new-horizons/NewHorizons/Builder/Props/GravityCannonBuilder.cs
2023-08-04 22:10:40 -04:00

171 lines
8.3 KiB
C#

using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.External.Modules;
using NewHorizons.External.Modules.Props;
using NewHorizons.External.Modules.Props.Shuttle;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using OWML.Common;
using UnityEngine;
namespace NewHorizons.Builder.Props
{
public static class GravityCannonBuilder
{
private static GameObject _interfacePrefab;
private static GameObject _detailedPlatformPrefab, _platformPrefab;
private static GameObject _orbPrefab;
internal static void InitPrefab()
{
if (_interfacePrefab == null)
{
_interfacePrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_GravityCannonInterface")
.InstantiateInactive()
.Rename("Prefab_GravityCannon")
.DontDestroyOnLoad();
}
if (_detailedPlatformPrefab == null)
{
// Creating it in the original position so we can instantiate the other parts in the right relative positions
var original = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Geometry_GravityCannon/ControlledByProxy_OPC/Structure_NOM_GravityCannon_BH");
_detailedPlatformPrefab = original
.InstantiateInactive()
.Rename("Prefab_GravityCannonPlatform_Detailed")
.DontDestroyOnLoad();
_detailedPlatformPrefab.transform.position = original.transform.position;
_detailedPlatformPrefab.transform.rotation = original.transform.rotation;
GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_ShuttleSocket"), _detailedPlatformPrefab.transform, true)
.Rename("ShuttleSocket");
GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/CannonForceVolume"), _detailedPlatformPrefab.transform, true)
.Rename("ForceVolume");
GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Volumes_GravityCannon/CannonPlatformTrigger"), _detailedPlatformPrefab.transform, true)
.Rename("PlatformTrigger");
}
if (_platformPrefab == null)
{
_platformPrefab = _detailedPlatformPrefab
.InstantiateInactive()
.Rename("Prefab_GravityCannonPlatform")
.DontDestroyOnLoad();
GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Collider"));
GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Crystals"));
GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Geo"));
}
if (_orbPrefab == null)
{
_orbPrefab = SearchUtilities.Find("Prefab_NOM_InterfaceOrb")
.InstantiateInactive()
.Rename("Prefab_NOM_InterfaceOrb")
.DontDestroyOnLoad();
}
}
public static GameObject Make(GameObject planetGO, Sector sector, GravityCannonInfo info, IModBehaviour mod)
{
InitPrefab();
if (_interfacePrefab == null || planetGO == null || sector == null || _detailedPlatformPrefab == null || _platformPrefab == null || _orbPrefab == null) return null;
var detailInfo = new DetailInfo(info.controls) { keepLoaded = true };
var gravityCannonObject = DetailBuilder.Make(planetGO, sector, _interfacePrefab, detailInfo);
gravityCannonObject.SetActive(false);
var gravityCannonController = gravityCannonObject.GetComponent<GravityCannonController>();
gravityCannonController._shuttleID = ShuttleHandler.GetShuttleID(info.shuttleID);
// Gravity controller checks string length instead of isnullorempty
gravityCannonController._retrieveShipLogFact = info.retrieveReveal ?? string.Empty;
gravityCannonController._launchShipLogFact = info.launchReveal ?? string.Empty;
CreatePlatform(planetGO, sector, gravityCannonController, info);
if (info.computer != null)
{
gravityCannonController._nomaiComputer = CreateComputer(planetGO, sector, info.computer);
}
else
{
gravityCannonController._nomaiComputer = null;
}
CreateOrb(planetGO, gravityCannonController);
gravityCannonObject.SetActive(true);
return gravityCannonObject;
}
private static void CreateOrb(GameObject planetGO, GravityCannonController gravityCannonController)
{
var orb = _orbPrefab.InstantiateInactive().Rename(_orbPrefab.name);
orb.transform.parent = gravityCannonController.transform;
orb.transform.localPosition = new Vector3(0f, 0.9673f, 0f);
orb.transform.localScale = Vector3.one;
orb.SetActive(true);
var planetBody = planetGO.GetComponent<OWRigidbody>();
var orbBody = orb.GetComponent<OWRigidbody>();
var nomaiInterfaceOrb = orb.GetComponent<NomaiInterfaceOrb>();
nomaiInterfaceOrb._orbBody = orbBody;
nomaiInterfaceOrb._slotRoot = gravityCannonController.gameObject;
orbBody._origParent = planetGO.transform;
orbBody._origParentBody = planetBody;
nomaiInterfaceOrb._slots = nomaiInterfaceOrb._slotRoot.GetComponentsInChildren<NomaiInterfaceSlot>();
nomaiInterfaceOrb.SetParentBody(planetBody);
nomaiInterfaceOrb._safetyRails = new OWRail[0];
nomaiInterfaceOrb.RemoveAllLocks();
var spawnVelocity = planetBody.GetVelocity();
var spawnAngularVelocity = planetBody.GetPointTangentialVelocity(orbBody.transform.position);
var velocity = spawnVelocity + spawnAngularVelocity;
orbBody._lastVelocity = velocity;
orbBody._currentVelocity = velocity;
orb.GetComponent<ConstantForceDetector>()._detectableFields = new ForceVolume[] { planetGO.GetComponentInChildren<GravityVolume>() };
Delay.RunWhenAndInNUpdates(() =>
{
foreach (var component in orb.GetComponents<MonoBehaviour>())
{
component.enabled = true;
}
nomaiInterfaceOrb.RemoveAllLocks();
}, () => Main.IsSystemReady, 10);
}
private static NomaiComputer CreateComputer(GameObject planetGO, Sector sector, GeneralPropInfo computerInfo)
{
var computerObject = DetailBuilder.Make(planetGO, sector, TranslatorTextBuilder.ComputerPrefab, new DetailInfo(computerInfo));
var computer = computerObject.GetComponentInChildren<NomaiComputer>();
computer.SetSector(sector);
Delay.FireOnNextUpdate(computer.ClearAllEntries);
computerObject.SetActive(true);
return computer;
}
private static GameObject CreatePlatform(GameObject planetGO, Sector sector, GravityCannonController gravityCannonController, GravityCannonInfo platformInfo)
{
var platform = DetailBuilder.Make(planetGO, sector, platformInfo.detailed ? _detailedPlatformPrefab : _platformPrefab, new DetailInfo(platformInfo) { keepLoaded = true });
gravityCannonController._forceVolume = platform.FindChild("ForceVolume").GetComponent<DirectionalForceVolume>();
gravityCannonController._platformTrigger = platform.FindChild("PlatformTrigger").GetComponent<OWTriggerVolume>();
gravityCannonController._shuttleSocket = platform.FindChild("ShuttleSocket").transform;
gravityCannonController._warpEffect = gravityCannonController._shuttleSocket.GetComponentInChildren<SingularityWarpEffect>();
gravityCannonController._recallProxyGeometry = gravityCannonController._shuttleSocket.gameObject.FindChild("ShuttleRecallProxy");
return platform;
}
}
}