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document base game defaults for slides
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@ -7,80 +7,75 @@ namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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public class SlideInfo
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public class SlideInfo
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{
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{
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/// <summary>
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/// <summary>
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/// Ambient light colour when viewing this slide.
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/// The path to the image file for this slide.
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/// </summary>
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/// </summary>
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public MColor ambientLightColor;
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public string imagePath;
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// SlideAmbientLightModule
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// SlideAmbientLightModule
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/// <summary>
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/// <summary>
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/// Ambient light intensity when viewing this slide.
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/// Ambient light intensity when viewing this slide. (Base game default: 1)
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/// </summary>
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/// </summary>
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public float ambientLightIntensity;
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public float ambientLightIntensity;
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/// <summary>
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/// <summary>
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/// Ambient light range when viewing this slide.
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/// Ambient light range when viewing this slide. (Base game default: 20)
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/// </summary>
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/// </summary>
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public float ambientLightRange;
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public float ambientLightRange;
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/// <summary>
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/// Ambient light colour when viewing this slide. (Base game default: white)
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/// </summary>
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public MColor ambientLightColor;
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/// <summary>
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/// Spotlight intensity modifier when viewing this slide. (Base game default: 0)
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/// </summary>
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public float spotIntensityMod;
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// SlideBackdropAudioModule
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// SlideBackdropAudioModule
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/// <summary>
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/// <summary>
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/// The name of the AudioClip that will continuously play while watching these slides
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/// The name of the AudioClip that will continuously play while watching these slides (Base game default: Reel_1_Backdrop_A)
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/// </summary>
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/// </summary>
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public string backdropAudio;
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public string backdropAudio;
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/// <summary>
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/// <summary>
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/// The time to fade into the backdrop audio
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/// The time to fade into the backdrop audio (Base game default: 2)
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/// </summary>
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/// </summary>
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public float backdropFadeTime;
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public float backdropFadeTime;
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// SlideBeatAudioModule
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// SlideBeatAudioModule
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/// <summary>
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/// <summary>
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/// The name of the AudioClip for a one-shot sound when opening the slide.
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/// The name of the AudioClip for a one-shot sound when opening the slide. (Base game default: Reel_1_Beat_A)
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/// </summary>
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/// </summary>
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public string beatAudio;
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public string beatAudio;
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/// <summary>
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/// <summary>
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/// The time delay until the one-shot audio
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/// The time delay until the one-shot audio (Base game default: 0)
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/// </summary>
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/// </summary>
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public float beatDelay;
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public float beatDelay;
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// SlideBlackFrameModule
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// SlideBlackFrameModule
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/// <summary>
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/// <summary>
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/// Before viewing this slide, there will be a black frame for this many seconds.
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/// Before viewing this slide, there will be a black frame for this many seconds. (Base game default: 0)
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/// </summary>
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/// </summary>
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public float blackFrameDuration;
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public float blackFrameDuration;
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/// <summary>
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/// The path to the image file for this slide.
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/// </summary>
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public string imagePath;
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// SlidePlayTimeModule
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// SlidePlayTimeModule
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/// <summary>
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/// <summary>
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/// Play-time duration for auto-projector slides.
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/// Play-time duration for auto-projector slides. (Base game default: 0)
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/// </summary>
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/// </summary>
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public float playTimeDuration;
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public float playTimeDuration;
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// SlideShipLogEntryModule
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// SlideShipLogEntryModule
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/// <summary>
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/// <summary>
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/// Ship log fact revealed when viewing this slide
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/// Ship log fact revealed when viewing this slide (Base game default: "")
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/// </summary>
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/// </summary>
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public string reveal;
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public string reveal;
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/// <summary>
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/// Spotlight intensity modifier when viewing this slide.
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/// </summary>
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public float spotIntensityMod;
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}
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}
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}
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}
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