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@ -144,6 +144,7 @@ namespace NewHorizons.Utility.Files
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// (it also makes vanilla reel atlas match vanilla reels)
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// however, not doing linear makes it match more closely to the source image, which is more desireable
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// change this back to true if someone complains
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// see https://github.com/Outer-Wilds-New-Horizons/new-horizons/pull/986#issuecomment-2449223761 for comparisons
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var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1, linear: false);
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newTexture.name = key;
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newTexture.SetPixels(pixels);
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