From 564e16ffad35d1b530bc9ad0b6e2e59c24cc51fe Mon Sep 17 00:00:00 2001 From: xen-42 Date: Fri, 25 Oct 2024 15:34:47 -0400 Subject: [PATCH] Will the website document death types --- .../External/SerializableEnums/NHDeathType.cs | 37 +++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/NewHorizons/External/SerializableEnums/NHDeathType.cs b/NewHorizons/External/SerializableEnums/NHDeathType.cs index d01b9beb..83046d8f 100644 --- a/NewHorizons/External/SerializableEnums/NHDeathType.cs +++ b/NewHorizons/External/SerializableEnums/NHDeathType.cs @@ -11,16 +11,53 @@ namespace NewHorizons.External.SerializableEnums [EnumMember(Value = @"impact")] Impact, [EnumMember(Value = @"asphyxiation")] Asphyxiation, [EnumMember(Value = @"energy")] Energy, + + /// + /// Special death type used when the supernova hits you. You will not wake up if in the Dreamworld. + /// [EnumMember(Value = @"supernova")] Supernova, + + /// + /// Death type used by anglerfish (and cut-content ghosts and water monster) + /// [EnumMember(Value = @"digestion")] Digestion, + + /// + /// Special death type used at the end of the game + /// [EnumMember(Value = @"bigBang")] BigBang, [EnumMember(Value = @"crushed")] Crushed, + + /// + /// Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld. + /// [EnumMember(Value = @"meditation")] Meditation, + + /// + /// Special death type used when the time loop ends. You will not wake up if in the Dreamworld. + /// [EnumMember(Value = @"timeLoop")] TimeLoop, + [EnumMember(Value = @"lava")] Lava, + + /// + /// Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations) + /// [EnumMember(Value = @"blackHole")] BlackHole, + + /// + /// Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) + /// [EnumMember(Value = @"dream")] Dream, + + /// + /// Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up) + /// [EnumMember(Value = @"dreamExplosion")] DreamExplosion, + + /// + /// Similar to the Crushed death type, but much faster + /// [EnumMember(Value = @"crushedByElevator")] CrushedByElevator } }