer>())
{
renderer.enabled = true;
}
@ -62,7 +62,7 @@ namespace NewHorizons.Builder.Props
// The base game ones only have 15 slides max
var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
for(int i = 0; i < slidesCount; i++)
for (int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
var slideInfo = info.slides[i];
@ -71,7 +71,7 @@ namespace NewHorizons.Builder.Props
slide.textureOverride = ImageUtilities.Invert(texture);
// Track the first 15 to put on the slide reel object
if(i < 15) textures[i] = texture;
if (i < 15) textures[i] = texture;
AddModules(slideInfo, ref slide);

View File

@ -20,7 +20,7 @@ namespace NewHorizons.Builder.Props
public static void Make(GameObject planetGO, Sector sector, PropModule.RaftInfo info, OWRigidbody planetBody)
{
if(_prefab == null)
if (_prefab == null)
{
_prefab = GameObject.FindObjectOfType<RaftController>()?.gameObject?.InstantiateInactive();
if (_prefab == null)
@ -33,7 +33,7 @@ namespace NewHorizons.Builder.Props
GameObject raftObject = _prefab.InstantiateInactive();
raftObject.name = "Raft_Body";
raftObject.transform.parent = sector.transform;
raftObject.transform.parent = sector?.transform ?? planetGO.transform;
raftObject.transform.localPosition = info.position;
raftObject.transform.localRotation = Quaternion.identity;

View File

@ -35,7 +35,7 @@ namespace NewHorizons.Builder.Props
heightMapTexture = ImageUtilities.GetTexture(mod, heightMap.HeightMap);
}
catch (Exception) { }
if(heightMapTexture == null)
if (heightMapTexture == null)
{
radius = heightMap.MaxHeight;
}
@ -50,7 +50,7 @@ namespace NewHorizons.Builder.Props
else prefab = GameObject.Find(propInfo.path);
for (int i = 0; i < propInfo.count; i++)
{
var randomInd = (int)Random.Range(0, points.Count-1);
var randomInd = (int)Random.Range(0, points.Count - 1);
var point = points[randomInd];
var height = radius;

