diff --git a/NewHorizons/Builder/Body/SandBuilder.cs b/NewHorizons/Builder/Body/SandBuilder.cs index f6546a8d..4f7dc0ad 100644 --- a/NewHorizons/Builder/Body/SandBuilder.cs +++ b/NewHorizons/Builder/Body/SandBuilder.cs @@ -40,10 +40,10 @@ namespace NewHorizons.Builder.Body sandSphere.AddComponent().radius = 1; sandSphere.AddComponent(); - var sandMaterial = new Material(_hgtSandEffectMaterial); + var sandEffectMaterial = new Material(_hgtSandEffectMaterial); var sER = sandSphere.AddComponent(); sER._type = EffectRuleset.BubbleType.None; - sER._sandMaterial = sandMaterial; + sER._sandMaterial = sandEffectMaterial; if (module.tint != null) { @@ -62,7 +62,7 @@ namespace NewHorizons.Builder.Body var baseColor = module.tint.ToColor(); var effectColor = new Color(baseColor.r * 0.184f, baseColor.g * 0.184f, baseColor.b * 0.184f, baseColor.a); // base game does .184 darker - sandMaterial.color = effectColor; + sandEffectMaterial.color = effectColor; } var collider = Object.Instantiate(_sandCollider, sandGO.transform);