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add ProxyShadowCaster to groundsize
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@ -30,6 +30,11 @@ namespace NewHorizons.Builder.Body
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{
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{
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groundGO.transform.localScale *= 2; // Multiply by 2 to match top layer
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groundGO.transform.localScale *= 2; // Multiply by 2 to match top layer
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}
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}
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var superGroup = planetGO.GetComponent<ProxyShadowCasterSuperGroup>();
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// idk if we need to set _superGroup manually since it does that in Awake, but it's done everywhere else so wtv
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if (superGroup != null) groundGO.AddComponent<ProxyShadowCaster>()._superGroup = superGroup;
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groundGO.SetActive(true);
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groundGO.SetActive(true);
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return groundGO;
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return groundGO;
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