View File

@ -30,7 +30,7 @@ namespace NewHorizons.Builder.Props
{
Logger.Log($"Initializing SignalBuilder");
_customSignalNames = new Dictionary<SignalName, string>();
_availableSignalNames = new Stack<SignalName> (new SignalName[]
_availableSignalNames = new Stack<SignalName>(new SignalName[]
{
(SignalName)17,
(SignalName)18,
@ -68,9 +68,9 @@ namespace NewHorizons.Builder.Props
SignalName.WhiteHole_GD_Receiver,
});
_customFrequencyNames = new Dictionary<SignalFrequency, string>() {
{ SignalFrequency.Statue, "FREQ_STATUE" },
{ SignalFrequency.Default, "FREQ_UNKNOWN" },
{ SignalFrequency.WarpCore, "FREQ_WARP_CORE" }
{ SignalFrequency.Statue, "FREQ_STATUE" },
{ SignalFrequency.Default, "FREQ_UNKNOWN" },
{ SignalFrequency.WarpCore, "FREQ_WARP_CORE" }
};
_nextCustomSignalName = 200;
_nextCustomFrequencyName = 256;
@ -100,7 +100,7 @@ namespace NewHorizons.Builder.Props
NumberOfFrequencies++;
// This stuff happens after the signalscope is Awake so we have to change the number of frequencies now
GameObject.FindObjectOfType<Signalscope>()._strongestSignals = new AudioSignal[NumberOfFrequencies+1];
GameObject.FindObjectOfType<Signalscope>()._strongestSignals = new AudioSignal[NumberOfFrequencies + 1];
return freq;
}
@ -131,17 +131,17 @@ namespace NewHorizons.Builder.Props
public static void Make(GameObject body, Sector sector, SignalModule module, IModBehaviour mod)
{
foreach(var info in module.Signals)
foreach (var info in module.Signals)
{
Make(body, sector, info, mod);
}
}
public static void Make(GameObject body, Sector sector, SignalModule.SignalInfo info, IModBehaviour mod)
public static void Make(GameObject planetGO, Sector sector, SignalModule.SignalInfo info, IModBehaviour mod)
{
var signalGO = new GameObject($"Signal_{info.Name}");
signalGO.SetActive(false);
signalGO.transform.parent = body.transform;
signalGO.transform.parent = sector?.transform ?? planetGO.transform;
signalGO.transform.localPosition = info.Position != null ? (Vector3)info.Position : Vector3.zero;
signalGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
@ -156,14 +156,14 @@ namespace NewHorizons.Builder.Props
var name = StringToSignalName(info.Name);
AudioClip clip = null;
if(info.AudioClip != null) clip = SearchUtilities.FindResourceOfTypeAndName<AudioClip>(info.AudioClip);
if (info.AudioClip != null) clip = SearchUtilities.FindResourceOfTypeAndName<AudioClip>(info.AudioClip);
else if (info.AudioFilePath != null)
{
try
{
clip = AudioUtilities.LoadAudio(mod.ModHelper.Manifest.ModFolderPath + "/" + info.AudioFilePath);
}
catch(Exception e)
catch (Exception e)
{
Logger.LogError($"Couldn't load audio file {info.AudioFilePath} : {e.Message}");
}
@ -177,7 +177,7 @@ namespace NewHorizons.Builder.Props
audioSignal.SetSector(sector);
if(name == SignalName.Default) audioSignal._preventIdentification = true;
if (name == SignalName.Default) audioSignal._preventIdentification = true;
audioSignal._frequency = frequency;
audioSignal._name = name;
@ -194,7 +194,7 @@ namespace NewHorizons.Builder.Props
source.velocityUpdateMode = AudioVelocityUpdateMode.Fixed;
source.rolloffMode = AudioRolloffMode.Custom;
if(_customCurve == null)
if (_customCurve == null)
_customCurve = GameObject.Find("Moon_Body/Sector_THM/Characters_THM/Villager_HEA_Esker/Signal_Whistling").GetComponent<AudioSource>().GetCustomCurve(AudioSourceCurveType.CustomRolloff);
source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, _customCurve);
@ -210,7 +210,7 @@ namespace NewHorizons.Builder.Props
var signalDetectionGO = new GameObject($"SignalDetectionTrigger_{info.Name}");
signalDetectionGO.SetActive(false);
signalDetectionGO.transform.parent = body.transform;
signalDetectionGO.transform.parent = sector?.transform ?? planetGO.transform;
signalDetectionGO.transform.localPosition = info.Position != null ? (Vector3)info.Position : Vector3.zero;
signalDetectionGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
@ -223,12 +223,12 @@ namespace NewHorizons.Builder.Props
audioSignalDetectionTrigger._trigger = owTriggerVolume;
signalGO.SetActive(true);
signalDetectionGO.SetActive(true);
signalDetectionGO.SetActive(true);
}
private static SignalFrequency StringToFrequency(string str)
{
foreach(SignalFrequency freq in Enum.GetValues(typeof(SignalFrequency)))
foreach (SignalFrequency freq in Enum.GetValues(typeof(SignalFrequency)))
{
if (str.Equals(freq.ToString())) return freq;
}
@ -249,6 +249,6 @@ namespace NewHorizons.Builder.Props
if (customName == default) customName = AddSignalName(str);
return customName;
}
}
}
}

