From 67ff544fb38eec9d4d7cf58a2aab22b0b903e37a Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Tue, 28 Nov 2023 13:11:04 -0800 Subject: [PATCH] document base game defaults for slides --- .../Modules/Props/EchoesOfTheEye/SlideInfo.cs | 49 +++++++++---------- 1 file changed, 22 insertions(+), 27 deletions(-) diff --git a/NewHorizons/External/Modules/Props/EchoesOfTheEye/SlideInfo.cs b/NewHorizons/External/Modules/Props/EchoesOfTheEye/SlideInfo.cs index 3b656dfd..bfe34b25 100644 --- a/NewHorizons/External/Modules/Props/EchoesOfTheEye/SlideInfo.cs +++ b/NewHorizons/External/Modules/Props/EchoesOfTheEye/SlideInfo.cs @@ -7,80 +7,75 @@ namespace NewHorizons.External.Modules.Props.EchoesOfTheEye public class SlideInfo { /// - /// Ambient light colour when viewing this slide. + /// The path to the image file for this slide. /// - public MColor ambientLightColor; - + public string imagePath; // SlideAmbientLightModule /// - /// Ambient light intensity when viewing this slide. + /// Ambient light intensity when viewing this slide. (Base game default: 1) /// public float ambientLightIntensity; /// - /// Ambient light range when viewing this slide. + /// Ambient light range when viewing this slide. (Base game default: 20) /// public float ambientLightRange; + /// + /// Ambient light colour when viewing this slide. (Base game default: white) + /// + public MColor ambientLightColor; + + /// + /// Spotlight intensity modifier when viewing this slide. (Base game default: 0) + /// + public float spotIntensityMod; + // SlideBackdropAudioModule /// - /// The name of the AudioClip that will continuously play while watching these slides + /// The name of the AudioClip that will continuously play while watching these slides (Base game default: Reel_1_Backdrop_A) /// public string backdropAudio; /// - /// The time to fade into the backdrop audio + /// The time to fade into the backdrop audio (Base game default: 2) /// public float backdropFadeTime; // SlideBeatAudioModule /// - /// The name of the AudioClip for a one-shot sound when opening the slide. + /// The name of the AudioClip for a one-shot sound when opening the slide. (Base game default: Reel_1_Beat_A) /// public string beatAudio; /// - /// The time delay until the one-shot audio + /// The time delay until the one-shot audio (Base game default: 0) /// public float beatDelay; - // SlideBlackFrameModule /// - /// Before viewing this slide, there will be a black frame for this many seconds. + /// Before viewing this slide, there will be a black frame for this many seconds. (Base game default: 0) /// public float blackFrameDuration; - /// - /// The path to the image file for this slide. - /// - public string imagePath; - - // SlidePlayTimeModule /// - /// Play-time duration for auto-projector slides. + /// Play-time duration for auto-projector slides. (Base game default: 0) /// public float playTimeDuration; - // SlideShipLogEntryModule /// - /// Ship log fact revealed when viewing this slide + /// Ship log fact revealed when viewing this slide (Base game default: "") /// public string reveal; - - /// - /// Spotlight intensity modifier when viewing this slide. - /// - public float spotIntensityMod; } - -} +} \ No newline at end of file