From 4e3e438cde1d25fcf24cf062bf41867b8686d759 Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Wed, 27 Aug 2025 02:17:43 -0400 Subject: [PATCH] better variable name --- NewHorizons/Builder/Body/SandBuilder.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/NewHorizons/Builder/Body/SandBuilder.cs b/NewHorizons/Builder/Body/SandBuilder.cs index f6546a8d..4f7dc0ad 100644 --- a/NewHorizons/Builder/Body/SandBuilder.cs +++ b/NewHorizons/Builder/Body/SandBuilder.cs @@ -40,10 +40,10 @@ namespace NewHorizons.Builder.Body sandSphere.AddComponent().radius = 1; sandSphere.AddComponent(); - var sandMaterial = new Material(_hgtSandEffectMaterial); + var sandEffectMaterial = new Material(_hgtSandEffectMaterial); var sER = sandSphere.AddComponent(); sER._type = EffectRuleset.BubbleType.None; - sER._sandMaterial = sandMaterial; + sER._sandMaterial = sandEffectMaterial; if (module.tint != null) { @@ -62,7 +62,7 @@ namespace NewHorizons.Builder.Body var baseColor = module.tint.ToColor(); var effectColor = new Color(baseColor.r * 0.184f, baseColor.g * 0.184f, baseColor.b * 0.184f, baseColor.a); // base game does .184 darker - sandMaterial.color = effectColor; + sandEffectMaterial.color = effectColor; } var collider = Object.Instantiate(_sandCollider, sandGO.transform);