diff --git a/NewHorizons/External/SerializableEnums/NHDeathType.cs b/NewHorizons/External/SerializableEnums/NHDeathType.cs
index d01b9beb..83046d8f 100644
--- a/NewHorizons/External/SerializableEnums/NHDeathType.cs
+++ b/NewHorizons/External/SerializableEnums/NHDeathType.cs
@@ -11,16 +11,53 @@ namespace NewHorizons.External.SerializableEnums
[EnumMember(Value = @"impact")] Impact,
[EnumMember(Value = @"asphyxiation")] Asphyxiation,
[EnumMember(Value = @"energy")] Energy,
+
+ ///
+ /// Special death type used when the supernova hits you. You will not wake up if in the Dreamworld.
+ ///
[EnumMember(Value = @"supernova")] Supernova,
+
+ ///
+ /// Death type used by anglerfish (and cut-content ghosts and water monster)
+ ///
[EnumMember(Value = @"digestion")] Digestion,
+
+ ///
+ /// Special death type used at the end of the game
+ ///
[EnumMember(Value = @"bigBang")] BigBang,
[EnumMember(Value = @"crushed")] Crushed,
+
+ ///
+ /// Special death type used when skipping to the next loop. You will not wake up if in the Dreamworld.
+ ///
[EnumMember(Value = @"meditation")] Meditation,
+
+ ///
+ /// Special death type used when the time loop ends. You will not wake up if in the Dreamworld.
+ ///
[EnumMember(Value = @"timeLoop")] TimeLoop,
+
[EnumMember(Value = @"lava")] Lava,
+
+ ///
+ /// Special death type used by the ATP blackhole (and custom NH blackholes without whitehole destinations)
+ ///
[EnumMember(Value = @"blackHole")] BlackHole,
+
+ ///
+ /// Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
+ ///
[EnumMember(Value = @"dream")] Dream,
+
+ ///
+ /// Special DLC death type used to kill a player in the real world while in the Dreamworld (i.e., you will loop not wake up)
+ ///
[EnumMember(Value = @"dreamExplosion")] DreamExplosion,
+
+ ///
+ /// Similar to the Crushed death type, but much faster
+ ///
[EnumMember(Value = @"crushedByElevator")] CrushedByElevator
}
}