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Will the website document death types
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@ -11,16 +11,53 @@ namespace NewHorizons.External.SerializableEnums
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[EnumMember(Value = @"impact")] Impact,
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[EnumMember(Value = @"impact")] Impact,
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[EnumMember(Value = @"asphyxiation")] Asphyxiation,
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[EnumMember(Value = @"asphyxiation")] Asphyxiation,
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[EnumMember(Value = @"energy")] Energy,
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[EnumMember(Value = @"energy")] Energy,
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/// <summary>
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/// Special death type used when the supernova hits you. You will not wake up if in the Dreamworld.
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/// </summary>
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[EnumMember(Value = @"supernova")] Supernova,
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[EnumMember(Value = @"supernova")] Supernova,
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/// <summary>
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/// Death type used by anglerfish (and cut-content ghosts and water monster)
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/// </summary>
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[EnumMember(Value = @"digestion")] Digestion,
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[EnumMember(Value = @"digestion")] Digestion,
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/// <summary>
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/// Special death type used at the end of the game
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/// </summary>
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[EnumMember(Value = @"bigBang")] BigBang,
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[EnumMember(Value = @"bigBang")] BigBang,
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[EnumMember(Value = @"crushed")] Crushed,
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[EnumMember(Value = @"crushed")] Crushed,
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/// <summary>
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/// Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld.
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/// </summary>
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[EnumMember(Value = @"meditation")] Meditation,
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[EnumMember(Value = @"meditation")] Meditation,
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/// <summary>
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/// Special death type used when the time loop ends. You will not wake up if in the Dreamworld.
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/// </summary>
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[EnumMember(Value = @"timeLoop")] TimeLoop,
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[EnumMember(Value = @"timeLoop")] TimeLoop,
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[EnumMember(Value = @"lava")] Lava,
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[EnumMember(Value = @"lava")] Lava,
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/// <summary>
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/// Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations)
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/// </summary>
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[EnumMember(Value = @"blackHole")] BlackHole,
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[EnumMember(Value = @"blackHole")] BlackHole,
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/// <summary>
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/// Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
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/// </summary>
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[EnumMember(Value = @"dream")] Dream,
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[EnumMember(Value = @"dream")] Dream,
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/// <summary>
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/// Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
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/// </summary>
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[EnumMember(Value = @"dreamExplosion")] DreamExplosion,
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[EnumMember(Value = @"dreamExplosion")] DreamExplosion,
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/// <summary>
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/// Similar to the Crushed death type, but much faster
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/// </summary>
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[EnumMember(Value = @"crushedByElevator")] CrushedByElevator
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[EnumMember(Value = @"crushedByElevator")] CrushedByElevator
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}
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}
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}
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}
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