better variable name

This commit is contained in:
Noah Pilarski 2025-08-27 02:17:43 -04:00
parent 1c7faa93fc
commit 4e3e438cde

View File

@ -40,10 +40,10 @@ namespace NewHorizons.Builder.Body
sandSphere.AddComponent<SphereShape>().radius = 1; sandSphere.AddComponent<SphereShape>().radius = 1;
sandSphere.AddComponent<OWTriggerVolume>(); sandSphere.AddComponent<OWTriggerVolume>();
var sandMaterial = new Material(_hgtSandEffectMaterial); var sandEffectMaterial = new Material(_hgtSandEffectMaterial);
var sER = sandSphere.AddComponent<EffectRuleset>(); var sER = sandSphere.AddComponent<EffectRuleset>();
sER._type = EffectRuleset.BubbleType.None; sER._type = EffectRuleset.BubbleType.None;
sER._sandMaterial = sandMaterial; sER._sandMaterial = sandEffectMaterial;
if (module.tint != null) if (module.tint != null)
{ {
@ -62,7 +62,7 @@ namespace NewHorizons.Builder.Body
var baseColor = module.tint.ToColor(); var baseColor = module.tint.ToColor();
var effectColor = new Color(baseColor.r * 0.184f, baseColor.g * 0.184f, baseColor.b * 0.184f, baseColor.a); // base game does .184 darker var effectColor = new Color(baseColor.r * 0.184f, baseColor.g * 0.184f, baseColor.b * 0.184f, baseColor.a); // base game does .184 darker
sandMaterial.color = effectColor; sandEffectMaterial.color = effectColor;
} }
var collider = Object.Instantiate(_sandCollider, sandGO.transform); var collider = Object.Instantiate(_sandCollider, sandGO.transform);