View File

@ -26,12 +26,12 @@ namespace NewHorizons.Builder.Props
upPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockUpTornado").InstantiateInactive();
upPrefab.name = "Tornado_Up_Prefab";
}
if(downPrefab == null)
if (downPrefab == null)
{
downPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockDownTornado").InstantiateInactive();
downPrefab.name = "Tornado_Down_Prefab";
}
if(soundPrefab == null)
if (soundPrefab == null)
{
soundPrefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/SouthernTornadoes/DownTornado_Pivot/DownTornado/AudioRail").InstantiateInactive();
soundPrefab.name = "AudioRail_Prefab";
@ -39,12 +39,12 @@ namespace NewHorizons.Builder.Props
float elevation;
Vector3 position;
if(info.position != null)
if (info.position != null)
{
position = info.position ?? Random.onUnitSphere * info.elevation;
elevation = position.magnitude;
}
else if(info.elevation != 0)
else if (info.elevation != 0)
{
position = Random.onUnitSphere * info.elevation;
elevation = info.elevation;
@ -102,16 +102,16 @@ namespace NewHorizons.Builder.Props
controller._bottomBone.localPosition = controller._bottomStartPos;
controller._midBone.localPosition = controller._midStartPos;
controller._topBone.localPosition = controller._topStartPos;
OWAssetHandler.LoadObject(tornadoGO);
sector.OnOccupantEnterSector += (sd) => OWAssetHandler.LoadObject(tornadoGO);
tornadoGO.GetComponentInChildren<CapsuleShape>().enabled = true;
if(info.tint != null)
if (info.tint != null)
{
var colour = info.tint.ToColor();
foreach(var renderer in tornadoGO.GetComponentsInChildren<Renderer>())
foreach (var renderer in tornadoGO.GetComponentsInChildren<Renderer>())
{
renderer.material.color = colour;
renderer.material.SetColor("_DetailColor", colour);
@ -119,7 +119,7 @@ namespace NewHorizons.Builder.Props
}
}
if(info.wanderRate != 0)
if (info.wanderRate != 0)
{
var wanderer = tornadoGO.AddComponent<NHTornadoWanderController>();
wanderer.wanderRate = info.wanderRate;

View File

@ -16,7 +16,7 @@ namespace NewHorizons.Builder.Props
var launcherGO = prefab.InstantiateInactive();
launcherGO.transform.parent = sector.transform;
launcherGO.transform.localPosition = info.position == null ? Vector3.zero : (Vector3) info.position;
launcherGO.transform.localPosition = info.position == null ? Vector3.zero : (Vector3)info.position;
launcherGO.transform.rotation = Quaternion.FromToRotation(launcherGO.transform.TransformDirection(Vector3.up), ((Vector3)info.position).normalized).normalized;
launcherGO.name = "MeteorLauncher";
@ -37,7 +37,8 @@ namespace NewHorizons.Builder.Props
launcherGO.SetActive(true);
// Have to null check else it breaks on reload configs
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady && meteorLauncher._meteorPool != null, () => {
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady && meteorLauncher._meteorPool != null, () =>
{
foreach (var meteor in meteorLauncher._meteorPool)
{
FixMeteor(meteor, info);

View File

@ -21,7 +21,7 @@ namespace NewHorizons.Builder.ShipLog
{
Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(
b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false
b => !(b.Config.ShipLog?.mapMode?.remove ?? false) && !b.Config.IsQuantumState
).ToList();
bool flagManualPositionUsed = systemName == "SolarSystem";
bool flagAutoPositionUsed = false;

View File

@ -218,9 +218,9 @@ namespace NewHorizons.Builder.ShipLog
Vector2 pivot = new Vector2(newTexture.width / 2, newTexture.height / 2);
return Sprite.Create(newTexture, rect, pivot);
}
catch(Exception)
catch (Exception)
{
if(logError) Logger.LogError($"Couldn't load image for {entryId} at {relativePath}");
if (logError) Logger.LogError($"Couldn't load image for {entryId} at {relativePath}");
return null;
}
}

View File

@ -8,15 +8,15 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Components.Orbital
{
public class OrbitalParameters
public class OrbitalParameters : IOrbitalParameters
{
public float Inclination { get; private set; }
public float SemiMajorAxis { get; private set; }
public float LongitudeOfAscendingNode { get; private set; }
public float Eccentricity { get; private set; }
public float ArgumentOfPeriapsis { get; private set; }
public float TrueAnomaly { get; private set; }
public float Period { get; private set; }
public float Inclination { get; set; }
public float SemiMajorAxis { get; set; }
public float LongitudeOfAscendingNode { get; set; }
public float Eccentricity { get; set; }
public float ArgumentOfPeriapsis { get; set; }
public float TrueAnomaly { get; set; }
public float Period { get; set; }
public Vector3 InitialPosition { get; private set; }
public Vector3 InitialVelocity { get; private set; }
@ -112,5 +112,10 @@ namespace NewHorizons.Components.Orbital
return R1 * R2 * vector;
}
public OrbitalParameters GetOrbitalParameters(Gravity primaryGravity, Gravity secondaryGravity)
{
return FromTrueAnomaly(primaryGravity, secondaryGravity, Eccentricity, SemiMajorAxis, Inclination, ArgumentOfPeriapsis, LongitudeOfAscendingNode, TrueAnomaly);
}
}
}

