Fix the not detailed prefab

This commit is contained in:
Nick 2023-08-04 22:10:40 -04:00
parent 37856ca643
commit 76705a5b37

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@ -51,9 +51,9 @@ namespace NewHorizons.Builder.Props
.InstantiateInactive() .InstantiateInactive()
.Rename("Prefab_GravityCannonPlatform") .Rename("Prefab_GravityCannonPlatform")
.DontDestroyOnLoad(); .DontDestroyOnLoad();
GameObject.Destroy(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Collider")); GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Collider"));
GameObject.Destroy(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Crystals")); GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Crystals"));
GameObject.Destroy(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Geo")); GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Geo"));
} }
if (_orbPrefab == null) if (_orbPrefab == null)