2022-05-11 22:07:51 -04:00

71 lines
3.1 KiB
C#

using NewHorizons.External;
using NewHorizons.Utility;
using OWML.Utils;
using System;
using System.Reflection;
using UnityEngine;
using NewHorizons.External.Configs;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
public static class GravityBuilder
{
public static GravityVolume Make(GameObject body, AstroObject ao, IPlanetConfig config)
{
var exponent = config.Base.GravityFallOff.Equals("linear") ? 1f : 2f;
var GM = config.Base.SurfaceGravity * Mathf.Pow(config.Base.SurfaceSize, exponent);
// Gravity limit will be when the acceleration it would cause is less than 0.1 m/s^2
var gravityRadius = GM / 0.1f;
if (exponent == 2f) gravityRadius = Mathf.Sqrt(gravityRadius);
// To let you actually orbit things the way you would expect we cap this at 4x the diameter if its not a star or black hole (this is what giants deep has)
if (config.Star == null && config.Singularity == null) gravityRadius = Mathf.Min(gravityRadius, 4 * config.Base.SurfaceSize);
else gravityRadius = Mathf.Min(gravityRadius, 15 * config.Base.SurfaceSize);
if (config.Base.SphereOfInfluence != 0f) gravityRadius = config.Base.SphereOfInfluence;
GameObject gravityGO = new GameObject("GravityWell");
gravityGO.transform.parent = body.transform;
gravityGO.transform.localPosition = Vector3.zero;
gravityGO.layer = 17;
gravityGO.SetActive(false);
SphereCollider SC = gravityGO.AddComponent<SphereCollider>();
SC.isTrigger = true;
SC.radius = gravityRadius;
OWCollider OWC = gravityGO.AddComponent<OWCollider>();
OWC.SetLODActivationMask(DynamicOccupant.Player);
OWTriggerVolume OWTV = gravityGO.AddComponent<OWTriggerVolume>();
GravityVolume GV = gravityGO.AddComponent<GravityVolume>();
GV._cutoffAcceleration = 0.1f;
GravityVolume.FalloffType falloff = GravityVolume.FalloffType.linear;
if (config.Base.GravityFallOff.ToUpper().Equals("LINEAR")) falloff = GravityVolume.FalloffType.linear;
else if (config.Base.GravityFallOff.ToUpper().Equals("INVERSESQUARED")) falloff = GravityVolume.FalloffType.inverseSquared;
else Logger.LogError($"Couldn't set gravity type {config.Base.GravityFallOff}. Must be either \"linear\" or \"inverseSquared\". Defaulting to linear.");
GV._falloffType = falloff;
GV._alignmentRadius = config.Base.SurfaceGravity != 0 ? 1.5f * config.Base.SurfaceSize : 0f;
GV._upperSurfaceRadius = config.Base.SurfaceSize;
GV._lowerSurfaceRadius = 0;
GV._layer = 3;
GV._priority = 0;
GV._alignmentPriority = 0;
GV._surfaceAcceleration = config.Base.SurfaceGravity;
GV._inheritable = false;
GV._isPlanetGravityVolume = true;
GV._cutoffRadius = 0f;
gravityGO.SetActive(true);
ao._gravityVolume = GV;
return GV;
}
}
}