View File

@ -0,0 +1,172 @@
using NewHorizons.Builder.General;
using NewHorizons.Builder.Orbital;
using NewHorizons.Components.Orbital;
using NewHorizons.External;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Random = UnityEngine.Random;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Components
{
public class QuantumPlanet : QuantumObject
{
public List<State> states = new List<State>();
public State groundState;
private int _currentIndex;
private NHAstroObject _astroObject;
private ConstantForceDetector _detector;
private AlignWithTargetBody _alignment;
private OWRigidbody _rb;
public override void Awake()
{
base.Awake();
_astroObject = GetComponent<NHAstroObject>();
_detector = GetComponentInChildren<ConstantForceDetector>();
_alignment = GetComponent<AlignWithTargetBody>();
_rb = GetComponent<OWRigidbody>();
GlobalMessenger.AddListener("PlayerBlink", new Callback(OnPlayerBlink));
_maxSnapshotLockRange = 300000f;
}
public override void Start()
{
base.Start();
foreach (var state in states)
{
state.sector?.gameObject?.SetActive(false);
}
ChangeQuantumState(true);
}
public override bool ChangeQuantumState(bool skipInstantVisibilityCheck)
{
Logger.Log($"Trying to change quantum state");
if (states.Count <= 1) return false;
// Don't move if we have a picture or if we're on it
if (IsLockedByProbeSnapshot() || IsPlayerEntangled()) return false;
var canChange = false;
var oldState = states[_currentIndex];
// This will all get set in the for loop
State newState = oldState;
int newIndex = _currentIndex;
AstroObject primaryBody = null;
OrbitalParameters orbitalParams = null;
// The QM tries to switch 10 times so we'll do that too
for (int i = 0; i < 10; i++)
{
newIndex = _currentIndex;
while (newIndex == _currentIndex)
{
newIndex = Random.Range(0, states.Count);
}
newState = states[newIndex];
// Figure out what the new orbit will be if we switch
var newOrbit = newState.orbit ?? groundState.orbit;
newOrbit.TrueAnomaly = Random.Range(0f, 360f);
primaryBody = AstroObjectLocator.GetAstroObject(newOrbit.PrimaryBody);
var primaryGravity = new Gravity(primaryBody.GetGravityVolume());
var secondaryGravity = new Gravity(_astroObject.GetGravityVolume());
orbitalParams = newOrbit.GetOrbitalParameters(primaryGravity, secondaryGravity);
var pos = primaryBody.transform.position + orbitalParams.InitialPosition;
// See if we can switch, so we move the visibility tracker to the new position
_visibilityTrackers[0].transform.position = pos;
// Only if not seen
if (!CheckVisibilityInstantly())
{
canChange = true;
// Since we were able to change states we break
break;
}
}
if(canChange)
{
if (newState.sector != null && newState.sector != oldState.sector) SetNewSector(oldState, newState);
if (newState.orbit != null && newState.orbit != oldState.orbit) SetNewOrbit(primaryBody, orbitalParams);
_currentIndex = newIndex;
}
// Be completely sure we move the visibility tracker back to our planet
_visibilityTrackers[0].transform.localPosition = Vector3.zero;
return true;
}
private void SetNewSector(State oldState, State newState)
{
oldState.sector.gameObject.SetActive(false);
newState.sector.gameObject.SetActive(true);
}
private void SetNewOrbit(AstroObject primaryBody, OrbitalParameters orbitalParameters)
{
_astroObject._primaryBody = primaryBody;
DetectorBuilder.SetDetector(primaryBody, _astroObject, _detector);
if (_alignment != null) _alignment.SetTargetBody(primaryBody.GetComponent<OWRigidbody>());
PlanetCreationHandler.UpdatePosition(gameObject, orbitalParameters, primaryBody, _astroObject);
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
}
_rb.SetVelocity(orbitalParameters.InitialVelocity);
}
private void OnPlayerBlink()
{
if (base.IsVisible())
{
base.Collapse(true);
}
}
public override bool IsPlayerEntangled()
{
return states[_currentIndex].sector.ContainsAnyOccupants(DynamicOccupant.Player);
}
public class State
{
public Sector sector { get; set; }
public OrbitModule orbit { get; set; }
public State(Sector sector, OrbitModule orbit)
{
this.sector = sector;
this.orbit = orbit;
}
}
}
}

