remove irrelevant comment

This commit is contained in:
JohnCorby 2023-04-23 17:47:04 -07:00
parent d2f6d0b52e
commit 39e70a11ab

View File

@ -124,7 +124,6 @@ namespace NewHorizons.Builder.Body.Geometry
v.y = v2.y * Mathf.Sqrt(1f - x2 / 2f - z2 / 2f + x2 * z2 / 3f); v.y = v2.y * Mathf.Sqrt(1f - x2 / 2f - z2 / 2f + x2 * z2 / 3f);
v.z = v2.z * Mathf.Sqrt(1f - x2 / 2f - y2 / 2f + x2 * y2 / 3f); v.z = v2.z * Mathf.Sqrt(1f - x2 / 2f - y2 / 2f + x2 * y2 / 3f);
// The shader uses real coords
var sphericals = CoordinateUtilities.CartesianToSpherical(v, true); var sphericals = CoordinateUtilities.CartesianToSpherical(v, true);
float longitude = sphericals.x; float longitude = sphericals.x;
float latitude = sphericals.y; float latitude = sphericals.y;