diff --git a/NewHorizons/Utility/Files/ImageUtilities.cs b/NewHorizons/Utility/Files/ImageUtilities.cs index 9a4ebd10..c3804cdf 100644 --- a/NewHorizons/Utility/Files/ImageUtilities.cs +++ b/NewHorizons/Utility/Files/ImageUtilities.cs @@ -144,6 +144,7 @@ namespace NewHorizons.Utility.Files // (it also makes vanilla reel atlas match vanilla reels) // however, not doing linear makes it match more closely to the source image, which is more desireable // change this back to true if someone complains + // see https://github.com/Outer-Wilds-New-Horizons/new-horizons/pull/986#issuecomment-2449223761 for comparisons var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1, linear: false); newTexture.name = key; newTexture.SetPixels(pixels);