View File

@ -25,5 +25,13 @@ namespace NewHorizons.External
public bool HasOxygen { get; set; }
public bool HasAtmosphere { get; set; }
public MColor AtmosphereTint { get; set; }
public class AirInfo
{
public float Scale { get; set; }
public bool HasOxygen { get; set; }
public bool IsRaining { get; set; }
public bool IsSnowing { get; set; }
}
}
}

View File

@ -11,6 +11,7 @@ namespace NewHorizons.External.Configs
string[] ChildrenToDestroy { get; }
int BuildPriority { get; }
bool CanShowOnTitle { get; }
bool IsQuantumState { get; }
BaseModule Base { get; }
AtmosphereModule Atmosphere { get; }
OrbitModule Orbit { get; }

View File

@ -14,6 +14,7 @@ namespace NewHorizons.External.Configs
public string[] ChildrenToDestroy { get; set; }
public int BuildPriority { get; set; } = -1;
public bool CanShowOnTitle { get; set; } = true;
public bool IsQuantumState { get; set; }
public BaseModule Base { get; set; }
public AtmosphereModule Atmosphere { get; set; }
public OrbitModule Orbit { get; set; }

View File

@ -14,5 +14,6 @@ namespace NewHorizons.External.VariableSize
public string TargetStarSystem;
public string Type; //BlackHole or WhiteHole
public MVector3 Position;
public bool MakeZeroGVolume = true;
}
}

