Lock using camera, don't appear in front of you

This commit is contained in:
Nick 2022-05-11 23:17:51 -04:00
parent 50f898e0c7
commit 5894f1df0c
2 changed files with 78 additions and 27 deletions

View File

@ -8,15 +8,15 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Components.Orbital
{
public class OrbitalParameters
public class OrbitalParameters : IOrbitalParameters
{
public float Inclination { get; private set; }
public float SemiMajorAxis { get; private set; }
public float LongitudeOfAscendingNode { get; private set; }
public float Eccentricity { get; private set; }
public float ArgumentOfPeriapsis { get; private set; }
public float TrueAnomaly { get; private set; }
public float Period { get; private set; }
public float Inclination { get; set; }
public float SemiMajorAxis { get; set; }
public float LongitudeOfAscendingNode { get; set; }
public float Eccentricity { get; set; }
public float ArgumentOfPeriapsis { get; set; }
public float TrueAnomaly { get; set; }
public float Period { get; set; }
public Vector3 InitialPosition { get; private set; }
public Vector3 InitialVelocity { get; private set; }
@ -112,5 +112,10 @@ namespace NewHorizons.Components.Orbital
return R1 * R2 * vector;
}
public OrbitalParameters GetOrbitalParameters(Gravity primaryGravity, Gravity secondaryGravity)
{
return FromTrueAnomaly(primaryGravity, secondaryGravity, Eccentricity, SemiMajorAxis, Inclination, ArgumentOfPeriapsis, LongitudeOfAscendingNode, TrueAnomaly);
}
}
}

View File

@ -36,13 +36,15 @@ namespace NewHorizons.Components
_rb = GetComponent<OWRigidbody>();
GlobalMessenger.AddListener("PlayerBlink", new Callback(OnPlayerBlink));
_maxSnapshotLockRange = 300000f;
}
public override void Start()
{
base.Start();
foreach(var state in states)
foreach (var state in states)
{
state.sector?.gameObject?.SetActive(false);
}
@ -52,23 +54,68 @@ namespace NewHorizons.Components
public override bool ChangeQuantumState(bool skipInstantVisibilityCheck)
{
Logger.Log($"Changing quantum state");
Logger.Log($"Trying to change quantum state");
if (states.Count <= 1) return false;
var newIndex = _currentIndex;
while(newIndex == _currentIndex)
{
newIndex = Random.Range(0, states.Count);
}
// Don't move if we have a picture or if we're on it
if (IsLockedByProbeSnapshot() || IsPlayerEntangled()) return false;
var canChange = false;
var oldState = states[_currentIndex];
var newState = states[newIndex];
// This will all get set in the for loop
State newState = oldState;
int newIndex = _currentIndex;
AstroObject primaryBody = null;
OrbitalParameters orbitalParams = null;
if (newState.sector != null && newState.sector != oldState.sector) SetNewSector(oldState, newState);
if (newState.orbit != null && newState.orbit != oldState.orbit) SetNewOrbit(newState);
// The QM tries to switch 10 times so we'll do that too
for (int i = 0; i < 10; i++)
{
newIndex = _currentIndex;
while (newIndex == _currentIndex)
{
newIndex = Random.Range(0, states.Count);
}
_currentIndex = newIndex;
newState = states[newIndex];
// Figure out what the new orbit will be if we switch
var newOrbit = newState.orbit ?? groundState.orbit;
newOrbit.TrueAnomaly = Random.Range(0f, 360f);
primaryBody = AstroObjectLocator.GetAstroObject(newOrbit.PrimaryBody);
var primaryGravity = new Gravity(primaryBody.GetGravityVolume());
var secondaryGravity = new Gravity(_astroObject.GetGravityVolume());
orbitalParams = newOrbit.GetOrbitalParameters(primaryGravity, secondaryGravity);
var pos = primaryBody.transform.position + orbitalParams.InitialPosition;
// See if we can switch, so we move the visibility tracker to the new position
_visibilityTrackers[0].transform.position = pos;
// Only if not seen
if (!CheckVisibilityInstantly())
{
canChange = true;
// Since we were able to change states we break
break;
}
}
if(canChange)
{
if (newState.sector != null && newState.sector != oldState.sector) SetNewSector(oldState, newState);
if (newState.orbit != null && newState.orbit != oldState.orbit) SetNewOrbit(primaryBody, orbitalParams);
_currentIndex = newIndex;
}
// Be completely sure we move the visibility tracker back to our planet
_visibilityTrackers[0].transform.localPosition = Vector3.zero;
return true;
}
@ -79,23 +126,22 @@ namespace NewHorizons.Components
newState.sector.gameObject.SetActive(true);
}
private void SetNewOrbit(State state)
private void SetNewOrbit(AstroObject primaryBody, OrbitalParameters orbitalParameters)
{
var currentOrbit = state.orbit;
var primaryBody = AstroObjectLocator.GetAstroObject(currentOrbit.PrimaryBody);
_astroObject._primaryBody = primaryBody;
DetectorBuilder.SetDetector(primaryBody, _astroObject, _detector);
if (_alignment != null) _alignment.SetTargetBody(primaryBody.GetComponent<OWRigidbody>());
currentOrbit.TrueAnomaly = Random.Range(0, 360);
PlanetCreationHandler.UpdatePosition(gameObject, currentOrbit, primaryBody, _astroObject);
PlanetCreationHandler.UpdatePosition(gameObject, orbitalParameters, primaryBody, _astroObject);
var primaryGravity = new Gravity(primaryBody.GetGravityVolume());
var secondaryGravity = new Gravity(_astroObject.GetGravityVolume());
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
}
_rb.SetVelocity(currentOrbit.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialVelocity);
_rb.SetVelocity(orbitalParameters.InitialVelocity);
}
private void OnPlayerBlink()