diff --git a/NewHorizons/Builder/Body/GeometryBuilder.cs b/NewHorizons/Builder/Body/GeometryBuilder.cs index dc7c99cf..1c59724b 100644 --- a/NewHorizons/Builder/Body/GeometryBuilder.cs +++ b/NewHorizons/Builder/Body/GeometryBuilder.cs @@ -30,6 +30,11 @@ namespace NewHorizons.Builder.Body { groundGO.transform.localScale *= 2; // Multiply by 2 to match top layer } + + var superGroup = planetGO.GetComponent(); + // idk if we need to set _superGroup manually since it does that in Awake, but it's done everywhere else so wtv + if (superGroup != null) groundGO.AddComponent()._superGroup = superGroup; + groundGO.SetActive(true); return groundGO;