View File

@ -5,6 +5,7 @@ using NewHorizons.Builder.Orbital;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.Components.Orbital;
using NewHorizons.External;
using NewHorizons.External.VariableSize;
using NewHorizons.Utility;
using System;
@ -20,13 +21,18 @@ namespace NewHorizons.Handlers
public static class PlanetCreationHandler
{
public static List<NewHorizonsBody> NextPassBodies = new List<NewHorizonsBody>();
// I literally forget what this is for
private static Dictionary<AstroObject, NewHorizonsBody> ExistingAOConfigs;
private static Dictionary<NHAstroObject, NewHorizonsBody> _dict;
public static void Init(List<NewHorizonsBody> bodies)
{
Main.FurthestOrbit = 30000;
ExistingAOConfigs = new Dictionary<AstroObject, NewHorizonsBody>();
_dict = new Dictionary<NHAstroObject, NewHorizonsBody>();
// Set up stars
// Need to manage this when there are multiple stars
@ -119,15 +125,15 @@ namespace NewHorizons.Handlers
Logger.Log("Done loading bodies");
// I don't know what these do but they look really weird from a distance
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(PlanetDestroyer.RemoveAllProxies);
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(PlanetDestructionHandler.RemoveAllProxies);
if (Main.SystemDict[Main.Instance.CurrentStarSystem].Config.destroyStockPlanets) PlanetDestroyer.RemoveSolarSystem();
if (Main.SystemDict[Main.Instance.CurrentStarSystem].Config.destroyStockPlanets) PlanetDestructionHandler.RemoveSolarSystem();
}
public static bool LoadBody(NewHorizonsBody body, bool defaultPrimaryToSun = false)
{
// I don't remember doing this why is it exceptions what am I doing
GameObject existingPlanet = null;
GameObject existingPlanet = null;
try
{
existingPlanet = AstroObjectLocator.GetAstroObject(body.Config.Name).gameObject;
@ -145,10 +151,52 @@ namespace NewHorizons.Handlers
if (body.Config.Destroy)
{
var ao = existingPlanet.GetComponent<AstroObject>();
if (ao != null) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => PlanetDestroyer.RemoveBody(ao), 2);
if (ao != null) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => PlanetDestructionHandler.RemoveBody(ao), 2);
else Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => existingPlanet.SetActive(false), 2);
}
else UpdateBody(body, existingPlanet);
else if (body.Config.IsQuantumState)
{
var quantumPlanet = existingPlanet.GetComponent<QuantumPlanet>();
if (quantumPlanet == null)
{
// Have to also add the root orbit and sector
quantumPlanet = existingPlanet.AddComponent<QuantumPlanet>();
var ao = quantumPlanet.GetComponent<NHAstroObject>();
var rootSector = quantumPlanet.GetComponentInChildren<Sector>();
var groundOrbit = _dict[ao].Config.Orbit;
quantumPlanet.groundState = new QuantumPlanet.State(rootSector, groundOrbit);
quantumPlanet.states.Add(quantumPlanet.groundState);
var visibilityTracker = new GameObject("VisibilityTracker_Sphere");
visibilityTracker.transform.parent = existingPlanet.transform;
visibilityTracker.transform.localPosition = Vector3.zero;
var sphere = visibilityTracker.AddComponent<SphereShape>();
sphere.radius = GetSphereOfInfluence(_dict[ao]);
var tracker = visibilityTracker.AddComponent<ShapeVisibilityTracker>();
quantumPlanet._visibilityTrackers = new VisibilityTracker[] { tracker };
}
var rb = existingPlanet.GetComponent<OWRigidbody>();
var sector = MakeSector.Make(existingPlanet, rb, GetSphereOfInfluence(body));
sector.name = $"Sector-{existingPlanet.GetComponents<Sector>().Count()}";
SharedGenerateBody(body, existingPlanet, sector, rb);
// If nothing was generated then forget the sector
if (sector.transform.childCount == 0) sector = quantumPlanet.groundState.sector;
// If semimajor axis is 0 then forget the orbit
var orbit = body.Config.Orbit.SemiMajorAxis == 0 ? quantumPlanet.groundState.orbit : body.Config.Orbit;
quantumPlanet.states.Add(new QuantumPlanet.State(sector, orbit));
}
else
{
UpdateBody(body, existingPlanet);
}
}
catch (Exception e)
{
@ -158,16 +206,25 @@ namespace NewHorizons.Handlers
}
else
{
try
if(body.Config.IsQuantumState)
{
GameObject planetObject = GenerateBody(body, defaultPrimaryToSun);
if (planetObject == null) return false;
planetObject.SetActive(true);
// If the ground state object isn't made yet do it later
NextPassBodies.Add(body);
}
catch (Exception e)
else
{
Logger.LogError($"Couldn't generate body {body.Config?.Name}: {e.Message}, {e.StackTrace}");
return false;
try
{
GameObject planetObject = GenerateBody(body, defaultPrimaryToSun);
if (planetObject == null) return false;
planetObject.SetActive(true);
_dict.Add(planetObject.GetComponent<NHAstroObject>(), body);
}
catch (Exception e)
{
Logger.LogError($"Couldn't generate body {body.Config?.Name}: {e.Message}, {e.StackTrace}");
return false;
}
}
}
return true;
@ -230,22 +287,19 @@ namespace NewHorizons.Handlers
var go = new GameObject(body.Config.Name.Replace(" ", "").Replace("'", "") + "_Body");
go.SetActive(false);
if (body.Config.Base.GroundSize != 0)
{
GeometryBuilder.Make(go, body.Config.Base.GroundSize);
}
var atmoSize = body.Config.Atmosphere != null ? body.Config.Atmosphere.Size : 0f;
float sphereOfInfluence = Mathf.Max(Mathf.Max(atmoSize, 50), body.Config.Base.SurfaceSize * 2f);
var overrideSOI = body.Config.Base.SphereOfInfluence;
if (overrideSOI != 0)
{
sphereOfInfluence = overrideSOI;
}
var owRigidBody = RigidBodyBuilder.Make(go, body.Config);
var ao = AstroObjectBuilder.Make(go, primaryBody, body.Config);
var sphereOfInfluence = GetSphereOfInfluence(body);
var sector = MakeSector.Make(go, owRigidBody, sphereOfInfluence * 2f);
ao._rootSector = sector;
if (body.Config.Base.GroundSize != 0)
{
GeometryBuilder.Make(go, sector, body.Config.Base.GroundSize);
}
if (body.Config.Base.SurfaceGravity != 0)
{
GravityBuilder.Make(go, ao, body.Config);
@ -263,22 +317,19 @@ namespace NewHorizons.Handlers
if (body.Config.Base.HasAmbientLight)
{
AmbientLightBuilder.Make(go, sphereOfInfluence);
AmbientLightBuilder.Make(go, sector, sphereOfInfluence);
}
var sector = MakeSector.Make(go, owRigidBody, sphereOfInfluence * 2f);
ao._rootSector = sector;
VolumesBuilder.Make(go, body.Config.Base.SurfaceSize, sphereOfInfluence, body.Config);
VolumesBuilder.Make(go, body.Config.Base.SurfaceSize, sphereOfInfluence, !body.Config.Base.IsSatellite);
if (body.Config.HeightMap != null)
{
HeightMapBuilder.Make(go, body.Config.HeightMap, body.Mod);
HeightMapBuilder.Make(go, sector, body.Config.HeightMap, body.Mod);
}
if (body.Config.ProcGen != null)
{
ProcGenBuilder.Make(go, body.Config.ProcGen);
ProcGenBuilder.Make(go, sector, body.Config.ProcGen);
}
if (body.Config.Star != null)
@ -297,7 +348,7 @@ namespace NewHorizons.Handlers
body.Object = go;
// Now that we're done move the planet into place
UpdatePosition(go, body, primaryBody, ao);
UpdatePosition(go, body.Config.Orbit, primaryBody, ao);
// Have to do this after setting position
var initialMotion = InitialMotionBuilder.Make(go, primaryBody, ao, owRigidBody, body.Config.Orbit);
@ -327,16 +378,25 @@ namespace NewHorizons.Handlers
return go;
}
private static float GetSphereOfInfluence(NewHorizonsBody body)
{
var atmoSize = body.Config.Atmosphere != null ? body.Config.Atmosphere.Size : 0f;
float sphereOfInfluence = Mathf.Max(Mathf.Max(atmoSize, 50), body.Config.Base.SurfaceSize * 2f);
var overrideSOI = body.Config.Base.SphereOfInfluence;
if (overrideSOI != 0) sphereOfInfluence = overrideSOI;
return sphereOfInfluence;
}
private static GameObject SharedGenerateBody(NewHorizonsBody body, GameObject go, Sector sector, OWRigidbody rb)
{
if (body.Config.Ring != null)
RingBuilder.Make(go, body.Config.Ring, body.Mod);
RingBuilder.Make(go, sector, body.Config.Ring, body.Mod);
if (body.Config.AsteroidBelt != null)
AsteroidBeltBuilder.Make(body.Config.Name, body.Config, body.Mod);
if (body.Config.Base.HasCometTail)
CometTailBuilder.Make(go, body.Config, go.GetComponent<AstroObject>().GetPrimaryBody());
CometTailBuilder.Make(go, sector, body.Config, go.GetComponent<AstroObject>().GetPrimaryBody());
// Backwards compatability
if (body.Config.Base.LavaSize != 0)
@ -366,21 +426,31 @@ namespace NewHorizons.Handlers
if (body.Config.Atmosphere != null)
{
AirBuilder.Make(go, body.Config.Atmosphere.Size, body.Config.Atmosphere.HasRain, body.Config.Atmosphere.HasOxygen);
var airInfo = new AtmosphereModule.AirInfo()
{
HasOxygen = body.Config.Atmosphere.HasOxygen,
IsRaining = body.Config.Atmosphere.HasRain,
IsSnowing = body.Config.Atmosphere.HasSnow,
Scale = body.Config.Atmosphere.Size
};
var surfaceSize = body.Config.Base.SurfaceSize;
AirBuilder.Make(go, sector, airInfo);
if (body.Config.Atmosphere.Cloud != null)
{
CloudsBuilder.Make(go, sector, body.Config.Atmosphere, body.Mod);
SunOverrideBuilder.Make(go, sector, body.Config.Base.SurfaceSize, body.Config.Atmosphere);
SunOverrideBuilder.Make(go, sector, body.Config.Atmosphere, surfaceSize);
}
if (body.Config.Atmosphere.HasRain || body.Config.Atmosphere.HasSnow)
EffectsBuilder.Make(go, sector, body.Config.Base.SurfaceSize, body.Config.Atmosphere.Size, body.Config.Atmosphere.HasRain, body.Config.Atmosphere.HasSnow);
EffectsBuilder.Make(go, sector, airInfo, surfaceSize);
if (body.Config.Atmosphere.FogSize != 0)
FogBuilder.Make(go, sector, body.Config.Atmosphere);
AtmosphereBuilder.Make(go, body.Config.Atmosphere, body.Config.Base.SurfaceSize);
AtmosphereBuilder.Make(go, sector, body.Config.Atmosphere, surfaceSize);
}
if (body.Config.Props != null)
@ -465,7 +535,7 @@ namespace NewHorizons.Handlers
}
// Move the primary
UpdatePosition(go, body, primary, newAO);
UpdatePosition(go, body.Config.Orbit, primary, newAO);
for (int i = 0; i < children.Count(); i++)
{
@ -512,7 +582,7 @@ namespace NewHorizons.Handlers
return;
}
private static void UpdatePosition(GameObject go, NewHorizonsBody body, AstroObject primaryBody, AstroObject secondaryBody)
public static void UpdatePosition(GameObject go, IOrbitalParameters orbit, AstroObject primaryBody, AstroObject secondaryBody)
{
Logger.Log($"Placing [{secondaryBody?.name}] around [{primaryBody?.name}]");
@ -521,9 +591,7 @@ namespace NewHorizons.Handlers
if (primaryBody != null)
{
var primaryGravity = new Gravity(primaryBody.GetGravityVolume());
var secondaryGravity = new Gravity(secondaryBody.GetGravityVolume());
var orbit = body.Config.Orbit;
var secondaryGravity = new Gravity(secondaryBody.GetGravityVolume());;
go.transform.position = orbit.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialPosition + primaryBody.transform.position;
}

View File

@ -9,9 +9,9 @@ using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
namespace NewHorizons.Handlers
{
static class PlanetDestroyer
public static class PlanetDestructionHandler
{
private static readonly string[] _solarSystemBodies = new string[]
{

View File

@ -85,7 +85,7 @@ namespace NewHorizons.Handlers
heightMap.TextureMap = body.Config.Atmosphere.Cloud;
}
HeightMapBuilder.Make(titleScreenGO, heightMap, body.Mod);
HeightMapBuilder.Make(titleScreenGO, null, heightMap, body.Mod);
GameObject pivot = GameObject.Instantiate(GameObject.Find("Scene/Background/PlanetPivot"), GameObject.Find("Scene/Background").transform);
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
@ -101,7 +101,7 @@ namespace NewHorizons.Handlers
newRing.InnerRadius = size * 1.2f;
newRing.OuterRadius = size * 2f;
newRing.Texture = body.Config.Ring.Texture;
var ring = RingBuilder.Make(titleScreenGO, newRing, body.Mod);
var ring = RingBuilder.Make(titleScreenGO, null, newRing, body.Mod);
titleScreenGO.transform.localScale = Vector3.one * 0.8f;
}

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@ -2,7 +2,7 @@
namespace NewHorizons.Utility
{
static class AddDebugShape
public static class AddDebugShape
{
public static GameObject AddSphere(GameObject obj, float radius, Color color)
{

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@ -6,7 +6,7 @@ using UnityEngine;
namespace NewHorizons.Utility
{
static class ImageUtilities
public static class ImageUtilities
{
private static Dictionary<string, Texture2D> _loadedTextures = new Dictionary<string, Texture2D>();
private static List<Texture2D> _generatedTextures = new List<Texture2D>();

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@ -2,7 +2,7 @@
namespace NewHorizons.Utility
{
class MakeMeshDoubleFaced : MonoBehaviour
public class MakeMeshDoubleFaced : MonoBehaviour
{
private void Start()
{

View File

@ -936,7 +936,7 @@
},
"normal": {
"$ref": "#/$defs/vector3",
"description": "The normal vector for this object. Only used for writing on walls to orient it properly."
"description": "The normal vector for this object. Used for writing on walls and positioning computers."
},
"rotation": {
"$ref": "#/$defs/vector3",
@ -1166,6 +1166,11 @@
},
"position": {
"$ref": "#/$defs/vector3"
},
"makeZeroGVolume": {
"type": "boolean",
"default": true,
"description": "Only for White Holes. Should this white hole repel the player from it."
}
}
},